Thief on PC "not a port," Mantle patch due in March
Posted: 24.02.2014 18:08 by Simon Priest Comments: 17
Eidos Montreal's Thief is releasing this week for PC and console, and producer Stephane Roy says that PC gamers are "going to be in love" with their version because it's "not a port," with plenty of options.

Nixxes handled the PC version of Thief, just like they did with Deus Ex and Hitman: Absolution - as well as many other PC titles. AMD's Mantle will be patched in.

Next month support for Mantle will be added with a patch for the PC version, which will let those who it applies to take more advantage of their AMD hardware.

"Honestly, if you're a PC gamer, you're going to be in love" with the PC version, said Eidos Montreal's Stephane Roy, as he praised Nixxes for being "really, really good." Nixxes Software is in the Netherlands and has worked on many high profile PC versions of games, and even contributed recently on the Tomb Raider: Definitive Edition for Xbox One and PS4.

"They are going to have a PC version, not a port," Roy said. "The PC version looks amazing also. The PC version is very solid." Many of the usual suspects of PC configuration settings will be there, added Roy, with mantle support in March.

Thief releases on PC, Xbox 360, PS3, Xbox One and PS4 February 25th in the US, 28th in EU.

Source: Gamespot
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By djole381 (SI Elite) on Feb 24, 2014
I'll believe it when I see it.
By nocutius (SI Elite) on Feb 24, 2014
Deus Ex was an obvious port design-wise so, like djole, I'll reserve my judgement for now. It's quite possible that we'll be getting a nice surprise in the end but the odds are ever so slightly stacked against it.
By SirRoderick (SI Elite) on Feb 24, 2014
The PC version is in fact objectively excellent. I'll like one of the more objective sources for that kind of judgement here.

The game itself seems capable but a lot of hardcore Thief fans are turned off by several design decisions. Which is kinda obvious since it's a reboot and reboots tend to do that.

For someone like ME, who has not played the original Thief, it appears to be a pretty interesting stealth game with maybe a tad linear level design in places, but certainly nowhere NEAR the trainwreck people were predicting, and indeed I myself was expecting.
By herodotus (SI Herodotus) on Feb 25, 2014
Might not be a port, but how much of the gameplay has been influenced by the console? That concerns me more.
By SirRoderick (SI Elite) on Feb 25, 2014
Well go ahead and see for yourself in that video hero, I think it's quite excellent in that respect.
By Voqar (SI Core Veteran) on Feb 25, 2014
@Herodotus Exactly. Console design influence/infection on PC gaming is the main problem, not so much a few messy ports here and there.

I'm not that interested in this game anyways. I often buy games like this (for ex, Dishonored or BioShock Infinite) when they go on sale and I'm generally disappointed because of the console influences on design and moreso the ultra linear (and thus lackluster and boring) gameplay. I guess it's like playing the hero in a Hollywood action movie - something else that's become so repetitive and generic that I no longer have any interest in it.
By herodotus (SI Herodotus) on Feb 25, 2014
Roderick, even the game's main menu in the video you've linked is console-based, or at least heavily influenced. I'm being quite the objective surveyor here, as I've played all "Thief" games for the PC, and "Metal Age" was the last one of any significance for me (and even that was a bit crappy).
Okay, 15 minutes into the video, and it is definitely what I would call the equivalent of the PC release of "Assassin's Creed" - that is, if not a direct port, very heavily, I say again VERY HEAVILY influenced by the console.
Not a bad thing if you came into shooters with "FEAR 2", but awful if your first foray into FPS's was "Wolfenstein 3D" as mine was at the tender age of 26.

Then again, I'm playing cross-platform (or of the two) with many a tablet port/co-release at the moment and loving the casual look, but hardcore play.
By SirRoderick (SI Elite) on Feb 26, 2014
your definition of a good console port is extremely different from mine. Everything from the in game weapon menus to the incredibly elaborate options presented to you make for an EXCELLENT PC adaptation by any reasonable standard. If you feel the main menu looks like a console port then my reply is "Who the hell cares?" its a menu, it function perfectly as it should and that's that. The actual gameplay mechanics makes no concessions to console audiences with the singular exception of binding a couple context functions to one key, which is a very minor black mark indeed.

I get the distinct impression a lot of people are getting their judgements altered by the abysmal PR up to the release of this game and the fact that it isn't that much like the original Thief. Judging it on it's own merits I feel like it is a VERY solid title from a technical and PC standpoint.

Your opinion on the actual gameplay is of course a different matter and mostly subjective, so feel free to dislike it for those reasons :)
By herodotus (SI Herodotus) on Feb 26, 2014
So, giving keystroke hints as you approach interactive items/objects isn't console-based? Just recall having to work it out for yourself in the old school PC games, only as far back as "F.E.A.R.". No hints, no hand-holding. You had to figure it out for yourself, and keep reloading save points as you discover and falter through the game. Hell, even the Playstation One games didn't give this degree of hand-holding, and often required a Guide bought in conjunction with the game (think "Syphon Filter").

