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Watch Dogs with "hugely promising" pre-orders, "building a new blockbuster brand"

Posted: 17.04.2014 by Technet2k

Comments: 3
 
Ubisoft is stoked with the high numbers of pre-orders for Watch Dogs, their brand new IP that nearly stole the show for Ubisoft's E3 2012 presentation with its flirtation with cyberpunk themes in near-future Chicago.

Ubisoft's Wayne Greenwell says they expect Watch Dogs to be as big as FIFA or Call of Duty, with the open world action game believed to be one of 2014's best sellers.

Report: Ubisoft developing 2D Prince of Persia using UbiArt Framework engine

Posted: 17.04.2014 by Technet2k

Comments: 0
 
According to a report, Ubisoft is developing a 2D-based Prince of Persia using the same engine as the recent Rayman games. Ubisoft's RPG Child of Light also uses the UbiArt Framework engine.

They'll be using the "same techniques of animation" with the Prince's body having parts independently animated, much like Rayman. This is to give him 'real diversity' in postures and movement.

Paradox release War of the Vikings, five new maps available

Posted: 15.04.2014 by Technet2k

Comments: 0
 
Today Paradox Interactive officially release Fatshark's War of the Vikings across multiple digital stores for PC, and release an additional five maps to play with axes and beards on. This close-quarter combat game has three editions.

War of the Vikings has already been available to play as an early access version. Three classes and multiple game modes support up to 64 players in this Nordic axe-grinder.

Ubisoft release PC Watch Dogs trailer for Nvidia technologies

Posted: 10.04.2014 by Technet2k

Comments: 0
 
A new trailer for Watch Dogs examines the Nvidia specific technologies that the open world game features after Ubisoft has been "working closely" with the GPU manufacturer. This tech trailer examines the PC version.

The next gen consoles of course use AMD technology. Ubisoft promise the "most vivid and breath taking" Chicago thanks to Nvidia's tech treats in store for PC gamers.

Mike Bithell's stealth game Volume "might well slip now into" early 2015

Posted: 09.04.2014 by Technet2k

Comments: 0
 
Thomas Was Alone creator Mike Bithell isn't as confident that his Robin Hood adapted stealth game Volume will be out this year after all, although that remains the plan. It "might well slip" into the start of next year.

Volume has no guns but a Ricochet device lets us control enemies, steal and edit our environment. It's inspired by Metal Gear Solid's VR training missions, and uses top-down views.

Shinji Mikami's The Evil Within gets new gameplay trailer

Posted: 09.04.2014 by Technet2k

Comments: 0
 
Resident Evil creator Shinji Mikami has released a new gameplay trailer for his upcoming horror game The Evil Within from his new development studio, Tango Gameworks. It's full of questionable hospital staff.

The game is powered by id Tech and takes an over-the-shoulder approach much like Resident Evil 4. The Evil Within is scheduled for haunt our PCs and consoles in late August.

Spearhead Games bringing 3 vs 3 "soccer-inspired" Project Cyber to PAX East

Posted: 08.04.2014 by Technet2k

Comments: 0
 
Indie developer Spearhead Games are bring their physics-based Project Cyber to PAX East to host their first tournament for their 3 vs 3 "soccer-inspired" cyberpunk game. They're going to test dynamic in-game events.

They want spectators to be able to 'trigger' certain events through voting, which could have big impacts on live-stream matches. They'll be at the Unreal Engine Epic booth.

Rumour: Next Assassin's Creed to feature "Horizontal Wall Run" ability

Posted: 07.04.2014 by Technet2k

Comments: 0
 
Hardly new, but Assassin's Creed looks ready to upgrade itself with Prince of Persia-style wall running along the horizontal axis! That's according to a parkour athlete that "may or may not have worked on" the next game.

Jesse La Flair performs stunts for movies and so it wouldn't be crazy to enlist his services for the Assassin's Creed series, considering it's one big parkour theme park.

Frictional Games' horror title SOMA set "at the bottom of the sea"

Posted: 03.04.2014 by Technet2k

Comments: 0
 
Where's the creepiest place on Earth? Frictional Games believe it's the "alien world" of the ocean, and so it's the "perfect place to explore in a horror game," which is why SOMA is set deep under the water.

A new trailer for the horror game has been released revealing the aquatic depths it now calls home. The decision to go deep sea scaring in SOMA "came very swiftly."

New trailer for Middle-earth: Shadow of Mordor reveals October 7th release date

Posted: 02.04.2014 by Technet2k

Comments: 1
 
Monolith's Middle-earth: Shadow of Mordor will be releasing on PC and console this October 7th reveals a brand new story trailer for the Lord of the Rings open-world RPG, where we play as ranger Talion.

The studio is working closely with director Peter Jackson and others to ensure it aligns with The Lord of the Rings and The Hobbit canon. Talion has Wraith-like abilities to unleash.

