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This mod from the Forgotten Hope Team is a World War II mod. Features this version include 2 new armies, 3 new maps, 5 new vehicles, 8 new weapons, balance and bug fixes and more.
Expand Full Description & Credits
Expand Full Description & Credits- File Instructions:
- Author: Forgotten Hope Team
Readme File:
Forgotten Hope 2
----------------
http://fhmod.org/
This is version 1.2.519 built 2008-11-30 10:12:20.850105
Changelog
---------
====================================================
= FH2.15 RC3 =
====================================================
Changes from Version 1.2.500 to Version 1.2.519
-----------------------------------------------
Python
------
* Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun
(ctz)
Weapons
-------
* Dear SVN (kev4000)
* Deployable weapons have restricted exits (ctz)
* Add Carlisle Dressing (kev4000)
Levels
------
* Final tobruk terrain lightmaps (ctz)
Vehicles
--------
* PaK35 HE (ctz)
* Add Kubelwagon late France version (toddel)
* Add kubelwagon_fr code (kev4000)
====================================================
= FH2.15 RC2 =
====================================================
Changes from Version 1.2.469 to Version 1.2.500
-----------------------------------------------
HUD
---
* Various communications fixes (ctz)
Statics
-------
* Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel)
* Fh_na_house4_des cant be used as a ramp anymore (toddel)
* Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping
(toddel)
* Military_barbwire_3m_pole fix popping of small poles (toddel)
Vehicles
--------
* Fix M3 Grant smoke shell loadout (ctz)
Misc
----
* Aberdeen use English Flagnames now! (toddel)
* Fix 2 Typos in German Localization (toddel)
* Update vehicles omitted in light combat mode (ctz)
* Tobruk localization typo (lobo)
* Remap 'move' sound binding (ctz)
* Fix req_new_order text (ctz)
Weapons
-------
* Geballte ladung_grenade 1p bafs (killi)
* Slightly adjust breda30 sight (ctz)
* Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors
(ctz)
* Fix bredam37 player pose (ctz)
* Remove idles from no73 (ctz)
Levels
------
* Sfakia tweaks and fixes (mrcheese)
* Fix Crete monastery lightmaps (fenring)
* Sidi Rezegh door trigger radius reduced (ctz)
* Fix Sidi Rezegh kit positions and german counterattack makeup (ctz)
Kits
----
* Fix australian slouch hat (ctz)
====================================================
= FH2.15 RC1 =
====================================================
Changes from Version 1.2.445 to Version 1.2.469
-----------------------------------------------
Statics
-------
* Fix nafrica_hangar player exterior collisions (ctz)
Python
------
* Updated Installer Devlist (lightning)
Vehicles
--------
* Fix plane physics (ctz)
* Spotter plane crosshairs (ctz)
Misc
----
* Fall of Tobruk: Final tweaks (lobo)
* Sfakia checkpoint names now in English (toddel)
Weapons
-------
* Adjust deployable marker to be rounded and symmetric (ctz)
* Fix deployable ammo system (ctz)
* Remove ugly blur plane from breda30 (ctz)
Levels
------
* Sidi Rezegh: 2.15 content (ctz)
Changes from Version 1.2.434 to Version 1.2.445
-----------------------------------------------
Statics
-------
* Church ruin by Matt B now has lods and cols (malsa)
* Fix invisible_blocker_20m (ctz)
* Barn_01 by Matt B now with lods and cols (malsa)
Vehicles
--------
* Panzer 3N at Mareth (lobo)
Misc
----
* Shorter version of Fall of tobruk map discription (bulwey) (toddel)
Changes from Version 1.2.386 to Version 1.2.434
-----------------------------------------------
HUD
---
* Fix immersive mode so its not the default (ctz)
* Vehicle shouts now team-local rather than just local (ctz)
* Zero's Music Changes (lightning)
Statics
-------
* More euro trenches (lobo)
* Revert no colision for too big NA basket (toddel)
