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Readme File:
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Title :leonCOD2
Description :4 sp-maps with story that linkes them togetter.
Release Date :4 dec 2004
Filename :leonCOD2
Author :leon stephan brinkmann SPY(mapping)
Peter BALTIC.FOREVER (scripting)
Email :leonbrinkmann@emailaccount.com

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* Construction *

Buildtime : 4 maps togetter: 8 weeks
Compile Time : togetter about one oher
Editor : Codtools
Map Known Bugs : none
New Textures? : no
New Sounds? no
Custom Soundtrack? : no
Compile Machine : leonCOD2.bat file

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* Play Information *

Game : Call of Duty
Type : single player only
Supported Modes : no
Players : 1

STORY;

You get extracted in the first of four big sp-maps as a American
soldier somewhere outside a big German city with 3 other soldiers at
the end of the second worldwar in the year 1945. Your mission is to
fight your way trough the city to a little hotel. Somewhere in the
basement of that hotel a English spy is held in a jailcell. He was
captured on a secret mission as a high German general to collect
classified information.The SS will interracate in the next few days and
it is very important that you find him before the SS can get
information out of him. Therefor you have to free him and lead him out
of the city, you have to succeed, whatever it takes.

leon brinkmann

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* Installation *

UNZIP IT IN Cod/Main DIRECTORY
(example: C:\Program Files\Cod\Main)

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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

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* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
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