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Readme File:
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Installation
Eve of Destruction 0.80
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IMPORTANT !!!
Delete any older version of EoD before installing 0.80 !

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Changelog
Eve of Destruction 0.80
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CREDITS
Special thanks go to Sarge31FR from Battlegroup 42 mod
for code revision and
Natty Wallo from FH Tournament mod for new vegetation
and buildings.
Also special thanks go to all betatester for all the work they
have done while testing many hours on- and offline.
Ric, Ike, Dr. Seltsam, GeneSimmons, Mani, Stiermichl1966,
Major Konig, t0pa, lautlos, titania


NEW CODE
Netcode has been revised and debugged.
A lot of vehcles had code issues and caused crashes.
This should be a thing of the past now.


NEW AI_CODE
Most of the vehicles have new AI code and AI bugs have been removed.
The AI now uses everything: all vehicles and all weapons.


NEW SOUNDS
Sounds have been revised too so the mod works with 11, 22 and 44 khz now.
New jungle-sounds will improve the ambience and most of the vehicles have
got new soundeffects.


NEW EFFECTS
New detonation effects, tracers and many other awesome stuff have been added.


NEW VEHICLES
There are no really new vehicles within the mod but we have added lots of vehicles
to COOP wich have been released in CONQ mode only in the past.


NEW VEGETATION+BUILDINGS
New vegetation and buildings have been added with permission of FH Tournament-mod.


LINUX SERVER LAN+INTERNET
Is working fine. We have tested about a week without any crash.


WINDOWS SERVER LAN+INTERNET
LAN is working fine. All maps have been tested without crashes.
Internet server unknown. No hardware to test but it should work well.


CAMPAIGN
All maps have been added to campaign mode.
Most of the maps are without briefing/debriefing but with a
self-explaining minimap.


CAPTURE THE FLAG
All maps (where it makes sense) have CTF mode now.
This is about 90% of the maps.


TDM
All maps have TDM mode now.


NEW MAPS
4 new maps and many many overworked maps with improvements.
Nearly EVERY map has been touched and revised !


New maps:
Agent Orange
Battle at Quang Tri
Easter Offensive
Pho Nung

Revised maps (almost new maps):
Aftermath
Battle_of_Hue
Bridge_Ruin
Brown_Water_Navy
Cowboys_From_Hell
Crash_Point_Baker
DaNang
Eclipse
Face_To_Face
Frontal_Attack
Good_Morning_Vietnam
H_Mong
Jocoseness
Khe_Sanh
Lan_Cao_Bridge
LangVei
Main_Supply_Route
Operation_Prairie_The_Prelude
Papa_Oscar_Whiskey
Run_Through_The_Jungle
Shar_Min_Village
Sunset_Island
Surrounded
Tet_Offensive
The_Rice_Paddies
We_Were_Soldiers
We_were_Soldiers_once



KNOWN ISSUES
Some vehicles with 3 (or more) weapons have a heatbar wich is not working.
This seems to be an bf1942 engine issue cause we've found no way to
repair it.
Some maps with large buildings will cause lag in COOP mode with many bots.
This may happen especially in Easter Offensive and in Tet Offensive sometimes.



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Readme
Eve of Destruction 0.72
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Installation
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Eve of Destruction 0.70 or 0.71 is required.
Older versions than 0.7x have to be deleted before installation !

Windows dedicated server
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Windows server should work with COOP now (tested with Win XP Professional).
You have to start the dedicated server in Windows 98 compatibility mode.
Point to C:\Program Files\EA Games\Battlefield 1942\DedicatedServer.exe
Right click / go to properties / Compatibility / and check Windows 98.

Singleplayer Campaign Mode and Capture the flag (CTF)
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With 0.72 the campaign mode is added to the mod. There are only a few maps in the campaign maplist but more will be added in later versions.
CTF is added to some maps too. See the 0.72 changelog for details.


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Changelog
Eve of Destruction 0.72
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MODELS
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B-52 B-52 Stratofortress added
Bushranger improve flying
Grenades new model and texture
K63 bots use rockets now
Landmine AI changes
M16 mag increased to 25 shot
M41 Walker Bulldog MG crosshair fixed
Mi4A/T new sound
PPSH machinegun new model and texture
Sampan fixed soldier exit location
ZPU2 makes more damage now


