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| Enemy Territory: Quake Wars 1.4 SDK | |
| Posted: 18.01.2008 15:49 by | Comments: 0 |
With the release of the 1.4 patch for Enemy Territory: Quake Wars comes the latest software development kit. Any mod'er or aspiring mod'er will need this to make you ideas for ET: QW come to fruition. The SDK includes the source code, game scripts and definition files, models and animation examples and more. This (1.4) version corrects several bugs found in the previous version and includes support for megatextures - large terrain textures designed to be stored on the HDD and streamed to lower memory usage. Download Enemy Territory: Quake Wars 1.4 SDK... SDK 1.4 Changelog: SDK Launcher Added useful URLs to the main page of the SDK Launcher Added advanced MegaTexture tutorial map and media General Avoid warning prints by creating profiles using all lowercase names editWorld Fixed grids not updating in all 2D views Fixed values in the terrain and property editors sometimes not updating Fixed crash when selecting grids of 64 or greater Fixed middle clicking on a tab not switching to it before closing it Fixed some map props not having collision. Fixed crash in terrain editor when switching image types. Fixed browsing to an invalid TGA disrupting the UI. Fixed "View Material File" option not loading files not in fs_basepath. Added a soft warning and an error when textures repeat too many times on a face. Enhanced the Compile Warnings window to allow easy tracking of some compile errors. megaGen Changed detail textures/masks to output to megatextures/ Changed detail textures/masks to have the proper final name renderLight Fixed "renderLight" path warning Download Enemy Territory: Quake Wars 1.4 SDK... | |