* Revert player cols on fhammocrate variants (toddel)
* !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel)
* Reexport Crete Monastery . (toddel)
* Eu_church1 update (smig)
* Add townhouse_30 + fixed LOD settings (malsa)
* Add church clocks (smig)
Vehicles
--------
* Fix bofors always being wrecked (ctz)
* Revert HP changes (ctz)
* Fix static some defenses being too weak against HE (ctz)
* Fix bofors projectile collision (ctz)
* Add flak 18 fr and pg code (kev4000)
* Add bofors EU (kev4000)
* Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz)
* Fix civtruck and civcoupe's invulnerability to explosives (ctz)
Misc
----
* Fall of Tobruk localization (lobo)
* Fall of Tobruk localization p.2 (lobo)
* German Tobruk discription by HsLan-Bulwey (toddel)
* Tobruk english localization (lobo)
* New menu videos (ctz)
Weapons
-------
* Extend mortar whizz sound distance (ctz)
* Add Geballte Ladung Grenade (kev4000)
Levels
------
* Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth
atlas (ctz)
Kits
----
* Geballte Ladung Grenade for spawnable AT class (kev4000)
Changes from Version 1.2.240 to Version 1.2.386
-----------------------------------------------
HUD
---
* Optional immersive mode (ctz)
Statics
-------
* Sdkfz251_d_wreck (toddel)
* Add woodenfence/WoodenFence_250_high_3m, +des (toddel)
* Add Bangalore ready for Export (toddel)
* Add Bangalore_crate_cls (toddel)
* Add Bangalore_crate (toddel)
* Add Street_guardrail_france family (toddel)
* Fix Tobruk undercover entrances step (toddel)
* Military_barbwire now harm soldiers on contact (toddel)
* Fh_na_villa1_des colisionmesh improvments (toddel)
* Fh_na_villa1.collisionmesh improved (toddel)
* Add Bunkerdoor (toddel)
* Alam_halfa ammocrate exploit fix (toddel)
* Added goodwood staircase (knoffhoff)
* Change in skirts of euro trenches (lobo)
* Add Concrete_Drainagepipe (toddel)
* Add concrete_feeder (toddel)
* Add eu_m1_t (lobo)
* Add corrugated_metal_plate (toddel)
* Eu_m1_cross (lobo)
* More euro trenches (lobo)
* Add canel_stream_control and mill_stream_control (smig)
* Add canel_stream_control_wide (smig)
* More euro trenches (lobo)
* Add France_carpets (toddel)
Damage System
-------------
* Tweaked tank armour damage system (ctz)
Python
------
* Fix bad kit limiting kills on connect/reconnect (ctz)
* Remove use of timeInObjectWithPassengers until it works (ctz)
Vehicles
--------
* Simplified german armour collisions (ctz)
* Further simplify PZ4 collisions (ctz)
* Improvements to M4A1 collisions (ctz)
* Remove hole in sdkfz251/1 flap collisions (ctz)
* Accurate masses for all vehicles (ctz)
* Standardise all vehicle HPs (ctz)
Misc
----
* Do not ignore menu settings for AI. (ctz)
Weapons
-------
* Add GeballteLadung_grenade (toddel)
* Uploaded panzerfaust 30m maxfile (knoffhoff)
* Update springfield sniper (kev4000)
* Add AN_M8_SmokeGrenade (toddel)
Levels
------
* Language and performance fix on Alam Halfa (knoffhoff)
Changes from Version 1.2.096 to Version 1.2.240
-----------------------------------------------
HUD
---
* Add remaining awards images by FatJoe (ctz)
* Marking enemies now restricted to binoculars use rather than squadleaders (ctz)
Statics
-------
* Fix little col2 bug on fieldTent (toddel)
* Player can not stick in village_fauntain any longer (toddel)
* Add townhouse_029_des by Malsa (toddel)
* Add village_house_005_cls (toddel)
* Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel)
* Flak88_ammobasket col with stairmaterial (toddel)
* FHammmocrate player col readded with stairmaterial (toddel)
* Stack_of_logs (toddel)
* Reduce lod distances squaretable_blue (toddel)
* Tobruk_moquette samplesize reduced and lod faster now (toddel)
* Add stonewall_thick_rounded (toddel)
* Add stonewall_thick_90deg (toddel)
* Add Iron_balustrade and iron_balustrade_5m (toddel)
* Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all.
