Game Card

ArmA II (PC)

Genre: Shooter
Publisher:
505 Gamestreet
Developer:
Bohemia Int.
US Release:
19.06.2009
EU Release:
n/a
Minimum System:
n/a
Type:
Action
Reality Factor:
Realistic
Perspective:
Third-Person
Extra:
Tactical
Blood Level:
Medium Blood
Age:
Modern Times
ArmA II Headquarters
Check availability on GamersGate.com

Review

We play ArmA II...

Armed Assault caught a lot of flack when it was released in 2007 and not just because of its numerous bugs; Operation Flashpoint fans accused it of being nothing more than a minor incremental update, the same game with prettier visuals. Now, with Codemasters preparing to unleash Operation Flashpoint 2 in a few months time, developer Bohemia Interactive has stepped up and fired the first shot in what could be an epic battle of warfare simulators with ArmA II, a true sequel to the original Operation Flashpoint.

For the uninitiated, OpFlash and its follow-up Armed Assault are ultra-realistic military simulators set in an open sandbox world where every gun and vehicle is playable, allowing you to fight on the ground, sea and air alongside hundreds of computer controlled or human players. ArmA II is set in Chernarus, a fictional country modelled on Bohemia Interactive's home country, the Czech Republic. Pro-communist forces have split from the ruling Democratic government and are fighting for control. The US, aided by friendly Chernarus forces, has sent in a task force to help.


You need to be on the ball in ArmA 2 as the battlefield situations can change rapidly.
Air support is a vital resource, and of course you can hop in and take control of choppers and planes.

So far, so Operation Flashpoint, but where ArmA II stands out is the believable, dynamic world that Bohemia has created. Visually, it's nothing short of stunning. Chernarus was built from 225km² of real satellite data and populated with towns, villages and other structures for players to explore and the result is not only realistic and varied, with battles taking place in factories, farm houses and open country side, but absolutely gorgeous. You'll come across bridges, ponds, dams and forest stretching for miles into the horizon, remote farms on lonely dirt roads, coastal ports and urban areas. Peer through binoculars across a field and you’ll spot rabbits, sheep and cows. The audio effects are outstanding as well, with every explosion, ricochet, chopper engine and supersonic bullet crack accurately recreated. It's a revelation, making OpFlash and ArmA 1 look flat and featureless in comparison.

You don't need a massively beefy PC to run it at a decent framerate, either, with a few tweaks to the settings it's easy to get running smoothly on a mid-range system without compromising on quality too much. In any case the graphics, although frequently jaw-dropping, are not the most impressive aspect of ArmA II, that honour goes to the clever dynamic battlefield that constantly throws up surprises and ensures that a mission is never quite the same each time.

In the single player campaign you jump into the combat boots of Cooper, part of Marine recon outfit Team Razor. Your five-man unit is sent in to perform precision strikes and work behind enemy lines to take down targets and aid the main US and Chernarussian forces, but unlike a conventional shooter these tasks are never linear.

The first mission has Razor heading into an occupied village under cover of darkness to destroy a communications centre. It's easy to call for an air strike, but doing so will incur heavy civilian casualties and upset the population, so an alternative is to sneak in close and use satchel charges for a little more precision. But while you're there you also come across civilian hostages being tortured, and freeing them can lead you to a mass grave. Aside from the main comm centre objective none of this is compulsory, they're additional objectives you can take on if you wish. Later on Razor is chasing down a war criminal, but rather than pointing at a specific location and telling you to go get 'em, you’re dropped in the world and left to your own devices with a few vague clues and a support chopper to get around.

Wandering around the picturesque Chernarus countryside you'll get calls for help from friendly forces, offering optional missions, and come across unscripted battles between Communist insurgents and American or Chernarus troops. This random element is not only enormously good fun but also helps to create a realistic, involving and consistently engaging depiction of war.


The huge viewing distance means battles can be fought from kilometres away using tanks and other powerful weaponry.
The detail of character models, guns and vehicles is very realistic and truly impressive.

Unfortunately the campaign is also where the game's biggest problems lie. The complex scripting and AI frequently breaks down causing all manner of bizarre and frustrating issues. This ranges from minor glitches like NPCs who talk while facing a wall, to AI pilots that slam helicopters into trees while trying to land, or bugs that can prevent completion of an objective. Your fellow Team Razor troopers, although an elite Marine unit, have a habit of wandering into the path of machine guns or charging distant enemies, requiring some micro-management with the squad command functions to keep them alive.

Enemy AI is inconsistent too, occasionally you can get right up in their face before they take any notice, other times they are capable of putting a bullet between your eyes from hundreds of metres before you've even spotted them. It's nowhere near as bad as the x-ray vision and psychic powers of Armed Assault's CPU controlled opponents, but one particular bugbear is that they completely ignore the presence of grass as cover and are able to see your team even when you appear to be hidden - highly frustrating when fighting in fields and forests.

