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Assassin's Creed 3 News (PC)

Assassin's Creed III for PC 'should be played with a controller'

Posted: 30.03.2012 by Technet2k

Comments: 4
 
Ubisoft's creative director Alex Hutchinson has said to get the most out of Assassin's Creed III for PC you're better off plugging in a game controller, than using keyboard and mouse.

They're "definitely supporting PC," but "it'll be PC with a controller." Hutchinson says he doesn't see the studio "investing hugely" in a keyboard and mouse approach to the game.

Assassin's Creed 3 the most preordered Ubisoft game ever

Posted: 30.03.2012 by JonahFalcon

Comments: 2
 
Assassin's Creed 3 seems to be shaping up to be the biggest Ubisoft release in the publisher's long history, as it has already shattered the record for most preorders of an Ubisoft game. To give an idea of how badly the game is eclipsing other games in the franchise, there are already more preorders of Assassin's Creed 3 than Brotherhood, and over ten times as many preorders as Revelations.

No female lead in Assassin's Creed III because American Revolution was "a man's world"

Posted: 28.03.2012 by JonahFalcon

Comments: 16
 
According to Ubisoft creative director Alex Hutchinson, the reason that the lead character in Assassin's Creed 3 is male is due to the setting of the game, and that the American Revolution "is the history of men".

Three Collector's Editions of Assassin's Creed 3 announced for Europe

Posted: 27.03.2012 by JonahFalcon

Comments: 4
 
Assassin's Creed 3 will have not one, not two, but three Collector's Editions of Assassin's Creed 3, the "Freedom Edition", the "Join or Die Edition", and the basic "Special Edition".

Ubisoft: Buying companies for brands "a mistake," they "get created by people"

Posted: 27.03.2012 by Technet2k

Comments: 0
 
Director of IP development Tommy Francois at Ubisoft calls it "a mistake" to go after companies to get their brands under control, as it's the people who created them that matter.

Ubisoft has learnt this the hard way claims Francois. Mandating smaller acquired studios is not the right approach - it's better to build over time to get the most out of people.