(knoffhoff)
* Add fh_stove (toddel)
* Add Static Opel_Blitz_fr Family (toddel)
* Add damaging ramp to military_barbwire_3mw (ctz)
Python
------
* Engineer Silver now depends on global repairs (ctz)
Vehicles
--------
* Fix impenetrable canvas on m3 stuart (ctz)
* Flak38.collisionmesh improved (toddel)
* Flakvierling38.collisionmesh improved (toddel)
* Lefh18.collisionmesh improved (toddel)
* Pak35.collisionmesh improved (toddel)
* Pak40_.collisionmesh improvements (toddel)
* Pak40_static.collisionmesh improvements (toddel)
* Pak38_static.collisionmesh improvements (toddel)
* Pak38.collisionmesh improvements (toddel)
* Pak35_static.collisionmesh improvements (toddel)
* Bofors40mm.collisionmesh improvments (toddel)
* M10 tank destroyer (kev4000)
* Fix spitfire camera (ctz)
* OpelBlitz_fr Textures , maxfiles (toddel)
* Fix PaK40 versions (ctz)
Weapons
-------
* New system for resupply of deployable kits (ctz)
* Deployment marker physics model now a 1.2m cube rather than point (ctz)
* Improve vickers303 seat animation and ik (ctz)
* Slightly oversize bipod wreck col0 to ease repair (ctz)
* Add PIAT Textures and Model. (toddel)
* Add StG44_ZF (kev4000)
* Add G43_ZF (kev4000)
* Fix various weapons hit indicators (ctz)
* Fix beretta hit indicators (ctz)
* Fix lewis bipod repairability (ctz)
* Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz)
* Slightly increase k98 grenade damage (not radius) (ctz)
* Fix sGWR34 player invulnerability (ctz)
* Slightly reduce movement effect on deviation for SMGs (ctz)
* Fix MG15_bipod repairability (ctz)
Levels
------
* Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring)
* Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug
fixes. (fenring)
* Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo)
* Less Tunis lightmaps (lobo)
Kits
----
* Add SMG + explosives pickup kit (ctz)
* Use aussie hat for more than just NCO (ctz)
Changes from Version 1.2.034 to Version 1.2.096
-----------------------------------------------
Weapons
-------
* Breda reload sound (bratwurst)
* New deployment system (ctz)
* Slightly reduce rifle deviation when in ironsights (ctz)
* Deployable mortars (ctz)
Statics
-------
* Fixing missing roofcols (toddel)
* Improved col2 on FH_NA_houses 9-12 (toddel)
* Remove col2 from mortarjunk1 (toddel)
* Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel)
* Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel)
* Turn off teamFromClosestCP on player ammo boxes (ctz)
* Improve col2 on tobruk_transmissionstation (toddel)
* Tobruk_wrecked_walls col2 improvments (toddel)
* Larger, more obvious player ammo boxes (ctz)
* Sidi_Barracks col2 improvement (toddel)
* Sidi_Blockhouse col2 improvements (toddel)
* MiliBed3 col2 improvement (toddel)
* 6pdr col2 improvements (toddel)
* ST_flaktrench3 col improvments (toddel)
* St_flaktrench2 col improvments (toddel)
* St_flaktrench1 col improvments (toddel)
* Paktrench col improvments (toddel)
Levels
------
* Rendering optimisations to Operation Hyacinth and Crete (ctz)
* Major gazala changes (fenring)
Misc
----
* Ambient sounds (bratwurst)
Vehicles
--------
* Adjust plane gun camera FOV (ctz)
* Revert PZ4 engine test change (ctz)
* Make planes throttle up 40% quicker and throttle down 33% quicker (ctz)
* Trucks and APCs slowly give infantry passengers ammo (ctz)
Changes from Version 1.2.006 to Version 1.2.034
-----------------------------------------------
Weapons
-------
* G43 sound (bratwurst)
Soldiers
--------
* Fix jump stamina on italian soldiers (ctz)
* Slightly reduce jump impact on stamina (ctz)
Statics
-------
* Pitchfork (toddel)
* Fix player collisions on military_barbwire_3mw (ctz)
* Add townhouse_028_des by malsa (toddel)
* Adjust civtruck lod distance (toddel)
* Add Tobruk_Block (toddel)
* Fix tobruk_building2_cls stair bug (toddel)
* Delete floating stone on fh_na_house10_dest_nobottom (toddel)
* Crete_monastary_walls lod distance reduced (toddel)
* Add crete_monastary_walls tobruk versions (toddel)
* Add Towndoor_1 and Towndoor_2 (toddel)
* Adjust NA colortextures to fit in Tobrukstyle (toddel)
* Fix lightmap error on new crete_archs (toddel)
* Add window_closed_shutter_01 (toddel)
* Add WoodenFence_250_high_1m (toddel)
Vehicles
--------
* Optimise chevy30cwt texture usage (ctz)
Changes from Version 1.1.939 to Version 1.2.006
-----------------------------------------------
Weapons
-------
