Bethesda's Emil Pagliarulo responds to 'dumbing down' criticisms
Posted: 07.05.2008 12:23 by Jamie Davey Comments: 2
With the company’s recent releases on console, Bethesda has come under criticism for losing depth in their RPGs.

Pagliarulo defends the game as the more hardcode of PC RPG gamers and long time fans of the Fallout franchise voice their concerns.

"It's funny," said Emil, being interviewed by Next-Gen. "I look at Fallout when I play it every day, and I sometimes think that there's a lot of old-school hardcore PC stuff in there too, and part of me thinks, 'God, is this too inaccessible for console players?'"

"There's a lot of dialogue to read, a lot of just hacking computers and looking through things like "VAT." I don't know. Sometimes I think it's just the opposite. So I don't feel like we're dumbing down the franchise."

Oblivion was regarded as a landmark title when it came out with numerous praise for such a vast land to traverse and explore for all its hidden treasures - though it wasn't without its hitches.

"People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now," he continued.

"But we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there."

One thing fans are sure to be pleased about is the confidence Bethesda has that Fallout 3 will hit shelves this autumn 2008 - "unless the building burns down, I think we're good."

Click here to read the full interview between Emil Pagliarulo and Next-Gen.

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By herodotus (SI Herodotus) on May 07, 2008
Fallout 3 pitted against STALKER Clear Sky. Should be a hot contest. As for saying they were PC players and now they&#039;re all growed up they are now consolers...well that&#039;s just plain daft. Hardcore RPG&#039;s SHOULD be inaccessible to consolers!
By Megadeth (SI Veteran Member) on May 08, 2008
the console industry has been plundering the PC market for content for years now. They attract developers with money to their platform, the only reason why these popular PC games get made into console ports is because of the promise of cash. Unfortunately they find out afterwards that by selling out their game to the console industry, they destroy their franchise, since console consumers have the attention span of a 13 year old. All of these great games that made themselves a name on the PC are attracting the Console developers who want to buy this content, since there is no innovation inside the bland robot factory of console development they have to go to the PC market to get it.

This kind of strip mining is going to leave these PC developers who sold out empty handed after their one night stand with the console.

The console market has been trying to imitate the PC more and more each year, no matter how hard to they try, they are still just consoles.