I am not bashing the game; you misunderstand me. But to claim it is a PC-only version, and not console-influenced (heavily so in fact) is just plain wrong. Okay, so it's not a port, but it IS a console conversion for PC just as "Assassin's Creed" was. That's not being subjective at all.

Now, big hug from across the sea, and it's goodnight from me:)
By SirRoderick (SI Elite) on Feb 26, 2014
"So, giving keystroke hints as you approach interactive items/objects isn't console-based?"

No hero, no it isn't. That where everyone here seems to totally misfiring on. That has as much to do with console releases as the Queen of England has to do with the latest Chevrolet design. Things like that are completely independent of platforms. PC games, shockingly, have games that aren't super hardcore as well. To claim that accessibility features and percieved "dumbing down" of a title has ANYTHING at all to do with console gaming is just plain wrong. That's purely modern gaming culture and is platform independent.

Assassins creed was a poor PC version because of a number of things. Controls were unoptimised, mouse acceleration was rife, options were limited at best, not even a difficulty changer IIRC, performance optimisation was awful, key bindings didn't properly allow to assign weapons individually instead relying on a console version weapon wheel, etc.

And here's the clincher for you. In this game, you can TURN ALL THAT STUFF OFF. As in they let you customize your game experience the way you want it to be and it works brilliantly no matter how you configure it. If anything, THAT is the true spirit of PC gaming, putting power and choice in the hand of the players instead of constricting them to a pre-determined experience that you're not allowed to touch. PC gaming has exactly nil-rien to do with difficulty or the lack of accessibility features which is something that elitist PC gamers everywhere should really be able to understand better. (not calling you a snob or anything, it's just that those sort of people tend to make that argument a lot)

Now, sweet dreams you softie :P
By herodotus (SI Herodotus) on Feb 27, 2014
Ah, awake at last and what have we here.
Well mate, as I don't wish to prolong this argument, as neither of us will be swayed I can only reiterate that having interactive items/hints/hand-holding IS console-based.
Have you played the original "FEAR" and then gone on to play "FEAR 2"? It's like going from a long, exciting and at times scary-as-hell FPS/survival thriller, where there are no clues and you must work it out yourself to fun time at the fair where everything is simply given to you and all you do is point and shoot.

So in closing, we must agree to absolutely, positively disagree.
Then again, it's what we do, isn't it:)
By SirRoderick (SI Elite) on Feb 27, 2014
It seems to be our schtick, yes. :)

Although I really must not let you get away with your argument on this game, it lets you turn all the hand holding off in a handy little menu presented to you before you jump in.So even by your own definition, this game is perfectly fine :P

Look I can't help it, arguing on the internet is like crack cocaine, ask former mayor Ford.
By herodotus (SI Herodotus) on Feb 27, 2014
well, we don't want any tweaking so we must continue....even if you do stand up for console ported PC games:)

BTW, the option to turn off game assists comes with the pc port of "Wolfenstein" as well....
*last word, gottcha*
By herodotus (SI Herodotus) on Feb 27, 2014
PS. Read the News section today on apologies for the game's release...hehe.

Ahem: "Whilst risking the ire of PR, Thief producer Stephane Roy admits Eidos Montreal's reboot of Thief is "not perfect," but they hope people take away that they "worked very hard to respect" old and new generations."

Gotta love the honesty at least, or are they just pre-empting the forum bashings they're about to receive?
By SirRoderick (SI Elite) on Feb 27, 2014
That's what happens when you reboot any popular old game, unavoidable.
By herodotus (SI Herodotus) on Feb 27, 2014
Yeah, I know yet some have fared better ("Laura Croft", "Deus Ex: HR" and, after many additions and fixes "Aliens: CM"). As I say I can't talk, as these days I am enjoying Tablet cross-overs/ports immensely but they are anything, I repeat ANYTHING but dumbed down ("SotS: Ground Pounders", "Leviathan Warships", "Sid Meier's Ace Patrol" & "SM: Pacific Patrol", etc.).
Where will we be in 5 years with video games I wonder, at least for the PC.
By The_Tingler (SI Core) on Feb 27, 2014
My issues with Thief had nothing to do with the way it plays on PC, Nixxes have done a great job. I didn't get time to mention it in the review, but they've even put weapons on each of the number keys and separated the console button for run/jump (Assassin's Creed-style) into two different keys, Sprint=Shift and Mantle/Swoop/Jump=Space. So it's not the porting to PC that's the problem, it's having to working with the Xbox 360/PS3's tiny memory space that's the real problem that cripples the game.

Overall I want to state that I did enjoy the game despite the issues that knocked it down to 7.5, and on PC it was more enjoyable than PS4.