Mod: Extreme Fortification 2.0.7
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This mod from Lord_KiLLMS makes sveral adjustments involving fortifications. See File Details for more info.
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- File Instructions:
- Author: Lord_KiLLMS
1.The European and Asian civilizations now have buildable fort walls ingame
2.The Sioux have their own walls and have their own unique wall upgrade tech to increase wall HP
3.New techs and HC cards are available for all civilizations to help balance out theses new walls especially for the Native Americans
4.All new techs and cards have their own names, icons and descriptions
5.Walls can be built over a trade route
6.You can send home city shipments straight to your Explorer, War Chief or Monk no matter where he may be
7.Just as a little bonus, Explorers, War Chiefs and Monks can now be garrisoned inside Town centers
8.About 40 bugs in the original code from ES have been fixed
9.And lastly any new home cities made after the installation of this mod will start at level 10
10.Cavalry now move in a wedge formation instead of an inverted wedge formation when in trample mode
11.Every military unit (including ships) can now patrol an area or guard another unit
In order to use this mod to its full extent there are a few things that you will need to know.
Once the mod is installed you must build ALL walls from left to right around your base like the direction of the arrows below.
^ your v
^ base v
Installation & un-installation instructions are contained within the download readme file.
1.0 *First release.
aka *Added fort walls to the European civilizations
RC1 *Normal stone wall removed to be replaced by the fort walls
*Walls can now be built over the trade route
*A few bugs i have found in the original code from ES have been fixed but this
is not a major. See my proto mods for more details on this
RC2. *Minor bug fixes
RC3. *Sioux now have the ability to build walls
*Fort Walls have thier hitpoints slightly increased
RC4. *The Asian Dynasties now have thier own Fort wall that they can build ingame
*New icons for the Wall upgrade techs
*Balance on wall costs
*Balance on wall Hitpoints
*Incorperated fort walls to the homecity shipments e.g. (Heavy Fortification)
*And finally fixed the campaign bug which would cause the walls in the campaign
to sometimes be inside out
RC5. *Updated to accommodate the latest Asian Dynasties patch from ES (1.01a)
RC6. *A remake of the entire mod due to some major bugs i could not locates
*The Fort walls upgrade is now an additional tech after the Normal stone walls (public demand)
*New techs and cards are available for all civilizations
*All new techs and cards have thier own names, icons and descriptions
*Homecity shipments can be sent straight to your Explorer, War Chief or Monk
*Some more balancing
*And lastly any new homecities made after the installation of this mod was installed
on Age of Empires 3 original or The War Chiefs Expansion will now start at level 10
just like in The Asian Dynasties expansion
RC7. *Further overall balancing
RC8. *Completed the new HC cards and techs
*A number of bug fixes
*And some more overall balancing
RC9. *Fixed a bug that caused The Asian Dynasties expansion to crash upon start
2.0.1 *Fixed a bug that caused the original Age of Empires III to crash upon start
*Fixed the small Indian fort wall that displayed the wrong art
*Mod is no longer in its Release Candidate stage
*And lastly the mod has a new permanent name to accommodate the final release
2.0.2 *Fixed an issue with the post industrial option for European Civs that would
show the wrong wall.
*Alot of ES bugs fixed as follows..
*BerryBush -- set Gathererlimit to 8 per bush.
*SettlerNative -- added the ability to build ypCaravanserai for Indian allies who
get the Aztec Team 3 Villager shipment.
*Galleon -- added ypNatMercGurkha to trainable units.
*Turkey -- removed 'DoNotCreateUnitGroupAutomatically' flag to fix bug with Shrines.
*xpGatlingGun -- fixed icon and portrait icon.
*ypHowdah/ypHowdahMansabdar -- fixed issues with modifiers varying somewhat and
Howdahs not getting a bonus against Coyote Men in melee mode. Both units now get
the same modifiers.
*ypNatWarElepehant/ypNatMercWarElephant -- added 'AbstractElephant' flag.
*NatMercHuronMantlet -- added 'AbstractInfantry' flag.
*SaloonOutlawRider and ypRepentantOutlawRider -- added missing MeleeHandAttack.
*Canoe, xpWarCanoe, xpTlalocCanoe -- added logicaltypenavalmilitary flag so that AI
uses them properly, and that carronade, armorplating, bombaymarine and peacetimefishing
techs affect them properly.
*xpBuilderStart and xpBuilder -- changed LOS from 8 to 18 (like dockwagon) so they can
build a dock as current line of sight is not large enough for them to do so.
