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Bulletstorm News (PC)

People Can Fly's Bulletstorm delisted from Steam

Posted: 21.03.2014 by Technet2k

Comments: 5
 
Epic Games' and People Can Fly's sci-fi shooter Bulletstorm has disappeared from Steam, leaving nothing but an eerie silence in the wake of all that gunfire and potty-mouth.

The likely suspect is that the PC version has been murdered most foul by Games for Windows Live, which nears its last toxic-breath as the service prepares to shut down.

People Can Fly dev claims Bulletstorm was most successful new IP of the year

Posted: 14.08.2013 by JonahFalcon

Comments: 9
 
People Can Fly's manic shooter Bulletstorm is widely considered to be a flop, selling less than 1M units across three platforms, but lead level designer Wojciech Madry claims it was "the most successful new IP that year."

Rumour: EA Partners label to discontinue, Respawn's project unaffected

Posted: 25.04.2013 by Technet2k

Comments: 0
 
Publisher EA is shaking things up and among the casualties list is apparently the EA Partners label which saw third-party developers have their work signed up for distribution through EA's retail channels.

The likes of Crysis, Left 4 Dead, Portal 2, Kingdoms of Amalur: Reckoning, Bulletstorm and Rock Band all passed through the program, but now it faces the chop in the pursuit of streamlining.

The Astronauts founded by People Can Fly departees

Posted: 11.10.2012 by Technet2k

Comments: 0
 
Three developer veterans from Bulletstorm's People Can Fly - Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki - have founded a new studio called The Astronauts.

They will be pursuing multiple titles with the first expected in 2012 powered by Unreal Engine 3 as they've work with the tech "for the last six years," and they know its secrets.

PAX East 2012: Bulletstorm 2 was shelved months ago Poll

Posted: 10.04.2012 by JonahFalcon

Comments: 8
 
Epic Games president Mike Capps revealed that developer People Can Fly had started initial development on a sequel to Bulletstorm, but the game was shelved before any serious work began on it. This revelation came during an interview at PAX East 2012 in Boston, MA.
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