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Authors: Battlegroup Frontlines team

About BattleGroup-BattleGroup-Frontlines:

The goal of BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include:

- Historically accurate vehicles, aircraft, and weapons
- Realistic and accurate sounds
- Realistic weapon aiming aiming and firing physics
- Famous battlefields

Our team's goal of realism is an ambitious one, with the need of incorporating accurate striking powers and ranges of weapons. Naturally, a few things will need to be amended for the sake of quality gameplay, but with realism still held to the highest standard. We believe that it is possible to incorporate both incredible realism and exciting gameplay, and BattleGroup-Frontlines will achieve that balance.

In BattleGroup-Frontlines, you are given the option of playing as one of several great nations: Great Britain, the German Reich, America, and Russia. Smaller countries will also be involved, but not as the primary players. Besides well-known battlefields such as Stalingrad and Normandy, one will be able to assist in the defence of Stalingrad with a Polish 7Tp or assist in the fight in Normandy with a Char B.

# BGF Changelog v1.05 --- as of September 25th


### [I] AI Changes ###
* Added Dnamro's AI fix so that the cannon fodder is less stupid.
* Re-coded AI to make them even better.
* Singleplayer support added for all (!) maps.
* A lot of major and minor AI fixes - just too many to mention them all.


### [II] Gameplay Changes ###
[General]
* Name Tags - Reactivated, friends now visible within 35m and when pointing on them, enemies fade in after 20secs, fade out after 2secs.

[Infantry]
* Jump Height - Increased.
* Kits adjusted, for further more info, check ### [VI] Infantry Kits ###
* Medic - Got a rifle and morphine.
* Officer - HE grenades removed.
* Officer can call in Airstrike - n/a in 1.05
* Overall Speed - Increased.

[Statics]
* Fence - Collision changed, player can now crawl under if too high to jump over.

[Vehicles]
* All vehicles - Materials fixed, sounds and effects are now working correctly.
* All vehicles - Speed increased.
* Flakvierling 38 - Entry radius increased
* Flakvierling 38 - Rate of fire decreased to correct value.
* M1939 37mm AA - Entry radius increased
* Stationary PaKs/AT Guns - Now controlled by mouse.
* Stationary PaKs/AT Guns are now able to attack hostiles on lower levels than the gun itself is placed.
* Stationary Weapons - Ammo now limited.
* BA-6 - Crash fixed when selecting other ammo.
* Tracer-System re-enabled and fixed (tanks, planes, weapons)

[Weapons]
* Added morphine syrette for medics
* Added shovel for the Soviets
* Decreased ammount of clips for all pistols
* Reload time of Tokarev now fits to animation
* 30sec Dynamite removed
* Increased ammo of 15sec TNT (+1)
* Increased explosion radius of dynamite - you better get in cover before it blows up.
* Added PTRD-41 for the Soviets (to attack light armoured tanks and vehicles).
* Added Panzerbüchse 783r for the Germans (to attack light armoured tanks and vehicles).


### [III] HUD Changes ###
* Weapons - Added new icons for class and weapons selection.
* New tank HUDs - not available in 1.05


### [IV] Map Changes ###
* Borisovka Bahnstation - Heavy vehicles locked for enemies.
* Crossing the Dnjepr 1943 - Changed back to a day map, increased performance, heavy vehicles and planes locked for enemies.
* Day of Barbarossa - Heavy vehicles locked for enemies.
* Fall 1943 - Map added.
* Kharkov - Supply points for planes added, fixed broken spawn points for bots, heavy vehicles and planes locked for enemies.
* Kursk - Removed vegetation from cliff faces, Removed 16 and 64 player, heavy vehicles and planes locked for enemies.
* Mekensievy Gory - Removed.
* On the Road to Stalingrad - Heavy vehicles locked for enemies.
* Operation Citadel - Removed statics, added new plants, increased performance.
* Strike at Memel River - Easier start for the Germans, heavy vehicles locked for enemies.
* The Way East - Removed.
* Uman Pocket - Decreased size of map, increased performance, concrete barriers fixed, Soviet AA placed correctly, heavy vehicles and planes locked for enemies.


### [V] Sound Changes ###
* German Team - Added new voices for the general infantry.
* WarFront music replaced with Battlegroup music to get the old BG42 feeling back.
* Added several new sounds for trucks, tanks and weapons.
* New music while loading a map.


