Mod: Zombie Assault Mod 1.0
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In 2148 year unknown illness suddenly attacked all PAC, slowly in shadows changing them to zombies. After over 50 years in 2200, rest of EU, without any preparations and who survived, need now fight and destroy all undead forces, to save humankind from de
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- File Instructions:
- WELCOME TO UNIQUE ZOMBIE MOD, ZOMBIE ASSAULT MOD!
Short story of mod developing:
At beginning my mod was only for my friends and I didn't thought about releasing it to people, but now I changed my mind. I working on my mod very long, still some work to do and it's taking long time because all things Im doing alone. About license and other important stuff you will find it inside mod in file "ReadMe.doc".
Available languages: English, Polish (is only additional language, not everything is in Polish)
Patch required: 1.51
1. New Alternative Balance*;
2. New Special Effects (more realistic and better effects);
3. New Weapons**;
4. New Five Kits (kits have its own descriptions ingame);
5. New Vehicles (for example Phoenix Bomber, Amphibious APC);
6. New Music (new songs and few I made, more about this in ReadMe.doc file inside mod);
7. New Game Mode "Fortress Mode" (defend your fortress and flag as long as possible);
8. New Maps and few modified (for example modified Minsk, Highway Tampa);
9. New Look of Menu and other stuff;
10. More destroyable things;
11. New Game Mode "Treasure Hunter" (Search for forgotten treasures left in war between humans and zombies or do quests, who knows what you will find);
12. New Special Award System (you can get awards by for example destroying "Undead Titan", and more).
* is a new game balance, which not makes you very hard to kill, if you use one kit all the time, also makes some vehicles harder to destroy, and adds Zombie "Boss".
** some can spawn vehicles, some allows use "Handheld Active Shield" or some even call Orbital Missile Strike.
In 2148 year unknown illness suddenly attacked all PAC, slowly in shadows changing them to zombies. After over 50 years in 2200, rest of EU, without any preparations and who survived, need now fight and destroy all undead forces, to save humankind from death.
*** RACE HUMAN ***
Flyers are recon units of EU force. They can fly by special parachute, which makes them safer, than others and gives them advantage in long range attacks.
However, they are not good in short range combat.
Special weapon: "OMSD" (Orbital Missile Strike Designator)
Special abilities: Fly, "Beacon", "Phoenix Bomber" caller.
Weapon Masters are specialists in rifles, they have most ammo and they are good in medium range combat.
However, they are not good against larger groups of zombies.
Special weapon: X-2000 Laser Gun;
Special abilities: Heal, Revive, "Assault Jeep" caller, Drone support.
Demolishers are main attack forces of EU. They have the strongest weapons, and are very good against large groups of zombies.
However, their weapons need more time to reload, and this is their weak point.
Special weapon: Rail-1 Homing Missile Launcher;
Special abilities: Repair, "Red Emperor" caller.
Protectors are good defenders. They can put "Defense Turrets" which can guard area or put shields that will block zombies from passing.
However, their attack is too low, to fight against zombies without setting and preparing defense.
Special weapon: Shock Grenade;
Special abilities: Resupply, Plant turrets, Plant shields, "A-20 Armored APC" caller.
Hunters are units trained to diversive and close fights. They are masters in close range combat and sneak attacks.
However, they don't have any ranged attacks, and can't equip armor with lights, due to their fight style.
Special weapon: Blood Knife - Destructive Critical Hit
Special abilities: Camouflage, Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor, High jumps, Silent Beacon, Wide Attack, Fall resistant, "Agrasis Walker" caller.
*** RACE ZOMBIES ***
They are born from unknown illness. Nobody knows from where, or how this started. Zombies main target is to kill all humans.
Zombies are strong in short combat, and they usually attacks in groups. Also some zombies can use weapon, that damages vehicles and some can be invisible.
However, they are not intelligent, and they can be easy eliminated from long distance.
Special weapon: Acid Missile;
Special abilities: Invisibility, Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor.
Zombie Creepers are same like normal zombies except one thing they use - beware, they look like bushes due to using special camouflage and they are very dangerous especially in jungles and forests.
However, you can find them only on few places.
Special weapon: None;
Special abilities: Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor, More Health, Special camouflage.
Ghost Zombies are the most dangerous zombies, and it's not by strenght, but by 100% invisibility.
It's not possible to see them by eyes, only radar can see them, and for now weak sides of them are unknown.
Special weapon: Ghost Touch;
Special abilities: Regeneration, Longer run, Faster stamina recover, No stamina loss by jumps, Strong armor, Invisibility, Sneak Attack, Vampire.
DESCRIPTION OF SPECIAL SKILLS:
Regeneration - unit is healing some amount of it's health over time;
Vampire - if unit with this skill kill an living enemy, drains some enemy tickets and add them to own team;
Sneak Attack - unit can perform special attack, which is hard to avoid when in range;
Invisibility - unit is 100% invisible, and can only be seen by radar or by 3d map;
Longer run - unit can run much longer, because it's stamina loose is small;
Faster stamina recover - unit recovers very fast it's stamina;
No stamina loss by jumps - unit not loosing stamina when jumping;
Strong armor - unit have better resistance to all attacks, and it's harder to kill it;
More health - unit have some additional health;
Special camouflage - unit use special camouflage which makes it harder to see;
"Vehicle" caller - unit can summon special vehicle to battle;
High jumps - unit is equipped with special weapon which allow it to perform high jumps;
Repair - unit can repair friendly vehicles;
Resupply - unit can resupply friendly units;
Heal - unit can heal friendly units;
Revive - unit can bring to life friendly units in critical state;
Fly - unit is equipped with special weapon and can fly;
Beacon - unit can plant a spawn point at which all friendly units in squad will spawn in pod;
Plant turrets - unit can deploy special turrets, which will guard area where they are deployed;
Plant shields - unit can block enemy, any kind of missiles or way by special shields;
Drone support - unit can call special drones which will support it in combat;
Silent beacon - unit can deploy a spawn point which can be attached to many surfaces and at which units in squad can spawn;
Wide attack - unit can perform attack in short range which kill all enemies in max 180 degree;
Fall resistant - unit is immune to fall damage of some surfaces;
Camouflage - unit can be camouflaged by 90% of it's normal view by using special weapon.
Youtube channel: Youtube.com
My mod unfortunately works now only on local server(LAN), server files can be used and server can be started, but not all effects will work in dedicated server.
IF YOU HAVE ANY PROBLEMS, SUGGESTIONS PLEASE POST AT FORUM!
|File Name: Zombie_Assault_Mod_Installer.exe|| Author: Admin
|File Size: 452.96 MB||Files Added: 10,611|
|Downloads: 450 (4 last week)||Author Downloads: 18,062,375 (60,626 last week)|
|Posted: 06.11.2012||Supporters: n/a|