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Kerbal Space Program now on Steam

Posted: 20.03.2013 by JonahFalcon

Comments: 9
One of the most accurate simulations available, Kerbal Space Program is now available on Steam for $22.99 USD.

Team Meat "shows no loss" from piracy and "neither should any other developer"

Posted: 19.03.2013 by Technet2k

Comments: 0
Tommy Refenes of Team Meat has posted a lengthy blog explaining why apathy and refunds "are more dangerous than piracy." There's no way to accurately calculate losses to piracy, so how is DRM effective?

Having a digital copy pirated "does not equate to money being taken out of my pocket," says Refenes. He doubts companies have really investigated these 'losses' and just given knee jerk reactions.

Maxis begins turning attention to "improving the simulation" in SimCity

Posted: 15.03.2013 by Technet2k

Comments: 1
Stone Librande, lead designer for SimCity, has blogged that the studio is near to resolving the server woes for the game and so they have begun looking into all the player feedback relating to the simulation.

The team is working on "additional fixes with the pathing" of the agent system, which right now is heavily flawed and causing mass gridlock. They're also "slowly re-enabling" non-essential features.

Modder tweaks SimCity for 'indefinite' offline play, edits outside city boundaries

Posted: 14.03.2013 by Technet2k

Comments: 7
Stand aside MaxisMan, there's a new hero in town. Modder 'UKAzzer' has revealed that with a little tweaking of package files, SimCity can enjoy offline play without Origin sticking its nose in.

Not only that but he enabled debug mode which let him edit highways and rail lines outside of city boundaries, which even "saved safely on the server." Expanding cities "should be very viable".

Maxis looking into SimCity pathfinding issues over traffic

Posted: 13.03.2013 by Technet2k

Comments: 1
Server connection issues aside, another game shattering monster is rampaging through the streets of SimCity. Well, it might rampage, if it wasn't stuck in gridlock.

Pathfinding in SimCity is a disaster right now with extremely basic behaviours causing some very weird problems. Maxis' Lead Gameplay Scripter Guillaume Pierre says they're looking into it.

Rumor: Source claims SimCity servers not required for game computations

Posted: 13.03.2013 by JonahFalcon

Comments: 3
Rock Paper Shotgun claims that an inside Maxis source has told them that contrary to Electronic Arts' claims, the SimCity online servers are not involved with the calculations in the game.

Maxis have "no intention of offlining" SimCity, could happen to 'earn back trust'

Posted: 11.03.2013 by Technet2k

Comments: 3
General manager Lucy Bradshaw of Maxis has said in her latest blog that the "core problem" with SimCity is "almost behind us," as the studio continues to add and tweak servers. 8m hours of gameplay logged.

Apparently they've reduced game crashes by "92% from day one." There are "still some elements" preventing an 'all-clear' but they're getting there. As of now, Maxis has "no intention" of an offline mode.

Maxis releases new patch for SimCity fixing server switching

Posted: 11.03.2013 by JonahFalcon

Comments: 0
Maxis has announced a new patch, version 1.4, for SimCity on the official forums.

EA giving away a free game to SimCity owners

Posted: 09.03.2013 by JonahFalcon

Comments: 11
Maxis general manager Lucy Bradshaw has announced that gamers who purchased SimCity between launch and the 18th March will be getting a free game as compensation for the game's rocky launch. temporarily halts selling SimCity digitally

Posted: 08.03.2013 by JonahFalcon

Comments: 2
The serious issues plaguing developer Maxis' SimCity reboot have forced to stop selling the digital version of the game.

EA "confident that Origin will be stable" for international SimCity launch

Posted: 06.03.2013 by Technet2k

Comments: 8
North American Mayors are having a hard time of it as SimCity officially launched yesterday State-side but sheer demand crippled EA's Origin service preventing people from playing the game at all.

EA has learned from this disaster, they say, and are "making changes to prevent further issues," and they're also confident that "Origin will be stable" when SimCity launches internationally.

SimCity suffers disastrous launch

Posted: 06.03.2013 by JonahFalcon

Comments: 38
SimCity's launch has been a disaster, and chiefly due to its always online nature. Gamers have had trouble installing the game; even gamers installing from disc couldn't complete installation without some online files. Those who did install the game waited on long queues just to play - even if they wanted to play solo.

Maxis explains 'road density' in new SimCity tutorial video

Posted: 01.03.2013 by Technet2k

Comments: 5
We're getting periliously close to condemning the lives of thousands as we're given the keys to many cities next week when the all-new SimCity releases for PC. Maxis would like to see us a little more educated.

Roads in SimCity are even more important now than ever before, given that all simulation aspects are tied to them, so Maxis' Ross Treyz explains their functions and how to upgrade them.

Will Wright discusses more SimCity in Q&A with Maxis

Posted: 27.02.2013 by Technet2k

Comments: 0
Another Q&A session between Maxis and Will Wright, the creator of SimCity. This time its lead designer Stone Librande grilling the original Sim Mayor for answers on his likes of the new Maxis creation.

Will Wright reiterates how this new SimCity has let him 'come back' to the series and have fun. He sees himself more 'emotionally invested' in the neighbourhoods, than the Sims.

EA announces for SimCity, hosting

Posted: 27.02.2013 by Technet2k

Comments: 0
In the run up to SimCity releasing next week, EA has gone live with with a humours trailer to get us in the mood for 'bad decisions'. The world votes in these "live city building" events.

We're told there are 7 cities spread across 7 days to be collectively voting on. Right now we can decide what gets knocked down for a casino; a park, a police station or a school.

Arma 3 alpha trial available March 5th to pre-orders

Posted: 26.02.2013 by Technet2k

Comments: 3
Bohemia Interactive begins their alpha trial of Arma 3 next week for those who pre-purchase the game. Four "showcase missions" are a part of it; Infantry, Vehicles, SCUBA and Helicopter.

There are a "limited subset of weapons and vehicles," with two multiplayer scenarios, the scenario editor and mod support. The 20 kmē island of Stratis is home to the Arma 3 Alpha.

Alpha 7 update sends backers to jail in Prison Architect

Posted: 22.02.2013 by JonahFalcon

Comments: 0
The upcoming Alpha 7 update to Prison Architect will be both rewarding and disturbing to backers who elected to have prisoners based on themselves, as the patch will finally bring them into the game.

Latest SimCity Q&A video stars Will Wright, creator chats with Ocean Quigley

Posted: 22.02.2013 by Technet2k

Comments: 0
Out of nowhere, Will Wright, the creator of many things Sim, has appeared with EA Maxis creative director Ocean Quigley to chat about the latest SimCity. Wright talks about his decade-long fatigue of building cities.

Thankfully his old stomping ground at Maxis has 'reinvigorated' SimCity for him, as Wright describes his likes of the new approach. He says it's "very well struck" between immersion and city planning.

The Sims 3 gets Aurora Skies downloadable content

Posted: 22.02.2013 by JonahFalcon

Comments: 0
EA Maxis has announced a new downloadable content pack for The Sims 3 called the Aurora Skies pack, which adds an entire new quaint costal town, featuring "an eco-friendly community, majestic, towering waterfalls that come to rest on the banks of a large, geo-thermal lake and elaborately decorated hot air balloons."

DayZ Mod now officially available on Steam

Posted: 21.02.2013 by Technet2k

Comments: 3
Dean Hall's DayZ modification for Bohemia Interactive's Arma II has become an officially offering as it gets added to the Steam store page for the military simulator. This is not the standalone release.

The DayZ Mod is available freely with a clear warning that it "requires Arma II: Combined Operations" to be installed, and that the original game and Operation Arrowhead must be run first.
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