MAPS
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Painted Black new map replacing the old crashing version, CTF and SP campaign added
Rolling Thunder new map, CTF and SP campaign added
Drang Valley overworked, CTF and SP campaign added
Jocoseness overworked, helicopters added, vehicles improved, more grip, LandRover removed, CTF and SP campaign added
A Shau Valley fixed lag issue, CTF and SP campaign added
Nui Pek fixed lag issue
Phu Vang fixed lag issue, CTF and SP campaign added
Sa Pa fixed lag issue, CTF and SP campaign added
Tet Offensive fixed lag issue, CTF and SP campaign added
Bridge Ruin reset to 0.61 version cause of unknown servercrashes coop since 0.70
Apocalypse Now fixed hanging bots
Aces over Vietnam visibilty range skybox
Danang Bay visibilty range skybox, lag issue
Frontal Attack added parachutes and Cobra, tickets US increased
Operation Linebaker II decreased from 50 to 15 MB
Que Son Valley BTR60 and Gaz69 jeep bots stuck VC sw village, CTF and SP campaign added
Pacific Railroad tickets improved
Radio Tower tickets improved
Tunnel Rats tickets improved


MISC
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Singleplayer campaign mode added
inGame credits updated
contentCrc32.con updated


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Changelog
Eve of Destruction 0.71
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Bridge Ruin overworked, fixed an issue to prevent server crashes
Jocoseness overworked, new turbo jeeps ;-)


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Changelog
Eve of Destruction 0.70
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MISC CHANGES
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bots use binoculars to call for artillery
bots use landmine (could not test)
Credits in game menu updated
fixed some sound bugs
Guardtower, Huts, Landmine: repaired textures
improved napalm bomb
LCT-MK6 landingboat: minimap icon fixed
M35 and Zil truck series: fixed AI crash
Mig-21, Mig-21AA and F5 speed decreased and physics improved
Mortars: repaired slider bars
Sound: VC ArtilleryBarrageNeeded fixed
Willy and Land Rover Jeep: medic+ammo onboard like Gaz69
ZPU2 & Quad50 AA gun: increased explosion damage, decreased overheating
fixed lots of vehicle ai templates so bots use more vehicle weapons


NEW MAPS
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Aces over Vietnam new map
Broken Arrow new map
DaNang Bay new map
Frontal Attack new map
H_Mong new map
Ha Long Bay new map
Jocoseness new map with fun stuff: turbo jeeps and boats
Laos Boundary Dispute new map
Operation Prairie - The Prelude new map
Painted Black new map
Phu Vang new map
Tet Offensive new map


MAP CHANGES
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Nui Pek completely overworked, more vehicles, new AI, new gameplay
Aftermath fixed servercrash
Papa Oscar Whiskey fixed servercrash
Apocalypse_Now minor changes: AA, vehicles, ammo + medic added
Battle at Ling Chow minor changes to vehicle spawns, bofors replaced by zpu2
Cowboys from hell minor changes: ammo+medic added
Crash Point Baker InGame MiniMap fixed
Friendly Fire minor changes: vehicles and boats added
Hill 937 - Night tickets decreased
Ho Chi Minh Trial improved controlpoint area values
Hoi An Harbor controlpoint area values improved
Lan Cao Bridge InGame MiniMap fixed
Radio Tower minor changes: changed huey to bushranger
River Village tickets decreased
Tonkin Air Engagement minor changes to vehicle spawns
Bridge Ruin fixed hanging bots + minor changes to vehicles and spawnpoints
Charlie Five fixed hanging bots + changed US huey to bushranger
Fubar improved AI
Lam Son fixed hanging bots + tickets areavalues changed
Que Son Valley fixed hanging bots
Thoi Son Island fixed hanging bots
Vinh Loc fixed hanging bots



NO CHANGES
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A Shau Valley
An Lao Valley
Badmoonrising
Badmoonrising Reprisal
Battle of Hue
Beach Assault
BF 1942 maps
Brown Water Navy
Charly don't surf
Closefire
Closefire Night
Danang
Dawn at the rice paddies
Deserters Island
Drang Valley
Eclipse
EoD Sea Fight
Face to Face
Good Morning Vietnam
Green Hell
Hidden Lake Valley
Hiep Duc Valley
Hill 937
Jungle Heat
Jungle Mission
Khe Sanh
Lang Son
LangVei
Lost in Vietnam
Main Supply Route
Marble Mountain
Mekong River
Mekong_Delta
Napalm Inferno
Operation Forager
Operation Hastings
Operation Linebacker
Operation Linebacker II
Pacific Railroad
Platoon
POW
Rice Paddies Night
River Patrol
Run through the Jungle
Sa Pa
Saigon Jungle
Shar Min Village
Stream
Sunset Island
Surrounded
Than Hoa Wetlands
The Hill
The Rice Paddies
Tonkin Raid
Truong Son Chasm
Tunnel Rats
Two Bridges
We were soldiers
We were soldiers once
Welcome to the jungle

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