* Reduce ammo of satchel to 2 and remove silly sparks (ctz)
* Fix No4 scope to have accurate No32 scope (ctz)
* Breda30 reload baf tweak (killi)
* Finish normals on beretta 38 (ctz)
* Add Erdziellafette (toddel)
* Export MG34-Lafette (ctz)
* Deployable BredaM37 tripod (ctz)
* MG34-Lafette deployable (ctz)
Statics
-------
* Add Crete_Arch_thick (toddel)
* Add Crete_arch_2x (toddel)
* Add stairs2x4m_straight (toddel)
* Add Window_Green_tobruk (toddel)
* Add Window_Green_halfclosed_tobruk (toddel)
* Add stairs_straight_2x1_25 (toddel)
* Add Tobruk_2_storey_cls (toddel)
* Sidi_undcover2 planar surface use better terrain textures (toddel)
* Add BarbedFence_single_stick (toddel)
* Add room_lamp_01 (toddel)
* Add room_lamp_03 (toddel)
* Add room_lamp_02 (toddel)
* Add Factory_001_cls (toddel)
* Add Strawstack_static (toddel)
Vehicles
--------
* Add WillyMB_us_c.dds (toddel)
Changes from Version 1.1.919 to Version 1.1.939
-----------------------------------------------
Python
------
* Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz)
Weapons
-------
* Mortar_fire_1p sounds (bratwurst)
Statics
-------
* Added some wreckage for destroyed radar (knoffhoff)
* Add Signal_Tower (toddel)
* Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel)
* Shorten Drystonewallset lod settings (toddel)
* Add stairs_straigt_4x4m for tobruk (toddel)
* NA_arch_4x for Tobruk aviable (toddel)
* Na_arch and na_arch2 lod earlier now (toddel)
* Add stairs_straight_1x1m for Tobruk (toddel)
* Beachramps (toddel)
Changes from Version 1.1.804 to Version 1.1.919
-----------------------------------------------
Statics
-------
* Add eu_wtrench1 (lobo)
* Added static CivCoupe_wreck (toddel)
* Some eu trenches (lobo)
* Two trenches (lobo)
* Add a stretcher (toddel)
* Add WürzburgRiese (toddel)
* Add eu_m1_long, brown cow (lobo)
* Add invStairs_3x for smoother player colision (toddel)
* Eu_m1_zlong and updated eu_m1_long (lobo)
* Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff)
* Eu trenches (lobo)
* Added radarcontrol building (knoffhoff)
* Add Radar_wuerzburgriese_des (toddel)
* Add freya_radar_des (toddel)
* Add PDH_Concrete_stairs (toddel)
* Add bunkerpart_6 (toddel)
* Add Bunkerpart_5 (toddel)
* Add ironstove (toddel)
* Added more destructed freya radar (knoffhoff)
Python
------
* Revert to previous artillery maths (ctz)
* Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz)
* Disable kit limiting on AI games (ctz)
Vehicles
--------
* Fix Pak40 variant skins regression (ctz)
* Adjust sahariana mass (ctz)
* Flak 88 col2 improvement (toddel)
* Solothurn s18 on sahariana now semi automatic, 60RPM fire-rate (ctz)
* Disable uav_pred entirely (ctz)
Misc
----
* Fix black minimap (ctz)
Weapons
-------
* Breda 1p deploy baf (killi)
* Breda30 going-to-prone 1p baf (killi)
* Breda 30 1p reload WIP for timing (killi)
* M1 Carbine sounds (bratwurst)
* STG44 export by Kev4000 (fenring)
* Fix errant local voices from players in vehicles (ctz)
* Fix LMG accuracy (ctz)
* Overhaul DICE M2HB (ctz)
* Tiger cannon for testing purposes and some tiny corrections (bratwurst)
* M91c 1p Bayo deploy tweak (killi)
* M91 1p Bayo deploy tweak (killi)
Levels
------
* Small tweaks: Bardia and Mareth (lobo)
Soldiers
--------
* Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz)
Changes from Version 1.1.766 to Version 1.1.804
-----------------------------------------------
HUD
---
* Make minimap grid overlay better labeled (ctz)
Weapons
-------
* Fix 3p bayonet deploy sounds (ctz)
* Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst)
* Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst)
* Changed path of Breda 1p anims to own folder (killi)
* Some Breda30 1p anims. (killi)
* Some more Breda30 1p bafs (killi)
* New BAR sound (bratwurst)
Vehicles
--------
* Various sahariana improvements (ctz)
* Attempt number 2 to prevent flying pak40 (ctz)
* Added tank reload sound to valentine II (bratwurst)
* New-old Tiger sound (bratwurst)
Effects
-------
* Add dimer lights (smig)
Levels
------
* Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed,
lightmaps cleaned. (fenring)
* Tunis changes (lobo)
* Mareth Line changes (lobo)
* Cleanising: Supercharge and Matruh (lobo)
Changes from Version 1.1.723 to Version 1.1.766
-----------------------------------------------
HUD
---
* Fix empty spot on the end of squadmember hud (ctz)
* Make SL spotting work again (ctz)
