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Naughty Dog updates Uncharted 2 multiplayer beta, squishes bugs

Posted: 08.06.2009 by Technet2k

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Fancy not have your PlayStation 3 restart every time you exit the beta? Well Naughty Dog would fancy that too so devs are hard at work ironing out niggles.

They also increased the caps on deathmatch kills from 25 to 50, and the loot limit from 3 to 5 to help squeeze out more play. Super news indeed if you're in the beta program that is.

Rare and Project Natal are 'super best friends' says Microsoft's Kim

Posted: 08.06.2009 by Technet2k

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Banjo-Kazooie and Goldeneye developer Rare are "intimately involved" with Xbox 360's ambitious Project Natal, "in a number of different dimensions."

While not willing to dish the dirt on what that means exactly, Shane Kim reveals they're doing "an awful lot" with the technology even outside the videogaming 'norm', he teased.

Deus Ex creator still "hard at work" on "great project" claims Disney

Posted: 08.06.2009 by Technet2k

Comments: 1
 
Graham Hopper of Disney Corp has said the RPG man Warren Spector is still formulating greatness over at their studio; will show it when it's "right and ready."

Junction Point's game has been in development for quite the while, with the team keeping silent on their project. It's something Disney have had "creative ideas about for a long time".

No monthly tribute needed for Blizzard's Battle.net, free for gamers

Posted: 08.06.2009 by Technet2k

Comments: 1
 
Blizzard's new and shiny Battle.net service will be free to gamers, community man Kevyn Yu said when players buy StarCraft II they get the "ability to play" for nothing.

It was believed that Blizzard would be slapping on a monthly charge to cover the new Battle.net's costs. Getting players "of all levels" having online fun is "a top priority" for Blizz.

Activision upset with Double Fine team, sues to halt Brutal Legend

Posted: 05.06.2009 by Technet2k

Comments: 1
 
Lawsuits within the games industry are becoming ever more common now, especially when it comes to mega publisher Activision and developer disputes

They're are suing Double Fine because they took Brutal Legend to EA for publishing, after Acti themselves deemed the project unworthy during the Vivendi merge. $15m is involved.

E3 2009: Bayonetta not just for "hardcore maniac" gamers says dev

Posted: 05.06.2009 by Technet2k

Comments: 2
 
Relax, you don't need to be a total head case in order to survive director Hideki Kamiya's Bayonetta, it'll come with "easy" and "very easy" settings.

Kamiya-san revealed earlier that he wanted the game "sadistically hard," but that was just for gamers like himself who enjoy button-combo sadism. Awesome attacks can be easy.

E3 2009: Elven Legacy expansion revealed

Posted: 05.06.2009 by JamieSI

Comments: 2
 
Paradox Interactive announced today that an expansion pack for Elven Legacy, the Fantasy Strategy Game for the PC, is being developed. We can now reveal the first facts and features on this expansion pack called Elven Legacy: Ranger.

This week's Euro PSN update here, packing classic Final Fantasy VII

Posted: 05.06.2009 by Technet2k

Comments: 0
 
Your life never needs to fill incomplete again as the "long awaited RPG classic" Final Fantasy VII from PlayStation has finally arrived on PSN.

Fight Night Round 4's demo is now available, along with a free Motorstorm ad-on pack. A small legion of videos has been added from E3, which includes Assassin's Creed 2 and FFXIV.

EA "not going to do another" Godfather, only 241K copes sold in US

Posted: 05.06.2009 by Technet2k

Comments: 2
 
A lot was expect of EA's The Godfather II but ultimately it disappointed, and sales in the US only managed to scrap in 241,000 copies which is horrible for a big IP.

EA's Frank Gibeau revealed they aren't developing another, while Paramount claims such a thing has "not been decided" yet. EA then clarified, saying"nothing has been decided" too.

Peter Molyneux: "I want to stress that my new role is a creative guidance role"

Posted: 05.06.2009 by JamieSI

Comments: 2
 
In an interview with Edge, Peter Molyneux said that his new role as the European creative director of Microsoft Games Studios is going to be a creative guidance role, he won't be going into studios and changing their games.

"Microsoft came to me and said, 'It would be incredibly helpful to have someone such as yourself to creatively guide - and I want to stress that - it's a creative guidance role," said Molyneux.