### [VI] Infantry Kits ###


## Germany ##

German Officer (40-44)
- Knife
- P38
- MP40
- Feldstecher
- Field Dressing

German Infantry #1 (40-44)
- Knife
- P38 (1 clip version)
- K98
- Field Dressing

German Infantry #2 (40-42)
- Knife
- P38 (1 clip version)
- K98
- Field Dressing

German Infantry #2 (43-44) [not in use]
- Knife
- P38 (1 clip version)
- Gewehr 43
- Field Dressing

German Sturmsoldat (40-42)
- Knife
- P38
- K98
- Stielhandgranaten

German Sturmsoldat (43-44) [not in use]
- Knife
- P38
- StG44
- Stielhandgranaten

German AT
- Knife
- P38
- Panzerbüchse 783(r)
- Field Dressing

German Pionier (40-42)
- Knife
- K98
- Tellermine 35
- Wrench
- Field Dressing

German Pionier (43-44) [not in use]
- Knife
- K98 [as placeholder, otherwise MP28]
- Tellermine 42
- Wrench
- Field Dressing

German Medic (40-42)
- Knife
- K98
- Medikit
- Syrette

German Medic (43-44) [not in use]
- Knife
- MP40
- Medikit
- Syrette

German Supporter (40-44)
- Knife
- MG 34
- Ammo

German Sniper (40-44) [is pick up kit!]
- Knife
- K98 ZF39
- Field Dressing

German Semi Auto Sniper (43-44) [is pick up kit!]
- Knife
- G 43 Sniper
- Field Dressing

German Tanker (40-44) [is pick up kit!]
- Knife
- P38
- Feldstecher
- Field Dressing

German Pilot (40-44) [is pick up kit!]
- Knife
- P38 (pilot version)
- Parachute
- Field Dressing

German Special Forces (40-44)
- Knife
- K 98
- Dynamite 15sec (Remote Controlled TNT n/a in 1.05)
- Field Dressing


## Soviet Union ##

Soviet Officer (40)
- Knife
- TT33
- SVT 40
- Binocular
- Field Dressing

Soviet Officer (41-44)
- Knife
- TT33
- PPSh 41
- Bino
- Field Dressing

Soviet Infantry #1 40-44
- Knife
- Nagant Revolver (1 clip)
- Mosin Nagant M38
- Field Dressing

Soviet Infantry #2 40-42
- Knife
- Nagant Revolver (1 clip)
- Mosin Nagant
- Field Dressing

Soviet Infantry #2 43-47
- Knife
- Nagant Revolver (1 clip)
- SVT40
- Field Dressing

Soviet Assault 40 [not in use]
- Knife
- TT33
- Mosin Nagant
- RGD33

Soviet Assault 41-44 [not in use]
- Knife
- TT33
- PPSh 41
- RGD33

Soviet AT
- Knife
- Mosin Revolver (1 clip)
- PTRD-41
- Field Dressing

Soviet Engineer (40-44)
- Shovel
- Mosin Nagant
- TM35
- Wrench
- Field Dressing

Soviet Engineer (43-44) [not in use]
- Shovel
- Mosin Nagant [as placeholder, otherwise PPs43]
- TM35
- Wrench
- Field Dressing

Soviet Medic (40-42)
- Knife
- Mosin Nagant
- Medikit
- Syrette

Soviet Medic (43-44) [not in use]
- Knife
- PPs43
- Medikit
- Syrette

Soviet Supporter (40-44)
- Knife
- DP 28
- Ammo

Soviet Sniper (40-44) [is pick up kit!]
- Knife
- Mosin Nagant Sniper
- Field Dressing

Soviet Semi-Auto Sniper (40-44) [is pick up kit!]
- Knife
- SVT-40 Sniper
- Field Dressing

Soviet Tanker (40-44) [is pick up kit!]
- Knife
- TT33
- Binocular
- Field Dressing

Soviet Pilot (40-44) [is pick up kit!]
- Knife
- TT33 (pilot version)
- Parachute
- Field Dressing

Soviet Special Forces (40-44)
- Knife
- Mosin Nagant
- Dynamite 15sec
- Field Dressing


## Hungary ## (n/a in 1.05)


## United States of America ## (n/a in 1.05)



# End of BGF Patch 1.05 Changelog ---

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