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Rendroc's WarZone and CommandMod v4.29

0. CommandMod: The Essential Brothers In Arms Experience

Some of the new AI improvements, combat dialogue, and other additions
to BiA mentioned in this ReadMe are embedded in the CommandMod along with
the advanced commands. For example, you will hear Baker call Risner "George"
in Road to Hill 30, and certain soldiers will refuse you in an amusing way
if you order them to assault a tank without enough weaponry.

0.1 CommandModBasic

If you choose not to use the CommandMod because of you find the new commands
confusing or not useful, it is highly recommended that you at least use
CommandModBasic instead when playing Single Player.

CommandModBasic doesn't have most of the advanced commands of the original
CommandMod, but will still allow you to experience all of the other
modifications that make BiA more complete.

Most of the commands listed in section 5.3 and 5.4 below will not be available
with CommandModBasic, and you will not be able to use or order smoke grenades.
However, you will still be able to order your team to throw frag grenades,
pickup weapons, assault tanks, and man MGs.

NOTE: Do note use both CommandMod and CommandModBasic simultaneously; just
choose one.

0.2 CommandModHints

This enables the CommandMod with additional hints for you to learn
the advanced commands. Each advanced order you issue will display a
message indicating what your squad is doing.

--------------------

1. Using Mutators in Single Player:

1.1 Installing:
---------------
Use the Installer to install all CommandMod files to your base
BrothersInArms directory. Do not select the "System" directory,
as you might with some other mods.

1.2 Playing:
------------

There are two ways to use this Mod. The first is to launch BiA with
the installed Shortcut. The Mod will be pre-loaded for the first map.
You can play any game (including Skirmish Mode, see below), but if you quit
to return to the Main Menu, the Mutator will no longer be active. You
can reactivate it by restarting the game using the shortcut, or by
following the instructions below.

The other way is to start BiA, and from the Main Menu, select "Story",
then "Chapters". Click "Mutators" (at the bottom), then select
"CommandMod", click "Add" and then "Back" (at the bottom), then choose
which map/chapter you want to play. When you return to the Main Menu,
the Mod is not active anymore and you will have to repeat this step to
activate it again.

1.3 Skirmish
------------
Skirmish in Earned in Blood does not normally have Mutator support.
However, you can get around this by using the new WarZone Shortcuts in your
Windows Start menu.

It's best to use the "CustomMutators" Shortcut. The Mods will be pre-loaded
for the first map. You can play any game (including Skirmish Mode),
but if you quit to return to the Main Menu, the Mutators will no longer be
active. For Skirmish, you can reactivate it only by quitting and restarting
the game using the shortcut.

See "10.8.3 CustomMutators" below for how to set up which mutators you want
to use with Skirmish.

WarZoneMP will work with Skirmish but may have unexpected results. Please
email me with your experience (good or bad) and suggestions, if you have
them. See "6.4 WarZoneMP" below for more.

--------------------

2. Dangerous AI:

This is a separate Mutator that is included in this installation.
Activate it in the Mutators menu as above. It cannot be preloaded.

The Germans will attempt to flank and avoid being flanked, and will
sometimes even assault you and your squads.

NOTE: Previously with Dangerous AI, Germans were automatically given smoke.
This is no longer valid; you must use the GermanSmoke mutator separately.

--------------------

3. War Zone:

Reinforcements from 1st Platoon, Fox Company 502 PIR (known as "Big Jack's Mob")
have arrived. They were split up for a special extraction mission and the rest
were reassigned to supporting operations by 3rd Platoon (that's Red & Baker's).
They won't be under your direct command, but they are no less determined
to see the success of the mission.

3.1 War Zone Hints:
-------------------

Big Jack's Mob are extremely aggressive, perhaps crossing the line from
courageous into stupidity. However, their strength and tenacity are
unmatched. They will attempt to maneuver and flank
on their own. Some will follow you and your men, others will stay
slightly ahead.

If the Mob see you order your men to target an enemy unit, they will
decrease their movement to provide supporting fire. If you order an
assault, they will whole-heartedly participate.

The Mob will try to allow your own men the best cover area, but
things can get crowded. Try ordering your men to areas that have lots
of cover options and, if possible, a safe distance behind so as to
give the Mob a chance to advance on their own.

3.2 Battle Zone:
----------------

If the Level/Map/Chapter is simply too crowded for the number of
enemies and allies, try the included "Battle Zone" mod that
introduces less soldiers into play.

Road to Hill 30 Maps are usually better suited for Battle Zone. The
wide open spaces commonly seen in EiB allow more freedom of movement
by the additional soldiers of the War Zone.

3.3 Combat Zone:
----------------

If you need a little extra help but don't want to face any more than the
usual amount of Germans, use CombatZone to bring a few of Big Jack's Mob
with you on your missions. Of course, you'll owe Big Jack a few bottles of
whisky when you get back to England. That's IRISH whisky, if you know what's
good for you.

3.4 War Zone & Dangerous AI:
----------------------------

Enabling War Zone without Dangerous AI will keep one out of three
German Units mostly stationary. Enabling both Mutators will give
equal mobility to all German Units.

See the installed ReadMe for more information regarding:

Contents:
0. CommandMod: The Essential Brothers In Arms Experience
0.1 CommandModBasic
0.2 CommandModHints
1. Using Mutators
1.1 Installing
1.2 Playing
2. Dangerous AI
3. WarZone
3.1 WarZone Hints
3.2 Battle Zone
3.3 Combat Zone
3.4 WarZone & Dangerous AI
3.5 Known WarZone Issues
3.6 Performance / Framerate Issues
4. Online Recon
4.1 Ubi.com Accounts
4.2 Usage
4.3 New Faster Menu Options
5. CommandMod Commands
5.1 New Command Ring
5.2 New Camera Modes
5.3 Waypoints / Waypoint Mode
5.4 New Commands Using Command Ring
5.5 Assault Tank
5.6 Mantle over walls
6. Multiplayer Mutators
6.1 How to Enable Mutators
6.2 DemonicMP
6.3 DemonicMPx
6.4 WarZoneMP
6.5 DeadlySquadsMP
6.6 Using Mods for Networked Games
6.7 Other Mods
7. Infantry Improvements
7.1 Intense Grenade Battles
7.2 New Combat Dialogue
7.3 New Combat Gestures
7.4 Pistols and Bazookas
7.5 Dive on Grenades
8. Smoke Grenades
9. Checkpoint for Last Chapter in Authentic Mode
10. Additional Mutators
10.1 Bazooka Jo
10.2 No Monologues
10.3 Soundtrack
10.4 German Smoke
10.5 WZGravity
10.6 BodyCount
10.7 RealTracers
10.8 Customize Your Brothers In Arms
10.8.1 CustomWeapons
10.8.2 CustomLoadouts
10.8.3 CustomMutators
10.9 NoHud
10.10 RealSights
10.11 HollywoodFX
11. Crashes

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