Strategy Informer: Firstly, could you introduce yourself to our humble readers and explain your role? Scott Nixon: My name is Scott
Nixon and I am the project director for Murder on the Orient Express
(MOTOE). I don’t think there’s a standard definition of that role, but
for me it means overseeing all aspects of development, from concept
sketches to engine changes. Byron Gaum: Hi, I’m Byron Gaum
and I am the Global Product Marketing Manager at DreamCatcher. My job
consists of coordinating and driving all phases of a product’s
marketing, including: print and online advertising, public relations,
trade and consumer promotions and packaging. Mike Adams: My name is Mike
Adams and I am the Producer for Murder On The Orient Express. My role
is to oversee the entire project through the development cycle, making
sure that everything is on schedule and at a level of quality suitable
for our consumers. Strategy Informer: When did you decide it would be a good idea to create a game based on the Agatha Christie series? Mike Adams: There are millions
of Agatha Christie fans around the globe, so what a great idea it was
to actually begin transforming the novels into adventure games.
DreamCatcher Inc. acquired the license to do so about 2 years ago, and
we are all looking forward to continuing the series for years to come! Strategy Informer: We've read
about some of the features for Agatha Christie: Murder on the Orient
Express, are there any which you've not told us about or that you've
yet to speak about which might be of interest to our readers? Scott Nixon: Well, the
improvements from a technical side, are numerous and above and beyond
And Then There Were None (ATTWN). Most of the improvements have been
dedicated to the characters. They are more detailed, their animations
are more reactive, and they can do more complicated things. We’ve
introduced animation layers, which ATTWN did not have, so we can
control parts of the model independently of others, which allows us to
use the same animations whether the character is sitting or standing or
lying down, for instance. This also gives us greater head and upper
body control. For instance, in ATTWN, characters would rotate their
entire bodies to talk to each other and hope the eyelines matched. In
MOTOE, we can simply turn the character’s head so that it lines up with
another character’s head exactly. A lot of these subtle changes will,
we think, make the characters seem more alive and realistic. From a
design standpoint, we think Lee (Sheldon, game designer) has overcome
the feeling of aimless wandering waiting to trigger the next section of
gameplay as was experienced by some in ATTWN. It was such a great fit
to have Poirot be this oracle of sorts, where if you are stuck or
unsure of what to do next, you can go to him and he will steer you in
the right direction. In implementation this is working wonderfully. Strategy Informer: What can you tell us about the graphical and physics features? Scott Nixon: Well, there are
no physics features, but the graphical look has been improved by the
increase in screen resolution, more detailed backgrounds, and higher
poly count characters. This enriches the players experience because
characters and environments appear more vibrant and detailed. Strategy Informer: What are the current system requirements for Agatha Christie: Murder on the Orient Express? Mike Adams: Right now we are
looking at Windows® 2000/XP, Pentium® 3 1.4 GHz CPU, 256 MB of RAM and
a 64MB DirectX® 9.0 compatible video card. The specs are a bit higher
than And Then There Were None, but we have added so much more visually
that it warranted slightly raising the requirements. Strategy Informer: What kind
of support do you plan to give once the game is released? Will there be
any patches released for bugs that users will report or anything like
that? Mike Adams: We offer Technical Support at our website www.AdventureCompanyGames.com.
We are not anticipating that we will need a patch for Murder on the
Orient Express. However, in the event that a patch is needed it will be
posted on our support pages at the above web address. Strategy Informer: There has
been a recent increase on the amount of adventure games that are being
released in the gaming industry, do you feel Agatha Christie: Murder on
the Orient Express will be able to sell well within the industry, how
has interest been for this title so far? Byron Gaum: Yes, there have
been quite a few adventure games on the market as of late – and many of
them have been from us! Why? Because we truly love the adventure genre
and adventure fans keep on buying them! The Agatha Christie games are
the pinnacle of our adventure game line-up. We have done, and continue
to do, extremely well with our initial Agatha Christie game, And Then
There Were None and have therefore agreed to do subsequent novel
adaptations. What’s great about the Agatha Christie license is that we
are able to alter and modify the mysteries somewhat by adding unique
twists-and-turns to the plots that will shock both Agatha Christie and
casual game fans alike. Fans of the books can expect a whole new
experience when they play one of our games. Interest in the new game
has been phenomenal and we have a big party planned for the release.
