Aerena: Clash of Champions rejected by publishers who "only take pay-to-win games", say developers Cliffhanger
Posted: 19.05.2014 11:51 by nickhorth1 Comments: 7
In an interview with Strategy Informer, Cliffhanger's Creative Director Jan Wagner has revealed that the turn-based multiplayer arena game Aerena: Clash of Champions was turned down by publishers who told the developers that they "only take pay-to-win games".

"Another thing that were trying to do," said Wagner, "which might be stupid from an economic perspective, is that we're trying to make a 'fair-to-play' game you can get anything in the game by just playing. Anything that you can unlock can be bought for hard currency or soft currency which you earn by playing."

Wagner says that it should only take around a couple of hours or two to unlock your first two playable heroes through in-game currency, although the unlock times do start to get lengthier after that.

"So it's really just about how much time players have. If you want, you can just play for free forever. We don't believe in free-to-play games which try to milk their player base. Firstly, I have problems with their ethics, and also I don't believe that model is going to last it's going to be a race to the bottom in terms of quality."

Apparently that stance was not hugely popular with several publishers. "We actually lost publishing contacts for making that decision. They flat out said, "we love the graphics, it's a good concept, we think it's got a long lifetime great! But it's not pay-to-win so we don't like it. We're not going to take it, we only take pay-to-win games." There were some publishers who said that where we were left thinking, "well, that's not what you say to the public."

Currently available on Steam Early Access, Aerena will be fully released on May 7.

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By danfreeman (SI Elite) on May 19, 2014
Really? They only take pay-to-win games? They do realize that those kinds of games don`t have a long life right? I would also like to know just who is dumb enough to flat out say something like that,can you give any names guys?
By nocutius (SI Elite) on May 19, 2014
Probably not a good idea, they might still need a publisher one day. Ignoring their position I would not mind hearing more details though.
By danfreeman (SI Elite) on May 19, 2014
I really am hoping that publishers die out,if anything they bring more harm to the industry than good.
By nocutius (SI Elite) on May 19, 2014
It's not that universal, there's still some need for them when it comes to AAA gaming. For the smaller games they're completely obsolete though.
By MeanSerbian (SI Veteran Member) on May 19, 2014
The reality is harsh, but very true. Don't know why i'm talking like im 70yrs old :P
By Hammerjinx (SI Core) on May 20, 2014
Candy Crush Saga makes about a million dollars a day.

Sadly, treating people like idiots and exploiting them for money pays dividends. For a (scuzzy) publisher it's an easy decision - they don't have to do jack shit, just pony up some cash, reap the results, and if people leave in disgust then that's cool because they already got the money.

I'd like to believe that people will, on the whole, wake up to this shady BS, but the world is sliding more and more towards instant gratification. Too many people are entirely comfortable with throwing money at a problem rather than investing a little time or effort.
By Kres (SI Elite) on May 21, 2014
Aw yeah I've played those free games where at some point you got to buy something to be able to survive (and you don't get to gain it via play). It is tacky as hell and their life span has already ended up for me!