Black Powder Wars: Battles Of Napoleon HQ

Black Powder Wars: Battles Of Napoleon HQ (PC)

Black Powder Wars: Battles Of Napoleon may be the first in a new series, but many wargame development veterans have been involved in its creation from the beginning, from programmer Frank Hunter to artists Joe Amoral and Steve Ford. Featuring simultaneous action resolution in a WEGO format and PBEM, solitaire, TCP/IP and hotseat capability, Black Powder Wars: Battles Of Napoleon make intense Napoleonic battles against the AI and human opponents a reality. The top down map scale is 100...
Black Powder Wars: Battles Of Napoleon may be the first in a new series, but many wargame development veterans have been involved in its creation from the beginning, from programmer Frank Hunter to artists Joe Amoral and Steve Ford. Featuring simultaneous action resolution in a WEGO format and PBEM, solitaire, TCP/IP and hotseat capability, Black Powder Wars: Battles Of Napoleon make intense Napoleonic battles against the AI and human opponents a reality. The top down map scale is 100 meters per hex at 10 minutes per turn. Both the map and the unit art are editable and a full scenario creator allows each customer to modify maps, units, leaders, game data and AI instructions. Combat is resolved in detail including losses to the man and gun, unit morale, leader effects, positions, formations, command and control and construction and demolition. Weather is fully modeled, with effects on combat, movement and fog of war. Eighteen different terrain types are represented in all four seasons, plus fourteen hexside types and five types of roads.

Available on: PC PC Rank: 4703 / 5,945  | Overall Rank: 9244 / 14,334

Game tags: Militaristic, Local, Realistic, Real Time

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