Needless to say, our expectations for this game are very high! Strategy Informer: Do you enjoy reading the books of Agatha Christie or the series which has been shown on TV a few times? Byron Gaum: Yes, I’ve read a
few of the books, have seen the television shows and have also seen a
few of the old movies. Her stories truly are terrific and have
definitely stood the test of time! Scott Nixon: The Poirot series
is shown where I live (Florida) constantly, on weekends there are 2 or
three episodes a night. It’s a moot point though, I have all the DVDs
of Suchet’s Poirot and Hickson’s Miss Marple and have watched them all
countless times. I have read most of the books as well, although there
are a few that I have yet to read, and in particular, I’m afraid to
read The Curtain because of the well-known death that occurs in it.
I’ve also seen and enjoyed Lumet’s Murder on the Orient Express and the
Ustinov version of Evil Under the Sun, but I must say, for my money, no
one does Poirot like Suchet. Mike Adams: I am also quite
proud of the fact that we have the great talent of Actor David Suchet
in the vocal role of Hercule Poirot. Suchet is known for his portrayals
of the character in an array of television movie appearances. This adds
tremendous excitement and authenticity to the game. Strategy Informer: How
difficult will this title be for those people who are new to adventure
games? Are you going to make sure it's both challenging to experienced
fans of Adventure games and at the same time friendly to people that
don't have much experience at puzzle solving? Scott Nixon: Another element
introduced in this game is Poirot’s challenge. Early in the game Poirot
will make a deal with you whereby you will either try and outwit him,
or you will bow to his undeniable superiority and allow him to guide
you through the game. Depending on how adventurous you feel, or how
comfortable you are with adventure games, you will choose accordingly.
If you accept his challenge, his help will be less specific and in some
cases will not exist at all, and if you decline, he will be much more
forthcoming with information. As anyone familiar with Agatha Christie
knows, Poirot pretty much knows the solution within an hour of learning
of the crime, and he doesn’t even need any evidence to deduce it! Strategy Informer: For people
that have already read the novel of Agatha Christie: Murder on the
Orient, so they don't find this game easy as they know the plot, you've
made it so the game can have different endings. Could you tell us about
this very interesting feature? Byron Gaum: We definitely want
our games to appeal to Agatha Christie fans and because many of them
have already read the books, we don’t want to offer the exact same
experience that they previously had with the novels. It really wouldn’t
be that much fun knowing the ins-and-outs of the plot and the murder –
so we bend it a bit by offering a different, unique experience. In
Murder on the Orient Express, players can expect to meet new characters
and experience an astonishing ending that is different than the
original story. Strategy Informer: The team
has been busy working on Agatha Christie: Murder on the Orient for
awhile now, what has been the hardest and most annoying part of
development for the team? Scott Nixon: The sheer number
of characters and the convoluted possibilities of what a character
could do before an event or after an event. About mid-way through the
game, the environment really opens up and you can do things in just
about any order. Accounting for all these possibilities is daunting. Strategy Informer: As a
gamer, what's your favorite part of Agatha Christie: Murder on the
Orient Express, what makes you proud to have helped create it and why
is it a game adventure fans will like? Scott Nixon: I am still in awe
at being a part of this endeavor. I have always loved Agatha Christie
and felt that her stories were akin to the best comfort food. My
favorite part of Murder on the Orient Express is definitely the feeling
of isolation and the growing tension as you come to realize that
something much larger than a simple murder is afoot. Mike Adams: I think my
favorite part of Murder on the Orient Express is the fact that although
the game does remain true to the novel, the fact that new characters
are introduced, and very subtle changes are made, makes it exciting for
those who have and have not read the novel. Strategy Informer: What's the currently release date and is it possible we may see some changes in the future? Byron Gaum: The U.S. release
date is scheduled for November 14, 2006. We’re all very excited here at
DreamCatcher and we hope that you all enjoy this terrific murder
mystery!

![]()

Find this article at: http://www.strategyinformer.com/pc/agathachristiemurderontheorientexpress/