|Dark Messiah of Might and Magic: Elements review|
|Posted: 25.02.2008 19:44 by||Comments: 6|
Dark Messiah of Might and Magic (PC) arrived with mixed reviews from critics and players alike. Brought to us by French developer Arkane Studios, and based on the solid, if aging, Source Engine. Well, the game has been ported to the 360, and in the process received some extra levels for the single-player mode, a tune-up for the multiplayer mode, bug fixes and some console port downgrades (inherent to the PC-to-console switch - we all know the intrinsic inferiority of the console vs the PC. Muahahah). We did not review the PC version, however Emmanuel Brown played the game for the 360 and shares his thoughts on the experience.
All of which paints a pretty dismal picture. When the combat mechanism comes together and everything works as it should, Dark Messiah shows some real promise, which is perhaps the most annoying thing here. Unfortunately such occurrences are few and definitely far between, and the rest of the game seems so under-developed that it makes it almost impossible to recommend. A shame, and definitely one that hopefully the publisher and developer can take some much-needed lessons from.
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