Unreal Engine 4-powered Daylight delayed three weeks, now out April 29th

Posted: 02.04.2014 by Technet2k

Comments: 0
 
Zombie Studios' spooky Daylight won't be releasing April 8th after all as the studio pushes the Unreal Engine 4-powered game back to April 29th. It's so they can tune those "scare cues" to our horrific delight.

Current pre-orders for the game are a third off for $10. It releases on PC and PlayStation 4 at the end of the month. Its levels are procedurally generated to create a labyrinth.

Next-gen "really opened the door" for Rocksteady with Batman: Arkham Knight

Posted: 01.04.2014 by Technet2k

Comments: 2
 
Rocksteady is finishing their trilogy of the Arkham series, and they're excited to be able to combine the level of detail of Arkham Asylum and the open world approach of Arkham City. The art team can 'just go for it'.

Batman: Arkham Knight ditches the asylum and the walled off Arkham for the full Gotham City. Rocksteady also say they're their own 'inspiration' because of the trajectory set.

Splinter Cell: Blacklist director joins WB Games Montreal as 'Creative Director'

Posted: 31.03.2014 by Technet2k

Comments: 0
 
Ubisoft loses Splinter Cell: Blacklist director Patrick Redding, who was also the narrative designer for Far Cry 2, as he leaves to join WB Games Montreal - the creator of Batman: Arkham Origins.

No project has been announced yet with Redding attached. Arkham Origins was the studio's first title since forming in 2010. Over 100 new jobs will be added to the studio.

Ubisoft "would be very stupid to not satisfy" fan appetite for Assassin's Creed

Posted: 28.03.2014 by Technet2k

Comments: 4
 
Why are their annual Assassin's Creed releases? That would be because we demand it be so, says Ubisoft, and they'd "be very stupid" not to supply us. The studio is put under "a lot of pressure" to deliver.

We'll keep getting a new Assassin's Creed annually until demand goes away, explain vice president of creative Lionel Raynaud. Currently Ubisoft has two Assassin's Creed projects in the works.

Killstorm Kickstarter is "love-letter" to 16-bit Desert Strike

Posted: 28.03.2014 by Technet2k

Comments: 0
 
Attack helicopters saving the world? EA's Desert Strike took the 16-bit era by sandstorm back in the day, but it has long since languished back at base. Nice Touch Games present a "love letter" to those days.

Killstorm is their Kickstarter project for an isometric missile-firing game for PC, Mac and touch screen. They want to capture the "classic gameplay, camera angle and action" of yore.

Watch Dogs collector's editions mention Steam and not Uplay

Posted: 28.03.2014 by Technet2k

Comments: 2
 
It has been noticed that certain collector's editions for Watch Dogs are lacking in their Uplay requirement for PC, but Steam is mentioned when redeeming pre-order and exclusive retailer digital goodies.

Retailers mention a Steam account is needed, alongside Xbox Live and PSN for consoles, but Uplay is absent. It seems retail copies are by default Steamworks versions.

'Welcome to Chicago' trailer for Watch Dogs showcases high grade visuals

Posted: 27.03.2014 by Technet2k

Comments: 8
 
Ubisoft has been batting away accusations that their latest builds of Watch Dogs isn't what it used to be in visual fidelity. Well now they've hit back with a 'Welcome to Chicago' trailer to prove it's even better.

It's almost 4 minutes of looking at Ubisoft's slightly in the future Chicago, and the game engine's prowess is front and centre. We're promised 'intelligent' inhabitants going about their days.

Developer diary for Beenox's The Amazing Spider-Man 2

Posted: 27.03.2014 by Technet2k

Comments: 0
 
The upcoming new web-slinger from Beenox, The Amazing Spider-Man 2, has just been given a developer diary revealing some all-new footage and explaining how they've improved getting around as Spidey.

We're also promised "a lot more precision" with the first game's web-rush mechanic, which lets us choose exactly where we want to go.

Nosgoth now available on Steam Early Access, six Founders Packs from £12/$20

Posted: 27.03.2014 by Technet2k

Comments: 0
 
If you can't wait to play the Legacy of Kain multiplayer spin-off Nosgoth then you might be interested in the Steam Early Access version now available. Until it reaches open beta it's not free-to-play.

For now gaining access ahead of launch is locked behind six Founders Packs starting at £12/$20, with the most expensive at £81/$135. These include in-game currency and exclusive perks.

Watch Dogs delay kept "several systems" from slipping to a sequel

Posted: 27.03.2014 by Technet2k

Comments: 0
 
Ubisoft's VP of creative, Lionel Raynaud, has said their decision to let Watch Dogs slip from a November release until late-May meant they could keep "several systems" they would otherwise have cut.

There just wasn't enough time to polish them otherwise, but now they've gone over everything. The team has focused the most on "interactions with hacking," especially 'chaining' hacks.
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