Huxley MMO drops cross-platform support, uses free-to-play model

Posted: 05.06.2009 by Technet2k

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The upcoming MMOFPS Huxley: The Dystopia will be adopting micro transactions so there'll be no monthly subscriptions to pay reveal the devs.

Sadly the MMO won't be supporting cross-platform gameplay after all, with Xbox 360 and PC camps to be kept separate. The dev team argue it's only the case "at this point" however.

E3 2009: EA saw motion techs "months ago," ponders Natal impact

Posted: 05.06.2009 by Technet2k

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Peter Moore is all for Project Natal and Sony's motion controller, with the publishing giant having enjoyed "several months" of being in the know.

EA Sports are exploring "opportunities" for their licensed and fitness properties. Moore asks do we need something physical to "counter-balance your movement" with gesture control?

E3 2009: Kotick "disappointed" no price snips, consumers lose out

Posted: 05.06.2009 by Technet2k

Comments: 2
 
Activision Blizzard's Bobby Kotick has expressed his upside down smiley face at Microsoft, Sony and Nintendo's lack of "aggressive price cutting" in any way.

They should be "recognising the difficulties" consumers are up against in this nasty economic climate and "pricing their hardware appropriately." Kotick joins other industry voices.

Stalin vs. Martians patched, price drop

Posted: 05.06.2009 by JamieSI

Comments: 2
 
Mezmer Games has released a patch for its arcade RTS game Stalin vs. Martians. The patch appears to improve a few levels, making them easier and hopefully more enjoyable to play. You can download the patch by launching the game.

Our review for this wasn't so nice, giving it a score of 3/10.

E3 2009: Metal Gear Solid arrives on PSN June 18th, Konami says

Posted: 05.06.2009 by Technet2k

Comments: 3
 
The PlayStation's Metal Gear Solid classic will soon be gracing the next-gen console as soon as June 18th gets its sorry self here, like now damn it!

So far there's no indication for a release in Europe which is heart breaking to say the least, but the cost to North American gamers will be $9.99; a great trip down tactical espionage lane.

E3 2009: Sony wand "a little bit past" research, devkits out already

Posted: 05.06.2009 by Technet2k

Comments: 0
 
SCEA man Peter Dille has said devkits for PlayStation 3's wand motion controller are already out on the town with studios, whom "couldn't be more excited".

Microsoft is sending out Natal kits this week says the corporate giant. Sony's kits are now also reaching third-party developers - meaning the battle for motion interaction has begun.

E3 2009: Tekken 6 gets campaign, Namco unveil beat 'em up story

Posted: 05.06.2009 by Technet2k

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Pummelling one's opponent with the skill of button combos just isn't enough these days. Namco Bandai has shown Tekken 6 sporting more than just fists of fury.

The Scenario Campaign follows the Tekken cast in a third-person romp of stomps, smacks, guns, robots and enviro destruction. The game is out this autumn on Xbox 360 and PS3.

Flying Lab devs adding "Roleplay Rooms" to Burning Sea MMO

Posted: 05.06.2009 by Technet2k

Comments: 0
 
Pirates of the Burning Sea enjoys a good swashbuckling era of the 1700's, and so it's time to let avid roleplayers' get their roleplay on reveals Flying Lab.

In the upcoming 1.16 patch the developers will be introducing "Roleplay Rooms" so players have areas "purely for RP events" in their nation's capital. A devlog is keeping tabs on the update.

E3 2009: Sony finds Natal "impressive", but ponders "depth issues"

Posted: 05.06.2009 by Technet2k

Comments: 0
 
John Koller of Sony Corp has admitted they find Project Natal "impressive" because of its full-body scan, but it has issues around the Z axis.

PlayStation Eye is "more accurate and more precise" says Koller, with Sony countering Microsoft's controller/player barrier theory. You "can't play every genre" without a controller.

E3 2009: Xbox 360 controller best "ever created," won't disappear

Posted: 05.06.2009 by Technet2k

Comments: 2
 
With the emergence of Project Natal some may think your standard controller is no longer as welcome anymore, wrong. Microsoft loves their 360 controllers.

Natal adds to the platform, it doesn't replace anything explains senior VP Don Mattrick. In fact they're likely to complement one another. He's giddy over the 'hardcore gamer' reaction.