|Nevermind horror adventure begins Kickstarter, uses biofeedback for anxiety|
|Posted: 06.02.2014 13:41 by Simon Priest||Comments: 0|
Horror games try to instil fear and anxiety in us, but what if that was actually harnessed as a weapon against us? Nevermind does just that by using biofeedback, a concept they've proven already.
Essentially the game gets harder the more anxious we become, and so we must battle our own feelings of dread. Simple right? Well, we do have people's disturbed minds to fix.
We take the role of a Neuroprober, and it’s their job to as specialised physicians to use cutting-edge tech to venture into victims minds to heal their psychological trauma.
"I couldn’t just let Nevermind disappear into the subconscious of gamers,” said Reynolds, creative director, project lead, artist and designer for Nevermind. “We want gamers to confront their fears in the dark and twisted world of Nevermind, knowing that only they can save themselves. We know with the support of new and existing fans for our Kickstarter, we’ll create a truly twisted yet meaningful game.”
It's a horror adventure with puzzles to solve, providing you don't panic. Don't panic!
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