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Author: EOD Team

Readme File:
Changelog 1.10

General Changes
New Intro
Soldiers can run faster. Instead of walking they run now (define your walk key in game options)
All Maps with parachutes have a chute icon on the minimap in game

Battlefield 1942 Original Maps
EoD vehicles, weapons and teams added or overworked
Coop added to all maps
All BF42 maps added to dedicated server

French team added
Australian & US soldiers: fixed face textures
Special Forces: new platoon added

all trucks (M35/Zil131 series) improved physics to prevent from tilting over
several weapons (land/air/stat.) fixed sound issues
40mmHEDGrenades (MK19/Cobra) increased detonation power
B-52 fixed physics
CH-47 fixed physics
BMP-1 fixed textures
F5 increased maxhitpoints
MI-4 fixed co-pilot position
Huey Medic improved controls
M79 removed AI, bots don't use it
MI-8 A & T new helicopters
Mortars fixed sound issues
PACV improved controls
T54 rate of fire adjusted (like Patton)
ZPU2 / Quad50 increased hitdamage
V100 increased torque

C4 ExpPack increased damage

New maps

Totally overworked Maps

Revised Maps/minor changes
Aces_over_Vietnam MI-8A & Bushranger added, fixed a ladder
Apocalypse_Now MI-8A added
Brown_Water_Navy MI-8T added, ObjectLightMaps fixed
DaNang_Bay MI-8A & SR-71 added, fixed some textures
EoD_Sea_Fight MI-8A & MI-8T added
Ha_Long_Bay MI-8A & CH-47 added
Landingzone_X_Ray MI-8T & CH-47 added
Operation_Prairie MI-8A added, fixed pathfinding issues
Platoon MI-8T, Huey, Loach SOAR & some Jeeps added
Rolling_Thunder C-130 added, fixed pathfinding issues
Battle at Ling Chow fixed pathfinding issues, fixed some textures
Battle_of_Hue fixed pathfinding issues
Closefire fixed pathfinding issues, tickets decreased -33%
Fubar fixed pathfinding issues
Heart_Of_Darkness fixed pathfinding issues, raft position fixed, soldier spawn fixed, lighting fixed
Khe_Sanh fixed pathfinding issues, tickets increased +20%, removed vehicle locking
Lang_Son fixed pathfinding issues, tickets decreased -40%
Mekong River fixed pathfinding issues, fixed some 'flying' palmtrees
Operation_Forager fixed pathfinding issues, fixed VC helipad
Que_Son_Valley fixed pathfinding issues, fixed some 'flying' palmtrees
The Convoy fixed pathfinding issues
Truong_Son_Chasm fixed pathfinding issues, banned bots from using vehicles
Papa_Oscar_Whiskey tickets decreased -30%
Run_Through_The_Jungle tickets increased
Charlie_don't_surf fixed baseflag issue
Charlie_Five fixed some 'flying' objects
Closefire_Night fixed ticket counter
Cowboys_From_Hell added a randomly flying C47 'ghost' squadron
Hill937 fixed a MG position on Hill937
Lang_Vei fixed some hidden objects
Marble_Mountain fixed a tree in a barack, added some trees near US base
Mekong _Delta fixed ticket counter
My_Son fixed an AA gun position
Agent Orange fixed terrain shadows
Operation_Union fixed terrain textures
Pacific_Railroad fixed 'flying' railroad, added some vehicles
River_Patrol fixed 'flying' vegetation
Struggle thr. Cambodia fixed MG position, new way up to VC Base, tickets decreased
The breaking dawn fixed baseflag issue, tanks removed, medic added, fixed ticket counter
The_Rockpile new loadscreeen
Thoi_Son_Island fixed heightmap, increased 2 flag radiuses, new loadscreen
We_were_soldiers_once fixed a 'flying' bunker
Why fixed NVA runway
Hamburger_Hill Landingzones added
Mao_Valley replaced VC Specops with VC Engineer
Napalm_Inferno airplaneammo added
Operation_Marlboro Lighting improved
Radio_Tower removed nerving radio sound
Recapture_Lang_Vei Lighting improved
Vinh Loc changed fog settings, increased view distance, VC runway fixed
We_were_soldiers airplaneammo added
Jocoseness new MP mode CO-OP FUN added, decreased sampan speed
Jocoseness_Rats new MP mode CO-OP FUN added, tickets increased +100%, low gravity mode added
Hoi_An_Harbor Objectlightmaps fixed
Lam_Son Jeep added
Tonkin_Raid AA gun fixed, added some static objects
Laos_Boundary_Dispute fixed minimap

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