News

Amnesia: The Dark Descent News (PC)

Amnesia: The Dark Descent has sold almost 1.4M units

Posted: 11.09.2012 by JonahFalcon

Comments: 1
 
Frictional Games has announced in its official blog that Amnesia: The Dark Descent has sold almost 1.4M units since its launch in September 2010. Direct sales totaled 710K, while the rest were bundled in various Steam sale bundles such as the Humble Indie Bundle and Potato Sack Reunion.

Amnesia: A Machine for Pigs moves into 2013

Posted: 12.07.2012 by Technet2k

Comments: 1
 
Developer thechineseroom reveals that Amnesia sequel A Machine for Pigs won't be releasing this year but will land later in 2013. It was originally scheduled for Halloween in October.

Quality is the "absolute first, last, and always" with the team's work on Amnesia, and they wanted a few more months to work on it. Sorry there'll be no scares from the team this year.

Horror house Frictional Games detail "10 ways to evolve horror games"

Posted: 02.05.2012 by Technet2k

Comments: 0
 
Amnesia developer Frictional Games, a small studio in Sweden, has highlighted 10 points that will "evolve horror" as a genre. It's what is need to take horror "to the next level," they say.

It should start off "very mundane" in setting to give us normalcy so we can "draw close parallels" to our own lives. Let the horror elements take a while to build to so it hits better.

Sequel to Amnesia: The Dark Descent teased by Frictional

Posted: 10.02.2012 by JonahFalcon

Comments: 1
 
Frictional Games, who developed the horror adventure game Amnesia: The Dark Descent, have created a new site called Next Frictional Game.

The site is emblazoned with an Amnesia logo, accompanied by the tagline "Something is emerging..." In the background is a blurred out image of something, which could serve as a Rorschach test.

Frictional: PC digital sales "bigger and bigger," rethink exclusivity

Posted: 10.01.2011 by Technet2k

Comments: 0
 
Amnesia: The Dark Descent developer Frictional Games has revealed 200,000 sales for its PC only title, and says the PC online market just keeps on growing.

It convinces them this growth is "far from the end" and that studios "might want to think again" about console exclusivity. Amnesia has given them freedom.
12