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Author: Tyranick

Fortified Walls Mod -RC2

Many people have been wondering why you could never build the fort walls, also no-one has currently worked out how the wall system worked...until now!

For the first time in AO3/TAD you are now able to built the fortified walls which have occupied the bases of the AOE3/TWC/TAD campaigns.

Created via an upgrade it works in the exact same way as the "Bastion" upgrade and turns the image into the fort walls image but with death animations and the actual model AND attackable by the enemy! It really is the actual wall, and it has build animations.

Through many hours of tedious work and frequent "WHAT THE FUCK?" moments...this is version 2 of my mod now, only for TAD now because its easier code, but if the demand is high, I'll try for AOE3/TWC versions too.

Also...a surprise is in this version :P .

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**Installation**:
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ALWAYS BACK UP FILES FIRST BEFORE INSTALLING MODS!
Simply extract the folder in the archive (using "winrar" or "winzip" like programs) to the "data" and "art" folders.

These files are usually found in "C:Program FilesMicrosoft GamesAge of Empires III (Or your "root" in other words)

MAKE A BACK UP OF "PROTOY.xml" AND "TECHTREEY.xml" and "STRINGTABLEY.xml" FIRST AS THIS MOD ALTERS THOSE FILES.

As you may become lost if you want to un-install. Then load up the game and enjoy!!

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**Un-installation**:
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(X = The drive you installed the game on)

Simply remove the folder "buildings" folder from X:\Microsoft GamesAge of Empires IIIart.
AND THEN REPLACE your "backed up" copies of "PROTOY.xml" AND "TECHTREEY.xml" and "STRINGTABLEY.xml" to X:\Microsoft GamesAge of Empires IIIdata

Viola! Your sorted.

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Bugs and limitations:
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Currently there are no known bugs, but there's a couple of limitations (1 wall/mod related and 1 game engine related).

1) Wall structure, currently it matters not correct? Well I'm afraid this has to change, example is that walls face backwards if not layed properly, basically you have to build ALL walls like this from now on in the below examples fashion.

You know how most people lay walls like this:

}------------------} (arrows indicating direction of when you "drag out" the wall) from left to right?

Well to make the walls face the right way round with the "wall" bit facing out you need to do the reverse and from right to left:

{------------------{

And for vertical instead of this way:

V
|
|
|
|
|
|
V

You do this:

^
|
|
|
|
|
|
^

I apologise that it has to be like this, I will try to fix it somehow in the future..could be close future :D.

One more thing:

-As of typing this...adding more that 25 cards is not possible, it seems to be hard coded into TAD and TWC at the moment, but works for AOE3 still. No-one seems to know what they did, how they did it, or if there's anyway to get more than 25 cards for decks, I know there are "workarounds" such as copy/paste techs from high level homecitys etc, but nothing all that feasible yet.

2) So if anyone knows of any way (like in the AOE3 "40 Cards for HC" mod) to increase the max cards limit practically, do let me know and you shall be rewarded hehe :D!

But FEAR NOT! As I have many ideas to get around this for you all, which I'm currently experimenting on :).

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Credits:
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Me:- For actually implementing and creating the mod
Kjn:- For great support and patience in helping me identify problems in code
Felda:- Build anims and "raving" supporter xD
Brix:- For continued support/ideas/ and well just being my "defence" it seems xD. Many thanks dude :D.
$al:- My beautiful girlfriend who has allowed me to spend hours upon hours on this and has only complained once xD! Thank you for being so patient, love you loads :D!
AoE3/TAD:- For actually allowing me to mod this in :)

Enjoy!!!!

If you do decide to download and try my mod, please provide me with some feedback + don't forget to rate :). Any bugs, errors, mess ups or whatever do let me know ASAP :).

AND REMEMBER! PLEASE DON'T MODIFY OR CHANGE ANY OF MY CODE AND RE-RELEASE IT WITHOUT ASKING PERMISSION FROM ME FIRST AND CREDITING ME WHERE DUE...Otherwise I will hunt down your your ass! ^^! Seriously...its not big...its not clever... and it harms the whole modding community.

I'd just like to say now, beware of a guy called "simalex" as he has been messing around with my code in the past, so if you see him on here, report him asap. Thanks.

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*Things to come in the future:*
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Quick Overview:

-Addition of more new upgrades to make other civs more overall balanced, such as additional defences..."recovered" lost technologies due to a possible "copy+paste" job from ensemble them selves lol.

-Extended build limits on some buildings to accommodate balancing.

-Some new SUPREME upgrades which really hit hard!!...but all in good balance.

-Giving you...the players more choice over what you want to upgrade and when.

-Providing suitable icons, names, description, "resistance" values, upgrade attributes + bonus's plus some other nice features

-Adding some new cards! New special abilities for each race (hopefully) focusing on their strengths and weaknesses.

-Oh and a better program for the "readme", I'll do it in "word" next time then port to adobe so its nicer on the eyes :).

Please Enjoy!

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