Real-time space ship construction and strategy in Space Run, a nod to 80's sci-fi
Posted: 28.02.2014 14:40 by Simon Priest Comments: 3
Focus Home has announced Space Run from French developer PASSTECH Games where we play as captain Buck Mann in the year 2525, and we're a Space Runner hauling goods across the stars.

It's on that journey where things get very bumpy from asteroid fields, looting pirates, to competing Space Runners. We'll need to complete contracts to afford new fancy modules to defend ourselves.

It borrows tower defence mechanics in how we try to kit our transport vessel out to thwart would be attackers with turret lasers, missiles, shield generators, thrusters etc.

Focus Home and the one-man studio PASSTECH have released a trailer for Space Run. It will be hands-on at the GDC in San Francisco March 17-21. It's set for release on PC this May for under $10.

The year is 2525. You are captain Buck Mann, the most fearless, daredevil and the most broke of all the pilots in the galaxy! Your new job: you are a Space Runner, one of the space haulage contractors whose job is to transport valuable cargo from one end of the galaxy to the other... and one thing's for sure: it's going to be a bumpy ride.

Not only do the cosmic highways regularly pass through asteroid belts of all sizes, but they are also used by dangerous and unscrupulous pirates armed to the teeth, whose fighters and battle cruisers will make short work of your transport vessel if you're totally unprepared. And finally, you will also encounter other galactic "drivers" with whom you are fiercely competitive, so take this opportunity to give them a friendly blast from your turbo lasers when you overtake them!

Fulfil your contracts with gusto and your reputation will soar, opening the doors to new clients and more demanding and hazardous assignments... but which will also be more lucrative! The rewards earned from these missions will enable you to unlock new modules for your ship or upgrade those you already own: luxuries you can't afford to be without if you want to survive the mortal perils lurking in space.

Turrets lasers, missile launchers, shield generators, thrusters, power plants and other modules will allow you to adapt to new combat situations in mid-flight that arise on your travels. Build, recycle, repair and reposition the modules and improvise as best you can to deal with the multiple threats you will face.


By danfreeman (SI Elite) on Feb 28, 2014
Now this looks great,have high hopes for this one.
By djole381 (SI Elite) on Feb 28, 2014
Nice. I'll have to keep my eye on this one.
By herodotus (SI Herodotus) on Mar 01, 2014
Actually I am tired of games that require you to build your own ships from scratch now. It all started for me with "Star Ruler" and after "Kinetic Void" I've had enough for a while.