Statics
-------
* Fix giarabub_tower3 lodding (ctz)
* Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1
(ctz)
* Add Z-buffer workaround for Tubrukroadsigns (toddel)
* Metalbucket (toddel)
* Add wood_bridge_small (toddel)
* Prevent all projectiles from hitting the poles holding up cammo nets (ctz)
Python
------
* Kit limiting of NCO kit now works over reconnections (ctz)
Levels
------
* Italians at Hyacinth (lobo)
* Changes to sfakia and crete undergrowth (ctz)
Vehicles
--------
* Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz)
* Fix canvas material on semovente l40 (ctz)
* Erase ignore for sahariana (lobo)
* Fix sahariana shinyness and un-armed version (ctz)
* Improve DaimlerMk1 engine strength and sound (ctz)
* Twiddle pak40 inertiamods (ctz)
Misc
----
* Swap sounds for losing and enemy gaining flags (ctz)
* Fix australian 'unit spotted' sound (ctz)
Weapons
-------
* Breda30 only fireable when prone as per mg34 (ctz)
Kits
----
* Slightly expand alpha for feathers portion of italian hats texture (ctz)
Toolbox
-------
* Restore controls.con from backup if it becomes zero sized or goes missing (ctz)
* FH2.exe now compatible with vista UAC (ctz)
Changes from Version 1.1.657 to Version 1.1.723
-----------------------------------------------
Weapons
-------
* Bazooka 1p run and sprint bafs (killi)
* Bazooka 1p bafs including reload WIP (killi)
* Updated Bazooka 1p reload baf. Slightly longer. (killi)
* Add deviation meter to weapons without crosshairs (ctz)
* Enable hit indicators on static MGs (ctz)
* HUD icon from deployable vickers303 (ctz)
Statics
-------
* Stairs6m col2 improvement (toddel)
* Add villagehouse 13 (toddel)
* Add village_house_014_des (toddel)
* Add village_house_015 (toddel)
Kits
----
* Fix italian kit icons (ctz)
* Add SMLE reduced ammo version (ctz)
* Adjust italian rifles ammo (ctz)
Misc
----
* Fixes to spotting system: duplicate messages, distance regression (ctz)
* Fix misspellings of Carcano (ctz)
Vehicles
--------
* Civilian coupés (ctz)
Changes from Version 1.1.610 to Version 1.1.657
-----------------------------------------------
HUD
---
* Vastly adjust communications hud (ctz)
Statics
-------
* Fix damage from oversize barbedwire player collisions (ctz)
* New brickwall pillars (smig)
* Freya_Radar (toddel)
Vehicles
--------
* Add correct smoke dispenser to tiger (ctz)
* Toughen up tiger front (ctz)
Weapons
-------
* BAR 1918A2 coded (ctz)
* Final Breda30 export (ctz)
* Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi)
* M1 carbine and M1A1 carbine coded (ctz)
* Correct damage of 75mmL24 HEAT projectile (ctz)
Kits
----
* Disable country-specific injury sounds (ctz)
Common
------
* United states flags (ctz)
Effects
-------
* Adjust thompson muzzle fx to show compensator action (ctz)
Changes from Version 1.1.487 to Version 1.1.610
-----------------------------------------------
Kits
----
* Australian with slouch hats (ctz)
* Italian kits exported (ctz)
* Country-specific death and injury sounds (ctz)
* Final IA kits with LODs and dropkits (jodonnell)
Statics
-------
* Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel)
* Belgian_Gate_sandversion (toddel)
* Barrage blimps (ctz)
* Small tobruk to be placed on ground (smig)
* Add water tank (smig)
* Add a Dunghill (toddel)
* Add a Dungbox (toddel)
* Add ruin_01 (toddel)
* Added Fire_trench (lobo)
* Add conference_table (toddel)
* Mareth Line changes (lobo)
* Add z_trench (lobo)
* Texture fix & psd (lobo)
* Add Francewatertower (toddel)
* Add village_house_012_open (toddel)
Vegitation
----------
* Added green appletree. (remdul)
Vehicles
--------
* Sdkfz251_d (toddel)
* Add stuka_zu_fuss textures and Model (toddel)
* French storch exported (ctz)
* Piper J-2 cub (US version) (ctz)
* Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie)
Misc
----
* Remove another non-aussie voice from the aussie set (ctz)
* Fix some missing aussie localisations (ctz)
* Cow pat (ctz)
* Add short delay to auto grenade voice (legwork by bratwurst) (ctz)
* Fix sound for 'auto' spot (ctz)
* Double undergrowth density with no performance cost (by remdul) (ctz)
* Some corrections of weapon designations, (knoffhoff)
Weapons
-------
* New beretta 34 and 38 sounds (ctz)
* Some textures (lobo)
* Uploaded psd and max file of uk_entrenchment_tool (knoffhoff)
* Fix smoothing groups on no4scope (ctz)
* Fix p38 sights (ctz)
Levels
------