*church and ypchurch -- added 'ChurchStateReligion' as is not obtainable even after
churchmissionfervor tech researched.
*HCHeavyFortifications -- fixed order in which some upgrades are gained, so names
will display correctly. Added Revetment tech.
*InfantryBreastplate -- added NatMercBlowgunWarrior, NatBlowgunAmbusher,
ypWokouBlindMonk, ypRepentantBlindMonk, ypMercIronTroop, and ypRepentantIronTroop.
*HCFatterSheepTeam -- fixed livestock fattening. Added missing bonus for Sacred Fields.
*HCShipGalleys3 -- fixed icon.
*HCXPCoinCratesAztec2 -- fixed icon.
*HCXPBloodBrothers and HCXPBloodBrothersGerman -- fixed order in which some upgrades are
gained, so names will display correctly.
*NatXPKlamathWorkEthos -- added gathering upgrades for Rice Paddy and Mango Groves.
*NatXPNavajoShepherds -- fixed livestock fattening, Japanese shrine gathering,
and bonus to gather XP at Sacred Fields.
*NatTradeLanguage -- now affects Asian Wonders.
*YPWonderJapaneseShogunate4 -- now only provides 600 XP (down from 1600).
*YPExaltedMeteorHammer -- now provides the proper damage boost of 50% (up from 30%).
*YPHCHanAntiCavalryBonus -- added proper bonus against xpEagleKnight.
*ypConsulateRussianOutpostWagon -- added ability to actually train something
*ypAge0IndiansBuildings and Age0XPSioux -- added 'FieldHospitals' flag so that india
and sioux surgeons may build field hospitals.
*HCCavalryHitpointsOttomanTeam -- added AbstractLightInfantry so Aztec team
members may benefit as well.
*ChurchWallensteinsContracts -- added team cree allies.
*XPRevolutionBonifacio -- fixed so that all natives have legendary status.
*Rifling -- now affect renegado and thuggee units.
*/NatXPNavajoShepherds fixed -- AbstractShrine instead of ypShrineJapanese
and GatherXP instead of AutoGatherXP.
*HCXPMustangs -- added AbstractLightInfantry so Aztecs may benefit as well
*XPRevolutionOHiggins -- change the hussar upgrade order so Hussar are named
*NatXPKlamathHuckleberryFeast -- changed value to -0.67 so ten crates of food are
*45125 should probably just say 1 Nobles Hut Travois.
*47028 'rodeleros' not 'redoleros.
*Removed 1 from MercenaryLoyalty so it
cannot be shipped/researched again in imperial age.
*Ottoman OffshoreSupport card -- should be colonial age, not industrial.
*Ottoman team 600coin -- should be age3 not age4.
*Native Embassy -- fixed ground texture (TAD).
2.0.3 *This update only fixes some minor issues. no new features.
*Fixes small bug in code that would cause TAD to fail on start.
*Fixed a minor bug in TWC that caused walls not to connect when building.
2.0.4 *Fixed new Sioux techs to include AbstractLightInfantry & AbstractLightCavalry.
*Some more balancing fixes.
2.0.5 *Balanced and increased the effect of the ImperialFortification,
SpiritualAssistance and AdvancedConstructionSite techs.
*Improved ImperialFortification, SpiritualAssistance and AdvancedConstructionSite
*Fix some bugs that would cause the wrong tech name to appear on
the new techs.
2.0.6 *Every military unit (including ships) can now patrol an area or guard another unit.
*Cavalry now move in a wedge formation instead of an inverted wedge formation when
in trample mode.
*Fixed Mac installation & uninstallation instructions.
2.0.7 *Slightly better guard and patrol icons.
*Remove ability for animals to guard & patrol.
*Removed settler, fishing boat and wagons abilitly to guard.
*Patched up some other guard and patrol issues.
*Me for making the mod
*Brix for his release candidate stats idea
*xentelian for his brilliant post on bug solutions (thanx)
*JuStDo for spell checking everything hehe
DO NOT MODIFY OR COPY ANY PART OF MY MOD AND RELEASE IT WITHOUT FIRST ASKING FOR PERMISSION FROM ME AND CREDITING ME WHERE NECESSARY!
If bugs occur please you must report them to me so i can then fix them.
Remember to leave a comment.
|File Name: Extreme_Fortifications_2.0.7.zip|| Author: Admin
|File Size: 3.94 MB||Files Added: 9,425|
|Downloads: 10,773 (17 last week)||Author Downloads: 16,200,545 (64,692 last week)|
|Posted: 24.12.2008||Supporters: n/a|