News
Find news for individual games or companies. Pause between typing for auto-suggestion.
Markus Persson's ambitious space sim 0x10c in limbo
Mojang studio founder Markus Persson has revealed that his space sim 0x10c is currently on extended hiatus, due to a "creative block" from the developer.
Farming Simulator 2013 arriving September on consoles
Posted: 05.04.2013 by Technet2k
Comments: 11
Such is the odd cult following of Faming Simulator that it's going to get a release on Xbox 360 and PS3. Giants Software will be unleashing their agriculutral best-seller in the first week of September this year.
The game world is 'doubled' with exclusive land for the console versions, as well as exclusive farming vehicles. Who knew virtual farming could be so fun outside of a Facebook setting?
The game world is 'doubled' with exclusive land for the console versions, as well as exclusive farming vehicles. Who knew virtual farming could be so fun outside of a Facebook setting?
Wargaming leaks some of the 8.5 update info for World of Tanks
Posted: 05.04.2013 by JonahFalcon
Comments: 0
Wargaming has announced details for the upcoming 8.5 update for World of Tanks. The update will add new medium and light tank for both the German and the Soviet tech tree. Players will also be able to purchase all premium consumables with silver credits.
Mojang: PC version of Minecraft passes 10M units
Posted: 05.04.2013 by JonahFalcon
Comments: 9
Mojang has announced that the PC version of Minecraft has reached over 10 million unit sales. The game had reached 9 million back in January.via Twitter that the PC version of the sandbox game has now sold 10 million copies.
Cities in Motion 2 now available, launch trailer released
Posted: 02.04.2013 by JonahFalcon
Comments: 0
Paradox Interactive has announced that Cities in Motion 2 is now available worldwide, including GamersGate for a mere $19.99 USD.
Cities in Motion 2 features player-requested features, including dynamic cities, a more robust timetable system, and a city map editor.
Cities in Motion 2 features player-requested features, including dynamic cities, a more robust timetable system, and a city map editor.
EA prez Gibeau: "DRM is a failed dead-end strategy"
Posted: 28.03.2013 by JonahFalcon
Comments: 12
Electronic Arts president Frank Gibeau refutes the idea that SimCity is online-only because of always-on DRM, stating that DRM is a "failed dead-end strategy".
Minecraft XBLA update revealed and detailed
Posted: 26.03.2013 by JonahFalcon
Comments: 1
The Xbox Live Arcade version of Minecraft is still red-hot, and like its PC brethren, it too is getting its 9th update not long after the PC version's was introduced.
Kerbal Space Program now on Steam
Posted: 20.03.2013 by JonahFalcon
Comments: 9
One of the most accurate simulations available, Kerbal Space Program is now available on Steam for $22.99 USD.
Team Meat "shows no loss" from piracy and "neither should any other developer"
Posted: 19.03.2013 by Technet2k
Comments: 0
Tommy Refenes of Team Meat has posted a lengthy blog explaining why apathy and refunds "are more dangerous than piracy." There's no way to accurately calculate losses to piracy, so how is DRM effective?
Having a digital copy pirated "does not equate to money being taken out of my pocket," says Refenes. He doubts companies have really investigated these 'losses' and just given knee jerk reactions.
Having a digital copy pirated "does not equate to money being taken out of my pocket," says Refenes. He doubts companies have really investigated these 'losses' and just given knee jerk reactions.
Maxis begins turning attention to "improving the simulation" in SimCity
Posted: 15.03.2013 by Technet2k
Comments: 1
Stone Librande, lead designer for SimCity, has blogged that the studio is near to resolving the server woes for the game and so they have begun looking into all the player feedback relating to the simulation.
The team is working on "additional fixes with the pathing" of the agent system, which right now is heavily flawed and causing mass gridlock. They're also "slowly re-enabling" non-essential features.
The team is working on "additional fixes with the pathing" of the agent system, which right now is heavily flawed and causing mass gridlock. They're also "slowly re-enabling" non-essential features.