* Small giarabub and Tunis tweaks (lobo)
* Alamein cleanising, pak40 sandgelb for mareth (lobo)
* Added ctz's video performance improvement permanently to the map, reduced number of different
spawnable objects from 37 - 28 (knoffhoff)
* Aussies at Tobruk, bardia and giarabub (lobo)
* Tunis changes (lobo)
Toolbox
-------
* Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity)
Changes from Version 1.1.438 to Version 1.1.487
-----------------------------------------------
HUD
---
* Add US menu icons (lobo)
Statics
-------
* Watermills update - lower water level + option to put it full in water (smig)
* Textures for smig (lobo)
* Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations
(toddel)
* Crete Statics Colision Improvements (toddel)
* Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel)
* Add altar (smig)
* Col2 improvements (toddel)
* Add lcvp__staticversion (toddel)
* Add LandingCraftAssault_static (toddel)
* Add max files for my models (hope they are the final ones hah) (bizness)
Python
------
* Adjust repair and ammo giving points (ctz)
* Attempt to track spotters for artillery and award assist points (ctz)
* Initial version of FH2 decorations (ctz)
Vehicles
--------
* Add storch_france_c.dds (toddel)
Misc
----
* Some corrections and improvements for german localization made by Bulwey (knoffhoff)
* Add sky for operation luttich (fenring)
* Preliminary operation luttich localization (english only, needs translations) (fenring)
Weapons
-------
* Make the tommy gun eject the correct round type (ctz)
* Stabalise deployable vickers 303 (ctz)
* British grappling hook (ctz)
* Improve usability of K98 scope (ctz)
* Remove view spring in zoomed mode (ctz)
* Detatch extra bolt part on No1SMLE (ctz)
* Enlarge foresight on No1SMLE (ctz)
Levels
------
* Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing
(fenring)
* Tobruk balance fixes, Tunis tweaks (lobo)
Effects
-------
* Gramophone - adding edith piaf music (smig)
Kits
----
* Fix dropkits (ctz)
Changes from Version 1.1.350 to Version 1.1.438
-----------------------------------------------
Kits
----
* Fix pickup kit bugs (missing index 3 items) (ctz)
* Pilot kit mesh (ctz)
* British commando kit gets the stick tommy gun (ctz)
* Fix medic kit hats etc (ctz)
HUD
---
* Fix artillery request button (ctz)
* Tie spotting submenu to binocs (ctz)
Statics
-------
* Eu_church1 update (smig)
* Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. (toddel)
* LOT OF Soldier colision improvements (toddel)
* DAKcrates without Country specific Symbols (toddel)
* Remove col2 on player_ammoboxes (toddel)
* Matruh Buildings Player Colision Improvements (toddel)
* Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel)
* Invisible stair for mappers (lobo)
* Fix Static ju 52 wheels cols and open the Back (toddel)
* FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the
1st floor (toddel)
* Guardhouse windows now use Glass. (toddel)
* Water mills player colission update (smig)
* More player colissions update (smig)
* Hiding objects mappers don't need (bundled objects) (smig)
* Add FlakFortification (toddel)
* Fix cows scale (lobo)
* Fix Hurricane_MkII wreck Col (toddel)
* Fix Opel Blitz DAK Wreck Col2 (toddel)
* Fix Bug which allows player to look through the Sandbags (toddel)
* NA_House Series col2 improvements (toddel)
* Add free french flag (lobo)
* Add Ironrung ladder (toddel)
* Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m,Concretewall_Thick_5m_fa
lling (toddel)
* Increase bedford_wreck Lod distance (toddel)
* FH Ladders now use common texture (toddel)
* Eu_church1 done :) (smig)
Damage System
-------------
* Tough light vehicles and emplaced guns vs grenades (ctz)
Vehicles
--------
* Fix stereo sound on tiger (ctz)
* Improve tiger engine sound, and toughen it up a bit (ctz)
* Fix crete ctd (ctz)
* Hanomag flaps start open (ctz)
* Correct tiger loadout (ctz)
Misc
----
* Italian victory song (ctz)
* Remove radio sounds from voice commands (ctz)
* Remove messages from local voice commands (ctz)
* Remove some british voices from the Aussie set (ctz)
Weapons
-------
* Toughen emplaced weapons vs all explosives (ctz)
* Fix broken duck cameras on mg15, mg34 and breda m37 (ctz)
* Fix bayonet deployment sound bug (ctz)
* Increase deviation when firing handheld MG34 while standing (ctz)
* Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz)