At the time of writing there are several patches available that improve matters but there's still a good chance of running into an error that, if it doesn't halt your progression, may still prove incredibly annoying. It isn’t as broken as Armed Assault when that first launched but is still going to prove a sticking point for anyone who expects a completely smooth and hassle-free experience.

These quirks are less of a worry outside the single player campaign where you're granted the freedom to create your own missions and explore the world. Like OpFlash and Armed Assault, ArmA II offers plenty of additional content in the form of single missions, multiplayer and the powerful editor. Using this tool you can create scenarios for either single or multi using all the available units, buildings and resources in the game, but it has been streamlined from previous versions. There are now modules that automate tasks like spawning enemies and random missions which can be dropped in to create an instant open-world combat sandbox. For the average player it means choosing weapons and vehicles to go on a rampage, taking on missions and tooling about randomly killing anything you find. For modders, the modules remove the need for some complex scripting without compromising the depth of the mission editor.

Single missions extend the life of the game with a selection of pre-configured assignments and provide the ability to quickly create simple operations that can be saved and replayed later. There's also the chaotic Armoury, where you choose a vehicle or unit (everything is playable, including enemy soldiers and wild animals) and then enter the game world to complete random tasks which unlock further vehicles, weapons and troops.


The new Designated Marksman Rifle is our favourite gun - long range kills and a satisfying sound effect.
Urban warfare is tense and atmospheric, there could be an APC or mounted machine gun around every corner.

But it’s the multiplayer that will earn ArmA II a permanent place on hard drives. Just like OpFlash and Armed Assault it's highly configurable and flexible, and servers are already running popular mods. There are deathmatch and CTF games, though it’s co-op mode that seems to be the favourite right now. Working together to conquer towns against the AI provides some of the game's most memorable scenes. Flying choppers full of team mates into a combat zone, leap-frogging between buildings and sneaking up on enemy positions is a completely different experience when you're playing with real people.

There’s no getting away from the fact that ArmA II is rough around the edges. Bugs and glitches are rife, and the unforgiving difficulty and focus on realism will prove frustrating to those used to the comparatively cosy warfare of Call of Duty 4 and other shooters. But it would be foolish to dismiss ArmA II because of this as Bohemia Interactive has crafted an extraordinary simulation of modern war that is among the most immersive, atmospheric and technologically astounding games we’ve ever seen, and every occasion it breaks down is balanced out by an amazing moment that will have you recounting anecdotes to friends.


Top game moment: “Somebody is hiding somewhere in this 225km² map but we’re not sure where, go find them”.

  • Trailer #1
    ArmA II: 00284948.jpg
    Length 01:53 Views 2003
    Posted 24.11.08
  • Virtual Reality Engine Trailer
    ArmA II: 00285169.jpg
    Length 01:53 Views 1050
    Posted 25.11.08

User Comments

By herodotus (SI Herodotus) on Jun 24, 2009
herodotus
Thanks for the review. I am just playing my way through ArmA, and really would like to see what OpFlash DR has to offer before delving into ArmA II. I like the fact they use the idea of having you as a an player (as they did in Queen's Gambit) and 'm certain the bugs will be squared away-the community is already very hard at work on modding and adding. But the community is still divided as to whether this is an essential purchase on top of ArmA. A complicated, serious combat sim that should be on evryone military tactician's hard drive. Very decent Score!
By Kres (SI Elite) on Jun 24, 2009
Kres
Oh yes! I needed a bf2 replacement. 8.2 sounds great.
By melzerith (SI Core) on Jun 24, 2009
melzerith
same here hope it matches up to BF2, or even better it kills it!
By herodotus (SI Herodotus) on Jun 25, 2009
herodotus
Guys, this is a serious combat simulator, not an arcade bash-fest (or Bash-Fest 2 as BF2 should be known). If you're a CoD or BF2 fan and you jump into this thinking you're gonna curb-stomp prepare for a shock. This is lethal stuff.
By Kres (SI Elite) on Jun 26, 2009
Kres
So anybody else played it? Should I get it?! Herod you mean you're playing Arma1 or Arma2 atm?
By herodotus (SI Herodotus) on Jun 26, 2009
herodotus
ArmA 1 at present. I'm still getting to grips with the mechanics of the game, but so far it is one enormous combat sim. More like Flashpoint 1.5 than a sequel, but as an infantryman you have to play very tactically. The vehicles are more simulators than arcade, and can be very unforgiving. I'd definitley give it a go if you like the idea of a combat sim (think America's Army, only actually a good game). Got it from Gamersgate for US$19.99...well worth, with a very strong modding and support community. ArmA II will drop in price pretty quickly i'd say, so it's on my wish list...if I live through ArmA 1.
By Knave (SI Veteran Member) on Jun 28, 2009
Knave
If you guys are looking to give the new engine a whirl. They've made a demo available.
It gives a nice sample of what you can expect.