Modder tweaks SimCity for 'indefinite' offline play, edits outside city boundaries
Posted: 14.03.2013 by Technet2k
Comments: 7
Stand aside MaxisMan, there's a new hero in town. Modder 'UKAzzer' has revealed that with a little tweaking of package files, SimCity can enjoy offline play without Origin sticking its nose in.
Not only that but he enabled debug mode which let him edit highways and rail lines outside of city boundaries, which even "saved safely on the server." Expanding cities "should be very viable".
Not only that but he enabled debug mode which let him edit highways and rail lines outside of city boundaries, which even "saved safely on the server." Expanding cities "should be very viable".
XBLA version of Minecraft hitting retail on 30th April
Posted: 14.03.2013 by JonahFalcon
Comments: 0
Mojang has announced that a disc-based retail version of their smash Xbox Live Arcade hit Minecraft will be available on shelves on the 30th April for $19.99 USD. The game will also be hitting Australia, Hong Kong, India, New Zealand, Singapore, and Taiwan in early June.
Maxis looking into SimCity pathfinding issues over traffic
Posted: 13.03.2013 by Technet2k
Comments: 1
Server connection issues aside, another game shattering monster is rampaging through the streets of SimCity. Well, it might rampage, if it wasn't stuck in gridlock.
Pathfinding in SimCity is a disaster right now with extremely basic behaviours causing some very weird problems. Maxis' Lead Gameplay Scripter Guillaume Pierre says they're looking into it.
Pathfinding in SimCity is a disaster right now with extremely basic behaviours causing some very weird problems. Maxis' Lead Gameplay Scripter Guillaume Pierre says they're looking into it.
Rumor: Source claims SimCity servers not required for game computations
Posted: 13.03.2013 by JonahFalcon
Comments: 3
Rock Paper Shotgun claims that an inside Maxis source has told them that contrary to Electronic Arts' claims, the SimCity online servers are not involved with the calculations in the game.
Maxis have "no intention of offlining" SimCity, could happen to 'earn back trust'
Posted: 11.03.2013 by Technet2k
Comments: 3
General manager Lucy Bradshaw of Maxis has said in her latest blog that the "core problem" with SimCity is "almost behind us," as the studio continues to add and tweak servers. 8m hours of gameplay logged.
Apparently they've reduced game crashes by "92% from day one." There are "still some elements" preventing an 'all-clear' but they're getting there. As of now, Maxis has "no intention" of an offline mode.
Apparently they've reduced game crashes by "92% from day one." There are "still some elements" preventing an 'all-clear' but they're getting there. As of now, Maxis has "no intention" of an offline mode.
Maxis releases new patch for SimCity fixing server switching
Posted: 11.03.2013 by JonahFalcon
Comments: 0
Maxis has announced a new patch, version 1.4, for SimCity on the official forums.
EA giving away a free game to SimCity owners
Posted: 09.03.2013 by JonahFalcon
Comments: 11
Maxis general manager Lucy Bradshaw has announced that gamers who purchased SimCity between launch and the 18th March will be getting a free game as compensation for the game's rocky launch.
Amazon.com temporarily halts selling SimCity digitally
Posted: 08.03.2013 by JonahFalcon
Comments: 2
The serious issues plaguing developer Maxis' SimCity reboot have forced Amazon.com to stop selling the digital version of the game.
EA "confident that Origin will be stable" for international SimCity launch
Posted: 06.03.2013 by Technet2k
Comments: 8
North American Mayors are having a hard time of it as SimCity officially launched yesterday State-side but sheer demand crippled EA's Origin service preventing people from playing the game at all.
EA has learned from this disaster, they say, and are "making changes to prevent further issues," and they're also confident that "Origin will be stable" when SimCity launches internationally.
EA has learned from this disaster, they say, and are "making changes to prevent further issues," and they're also confident that "Origin will be stable" when SimCity launches internationally.
SimCity suffers disastrous launch
Posted: 06.03.2013 by JonahFalcon
Comments: 38
SimCity's launch has been a disaster, and chiefly due to its always online nature. Gamers have had trouble installing the game; even gamers installing from disc couldn't complete installation without some online files. Those who did install the game waited on long queues just to play - even if they wanted to play solo.

Posted: 07.04.2013 by JonahFalcon
Comments: 19