* Improved breda m37 sound by bratwurst (ctz)
* Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz)
Levels
------
* Save 48MB of VRAM on Alam Halfa (ctz)
Changes from Version 1.1.318 to Version 1.1.350
-----------------------------------------------
Weapons
-------
* M91carcano load and reload bafs. WIPs. (killi)
* Adjust deployable vickers deploy position (ctz)
* Add slow ammo capability to deployable vickers (ctz)
* Fix M3 grant gun (ctz)
Python
------
* Manually clean spawners created by deployable weapons at round start/end (ctz)
Statics
-------
* Add broken wall segments (smig)
* Various player colisoin fixes and lod improvements (toddel)
* 2pdr boxes now uses correct materials (toddel)
Misc
----
* Updated german localization with new weapons (knoffhoff)
Changes from Version 1.0.823 to Version 1.1.318
-----------------------------------------------
HUD
---
* No1 smle grenade launcher (ctz)
* IT and AU menu icons (lobo)
* More menu stuff (lobo)
* Fixed icons format (lobo)
Statics
-------
* Add village_house_006 (toddel)
* Fix marketstand supersize. (toddel)
* Add Belgian_Gate (toddel)
* Add Wine Textures (toddel)
* Add 2 Bottles (toddel)
* Add Barcounter (toddel)
* Add Transmissionstation_france (toddel)
* Cable_damaged_FH (toddel)
* Add pictureframe dirt to dirttexture (toddel)
* Added villagehouse007 (toddel)
* Beanpoles (toddel)
* Updated Giarabub localization and added italian flag (lobo)
* Delete ignore for Giarabub statics (lobo)
* Added Petrolpump (toddel)
* Add Crate_Supersize (toddel)
* Broken Bunkerparts (toddel)
* Added waterbasin (knoffhoff)
* Add Panther_A_late_wreck (toddel)
* Add Panther_A_early_wreck (toddel)
* Add Panther_G_wreck (toddel)
* Cammonets col3 fixes (lobo)
* Add Cromwell_wreck (toddel)
* Added aussie flag (lobo)
* Added as et of farmwalls (knoffhoff)
* Copplestonebridge_big_broken (toddel)
* Gravestone lightmap samples (toddel)
* Update - eu_church1_windows fixed (smig)
* Update - fountains and waterbasin moved into fountains folder (smig)
* Update - water mill moved to mills folder (smig)
* Add - waterbasin water effect (smig)
* Factory001 (toddel)
* Update - fixed texture path (smig)
* Add eu_watermill2 (smig)
* Update - name change for watermill stones (smig)
* Add wood wheelbarrow (smig)
* Add FH_2WheelsCart1 (smig)
* Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz)
* Congratulation - it's a boy, it's a girl (smig)
* Quack, quack (smig)
* Update - destroyable ducks (smig)
* Some statics fixes (lobo)
* Barn_03_cls (toddel)
* Add barn_02_cls (toddel)
* Added Window Planks (lobo)
* More carts :D (smig)
* Gravestone4 fix..... (toddel)
* Lebisey townsign (toddel)
* Trimmed_Timber (toddel)
* Campfire (toddel)
* Fix cow colls (lobo)
* Add - fh_eu_bunker1 (smig)
* Add Barcounter2 (toddel)
* A Floorlamp (toddel)
* Add a Sofa (toddel)
* Improve fh_cablepole_1arm cols (toddel)
* Add cablepole without a arm (toddel)
* Waco wreck (lobo)
* France_Propaganda signs (toddel)
* France Roadsigns (toddel)
* Stonewall_Thick_5m for Testing. (toddel)
* Added france_windmill (toddel)
* Add France Stonewall_Thick (toddel)
* Add wooden stairs (lobo)
* A Set of France_stairs_1m (toddel)
* Fixed stairs (lobo)
* France_gardenfence (toddel)
* France_gardenfence variations (toddel)
* Fix camels in pain (ctz)
* Add Gramophone (smig)
* Add church bells (smig)
* Add Open_garage (toddel)
* Mortain City sign (toddel)
Damage System
-------------
* New tank penetration, non-penetration and grenade explosion sounds by bratwurst (ctz)
Python
------
* Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness)
* Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole
(ctz)
* Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz)
Vegitation
----------
* Add Lettuce (toddel)
* Added hedgerows (remdul)
* Add appletree (toddel)
* Added various Bushes (toddel)
* Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul)
Vehicles
--------
* Western front universal carrier exported (ctz)
* Cromwell Track Textures (toddel)
* Add Cromwell Tank and Textures (toddel)
* Cromwell exported (ctz)
* Normal/Specular for Cromwelltracks (toddel)
* Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel)
* Add flak18_main_c_fr.dds! (toddel)
* M8 Greyhound by Agus (toddel)
* Ai updates to vehicles...still testing (bizness)
* Added Sd.Kfz 234/2 (toddel)
* Add SdKfz251/10 (ctz)
* 25Pdr MK IV (toddel)
* Fix left/right limits on static anti-tank guns (ctz)
