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Changes relative to BF2 1.2:


Infantry

- maximum accuracy improved for nearly all infantry weapons

- standing and crouching accuracy improved for all bullet weapons except light machineguns

- "full-auto" accuracy penalty increased for all automatic weapons

- jumping accuracy penalty decreased for assault rifles, carbines and submachineguns

- jumping accuracy penalty increased for sniper rifles, light machineguns and grenades

- assault rifle, carbine and light machinegun damage now decreases at ranges beyond 100m

- submachinegun and pistol damage now decreases at ranges beyond 25m

(see bf2pro-changes.txt for exact weapon values)

- support class ammopacks replenish less ammo

- crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed

- dynamic crosshair on HUD now reflects current accuracy more consistently


NOTE: Unlockable weapons remain unchanged, as they are not used in competition


Vehicles

- airplane afterburners deplete significantly faster

- tunguska radar dish no longer blocks crosshair in first person HUD

- airplane HUDs now have a hit detection crosshair


Maps

- changed the ticket bleeding behavior of the following 32 player maps: Dragon Valley,

Gulf of Oman, Kubra Dam, Operation Clean Sweep, Sharqi Peninsula, Strike at Karkand

- removed excess vehicles from some 32 player maps

- all plane spawns are now inside hangars, mobile AA vehicles added to some airfields

- Dragon Valley 32 and Kubra Dam 32 are now head-on maps instead of attack/defend

- Gulf of Oman 32 now only has 4 capturable flags and the sides should be much more even

- Zatar Wetlands 16 helicopter removed

- Operation Clean Sweep 16 vehicle amounts tweaked to make the sides more even

- oil tower fires (heat sources) removed from Gulf of Oman and Zatar Wetlands due to

buggy antiair missile tracking

(see bf2pro-changes.txt for a more detailed list of map changes)

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