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NaW started about a hr after the tools were out in august last yr the first release came out that weekend, first we tweaked all the vehicles added weapons and it just grew from there we needed balance for our tourney Almost everything is balanced with the opposition to make thing completely fair.

We also needed to do something about the air superiority issues in Battlefield 2 as I was able to fly for 8 hrs during battles with out getting shot down.

Our latest release 3.8 took care of that with our own grail and stingers that hunt down even the best pilots in the game mounting air to air on our Helo variants and even mounting AA to a pick up truck for fast moving AA capability's.

All in all we have had a very good response from people who have tried our mod and some even joined the tournament for our weekly 8 hr battles.

About us

Nations at War a Battlefield 2 tournament, although still in its infancy is being built upon the roots of a large group of friends, some of which have played together for over a year. A Military based gaming community it follows a rank and unit structure based off of real life armies and units.

We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.

This community which has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradely off of it. It is if nothing else a tournament built upon the ideals of fair play and friendship. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.

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