* Fix categorisation of ju52 passengers (ctz)
* Vehicle sound improvements by bratwurst (ctz)
* 25pdr MkIV exported (ctz)
* Add Tiger trackstextures (toddel)
* Fix crusader mk3 shiny wheels (ctz)
* Tiger DAK Textures (toddel)
* THE TIGER :P (toddel)
* Add normals for all unfinished africa tracks (ctz)
* Export DAK Tiger (ctz)
* Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz)
* Adjust main camera of some AT guns upwards to give better visibility (ctz)
* Save 6.7MB of VRAM on maps with both PZIV4-F1 and PZIV4-F2 (ctz)
Misc
----
* Giarabub localization (lobo)
* Added Tunis map, by Otolikos, and localization (lobo)
* Updated german localization with giarabub and tunis mapdescriptions. Fixed several other
spelling errors. (knoffhoff)
* Sky hedgerow and goodwood (knoffhoff)
* Added new commands to german localization (knoffhoff)
* Silence satellite_target sound (ctz)
Weapons
-------
* Ai updates to weapons...still testing (bizness)
* No1 mk3 smle initial export (ctz)
* No4 reload 1p anim bolt fix (killi)
* No1 mkiii smle finished (ctz)
* No1 mk3 bayonet done (ctz)
* No1 bayo deploy alteration (killi)
* M43 grenade exported (ctz)
* Make lewis_bipod destroyable (ctz)
* Add Carcano modello 1891 (ctz)
* Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi)
* Add carcano carbine m91/38 (ctz)
* Bazooka stand and zoom 1p bafs for testing. (killi)
* Add winchester 12 (lobo)
* Sound improvements by bratwurst (ctz)
* Modello 39 combat knife by seth_soldier (ctz)
* Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz)
* Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz)
* Stop smoke rounds from ricocheting (ctz)
* Exported mod35 oto grenade by knoffhoff (ctz)
* Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz)
* Mg34_bipod now has the correct bipod, and is destroyable (ctz)
* Fix mg15_air exterior sound distance (ctz)
* Mg15_bipod now destroyable (ctz)
* Breda m37 emplaced HMG (ctz)
* Add "peer over" cameras to static MGs (ctz)
Levels
------
* Mareth Line balance fixes (lobo)
* Aberdeen balance fixes (lobo)
* Italians at Bardia (lobo)
* Aussies in Bardia, Giarabub and Tobruk (lobo)
* Mersa Matruh, no more tanks exploits (lobo)
* Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh,
Tobruk, Supercharge, Tunis: New voices (lobo)
* Sfakia voices (mrcheese)
* Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring)
* Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo)
* Fix alamein overgrowth (lobo)
* Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap,
lightmaps (fenring)
* Final tweaks to crete, Giarabub and Bardia armies (lobo)
* Add No.1 to Sfakia (mrcheese)
* Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo)
Effects
-------
* Update - fixed water texture path (smig)
* Tone down complexity of many effects (ctz)
Toolbox
-------
* Set cpu affinity on bf2.exe (ctz)
* Fix silent failing of fh2.exe (ctz)
* Reverse sense of cpu affinity switch (now +singleCore) (ctz)
* Correct crash reporter having fixed window size (ctz)
Common
------
* Correct italian flag (ctz)
Credits
-------
Forgotten Hope 2 was made with the hard work of:
* Aaron Ash
* AceS
* Agus
* Arisaka
* Augustus
* Beregil
* Bizness
* Bob Sacamano
* BUG$
* Citizen Soldier
* ctz
* Digital_Assassin
* Dime a Dozen
* Duke of Holland
* Fenring
* german~Bratwurst
* Gunnie
* jimbob
* jodonnell
* K96
* Kev4000
* Killi Vanilli
* knoffhoff
* Lightning
* Lili Marlene
* Lobo
* Lude
* Malsa
* Mange
* matt.b
* McGibs
* Messiha
* Montoya
* Mr. Cheese
* OMNI
* Otolikos
* Purity
* Rad
* Remdul
* Robur
* SenorDingDong
* Seth Soldier
* Smig
* StrangerthanFiction
* Taranov
* The Hail of Nails
* The Jackalx2k
* Toddel
* Turbo_Tiger
* Zapfcreations
* Zero
Thanks to
---------
* Flüstertüte for the servers and supporting
* All our betatesters
* BF1942Files.com (website hosting)
All content is (C)2006 the Forgotten Hope mod and may not
be reused or redistributed without prior permission.
Enjoy the mod!

File Name: forgotten_hope_2.15_full.exe |
Author: Admin |
|
File Size: 1,650.27 MB |
Files Added: 9,382 |
|
Downloads: 4,594 (1 last week) |
Author Downloads: 16,153,937 (86,159 last week) |
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Posted: 09.12.2008 |
Supporters: n/a |
Comments
By impression (I just got here) on Dec 26, 2008
By battlefieldcurtis (SI Newbie) on Sep 01, 2010
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