It plays like Arma 1 but looks much nicer. Again not sure if you could consider this an essential upgrade. But from the brief amount of time I've spent with it. I've enjoyed myself.

I'm debating about waiting till OpFor 2 hits review. But I might break down.
By melzerith (SI Core) on Jun 28, 2009
melzerith
Herod, Thanx for the info. Being pryor military/infantry it sounds like this is the game I've been waiting for!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
By herodotus (SI Herodotus) on Jun 28, 2009
herodotus
Go for it Mel, you won't regret it. I'm with you on this one Knave. I really would like to see how OF:Dragon Rising releases, but I may succumb to the addictive gameplay I've seen so far in ArmA II. Knowing me, I'll probably end up with both. I need to find some rich woman to marry to support my habit:)
By melzerith (SI Core) on Jun 30, 2009
melzerith
HAHa don't we all! I'm still looking for a Cougar myself Hero. Even got an ad out in adult finder.
By stuntkid (SI Core Veteran) on Jul 05, 2009
stuntkid
I'll need to give the demo a whirl
By melzerith (SI Core) on Jul 11, 2009
melzerith
Played it and I must say from a Infantry stand point. Who the hell made this game nerds in a closet!!!!!!!!!!!!!!!!! First; of all the basic training is soooooooooo far off I didn't even play the campaign. The firing dynamic's are way off, here's how. 50 meter target you shoot low at bottom of target, why because of the bullet exiting the barrel has a upward trajectory. 100 to 250 is almost center mass, and up to 400 meters is head level. http://www.usaac.army.mil/amu/ServiceRifle/M16-M4%20data.pdf Than there's the pistol test fire I walked up to the target and still missed. Second; up armored HMV's do not go over 50 miles an hour. A soft skinned HMV can push 60 going downhill. "I drove 4 different ones in 3 years," Also most of the basic training mission start before your ready, i.e. reloaded/ can get there there. Thrid; I use a Merc style Z-board and the controls are all over the place, yez you can mod it but too time consuming. Fourth; the voice over is so gay, it's not the french army they talk worse than any FNG i've ever heard! "I think I'll go pick some pretty flowers in the lovely garden sir!" WTF I understand the logic behind this game but your using a mouse not a actual rifle your breathing and trigger squezze is not relavent. I Said the same thing about the Army's game it sux too. Trying to add too much real life to a desk mounted/keyboard/mouse game simple doesn't have the same effect as shooting a real rifle. In basic training we did use a video game training tool to hone our skills but we also used a laser light M16 to practice with. Fifth; the graphic's are blurry at best. I'm using a overclocked 8800GT, and a Asus 23.6 LCD. That might has a little effect on it but not much. I will continue to try this game out, but my over all score so for is low at best. Maybe with enough patience and months of practice i might come around. But with that i'm glad I didn't buy this game, Because the army one is free and so close to this one i wonder if it's not a stolen idea revamped version of it. http://www.americasarmy.com/downloads/ Please play the demo of this game before you shell out 50 bucks on this game. Our you might end up like those guys in that one video game rental commercal. http://www.youtube.com/watch?v=9aSqcGkwPYs&NR=1 "FUNNY" http://www.youtube.com/watch?v=_TqEwYRjg8Q&feature=related "Almost Funny" http://www.youtube.com/watch?v=GCrZxZLSzXU
By herodotus (SI Herodotus) on Jul 29, 2009
herodotus
Lucky you didn't attempt the Campaign...so far it hasn't been patched enough to play right through. And if you can remember all the keysrokes required to just stay alive let alone shoot, you deserve a real medal.
By Kres (SI Elite) on Nov 02, 2009
Kres
I got it. Went to learn to play it. It has interesting approach, game setup. Conquering camps across the map, getting money, buying gear, your own soldiers, as well as other MP game modes. But, BUT... Even though I love these kinds of games, I just couldn't stick too long with it. Learning curve is massive which is not necessarily a problem. Game physics are really far from our universe physics. The game doesn't play in our universe but some other. You get any vehicle and try to go uphill, it will be sooo slow. Controls are awkward and it seems that every key on your keyboard is assigned to something.

BUT if you manage to get your friends to play with you, and form some team play, you can have a good time!

And the game is awfully laggy. You need a wheather prediction PC to run it smoothly. It's always loading something and framing. E6600 + GTX 280