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This, of course, is not to mention the fact that the map, called Soviet Stronghold, has been beautifully mastered to take advantage of CoD2's potential in graphics. So add great graphics to a CoD2 jump map, and I believe you have here a recipe for success.
Read me :
Soviet_Stronghold
By Soviet
(Fixed By Luke)
Contents
I. Info
II Installation
III Credits
IV Disclaimer
V Contacting
I Info
This map was my largest project ever (not hard to do being only my second map). I decided to go in the direction of a jump map this time, instead of a deathmatch map like my first one (soviet_standoff). I started this map in March of 2006, and the completion date is officially November 12, 2006, making this an 8 month project. A large portion of the completion of this project is thanks to my good friend Luke for many tasks he did when i decided to leave the map but he offered to finish it. I am proud of this map, despite its flaws and easyness. Furthermore, i know noone is going to read this so I'm going to stop typing and move on.
II. Installation
Put soviet_stronghold.iwd into your call of duty 2 main directory (Default path: C:\Program Files\Activision\Call of Duty 2\Main)
III. Credits
Activision & Infinity Ward - for the tools which were used to make it, and the game to play it on
Me - cause im awesome
Luke - making all the lighting work, fixing the scripting, portalling the entire map, fixing messed up textures, and finishing my map
Llamas - they have 2 l's in their name
IV. Disclaimer
Pass it around freely, do not sell it. You are free to use any code in there without my permission. You can break it or eat it or do whatever you want with it, just dont sell it. And I claim no responsibility for anything that may or may not happen to your computer or anything within or regarding your computer upon using this map.
V. Contact Me
Email:
soviet@codjumper.com
alternate: soviet_camper@hotmail.com
AIM:
kro429
MSN:
soviet_camper@hotmail.com
Read me :
Soviet_Stronghold
By Soviet
(Fixed By Luke)
Contents
I. Info
II Installation
III Credits
IV Disclaimer
V Contacting
I Info
This map was my largest project ever (not hard to do being only my second map). I decided to go in the direction of a jump map this time, instead of a deathmatch map like my first one (soviet_standoff). I started this map in March of 2006, and the completion date is officially November 12, 2006, making this an 8 month project. A large portion of the completion of this project is thanks to my good friend Luke for many tasks he did when i decided to leave the map but he offered to finish it. I am proud of this map, despite its flaws and easyness. Furthermore, i know noone is going to read this so I'm going to stop typing and move on.
II. Installation
Put soviet_stronghold.iwd into your call of duty 2 main directory (Default path: C:\Program Files\Activision\Call of Duty 2\Main)
III. Credits
Activision & Infinity Ward - for the tools which were used to make it, and the game to play it on
Me - cause im awesome
Luke - making all the lighting work, fixing the scripting, portalling the entire map, fixing messed up textures, and finishing my map
Llamas - they have 2 l's in their name
IV. Disclaimer
Pass it around freely, do not sell it. You are free to use any code in there without my permission. You can break it or eat it or do whatever you want with it, just dont sell it. And I claim no responsibility for anything that may or may not happen to your computer or anything within or regarding your computer upon using this map.
V. Contact Me
Email:
soviet@codjumper.com
alternate: soviet_camper@hotmail.com
AIM:
kro429
MSN:
soviet_camper@hotmail.com









