Map: Aberrant Valley 1.1 Final
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A multiplayer map with some updated features.
Expand Full Description & Credits
- File Instructions:
- Readme File:
CoD2 - Multiplayer - MAP - UPDATE
Title : Aberrant Valley Final
File Name : mp_anomaly.iwd
Version : 1.1 Last Update
Requirements : CoD2-Patch 1.3
Release Date : 28.09.2007
Author : NDM
Email Address : ndm78 ('AT') gmx ('DOT') de
Supported Gametypes : dm / tdm / ctf / hq / sd
Players : approx. 6-24 / large map size, but
2 useable jeeps + MeatBot .wp-file
1) GENERAL MAP INFORMATION
Due to some little bugs I heard about, I decided to make this update and in case you like the MeatBot-Mod v.07 (resp. the Add-Ons) I added my own scriptdata file (.wp) so that the bots are now working fine on my map too (they can run now almost everywhere and in all directions)
And I found a way to delete some textures and model-groups without big changes to the map; so I hope there won't be any problems anymore when using my map on a modded server (GFM or extreme) --> if still... then, unfortunately I have absolutely no idea ;-(
Following modifications has been done:
- I removed 27 complete model-groups and 16 textures, to try to avoid the overflow and material error
- Further gridfile adaptations
- Some little map and texture improvements
- Now it is possible to get 1 floor up without using the elevator (jump + mantle)
- There were 2 possibilities to come to Secrete 3... one was not planned and is now fixed too
- Now, easier access to the shower room by ventilation shaft
- More 'mantle over' positions, e.g. at windows
- Exploit: Upper part of ‘Flak Vierling’ completely clipped now
- Sometimes invisible MG on roof removed (no tag bone error)
- I increased the brightness a little bit (inside / outside)
Only for your memory:
Controls of the useable vehicles (jeeps):
|in / out = F |
|accelerate = shift |
|reverse = shift + attack(LMB)|
|drive direction = look direction |
|horn = shift + F |
|change position = H |
Hint: When using the bots better don't use the jeeps because, if you park a jeep on a bot route, the bots will try to use the vehicle... and after that try they are simple aims.
And it depends on the bot number but the destructible street and the jeep at this position can blink!?!
Comments are appreciated... please at-->
written by NDM
2) ADDITIONAL MAP INFORMATION
SPECIALS & FUNCTIONS: 1.) Useable Vehicles (controls see above)
2.) Shootable Objects (bottles/barrels/2 vases)
3.) 3-Floor - Elevator (with flickering light)
4.) Underground Tunnel
5.) Bombing Planes (with destruction to the map)
6.) Plane Fight incl. crash
7.) Ventilation Shaft
8.) Moving Door and Objects
9.) 5 Secrets and some hidden places
10.) Canalization (with toilet flush)
11.) Some Flickering and Swinging Lights
12.) Close/Open the Barrier (?mostly first after mantling through the window?)
13.) Cinema with a running Short Movie; Title:
>>>German Test Flight<<<
14.) Used many Exploder for --> windows/ one stair /tree-house /tool-shed
15.) Special WaterFX when going swimming
16.) Swinging crates and church-bell (for sniper)
17.) Location plan for secretes & hidden places
18.) 2x G43Sniper & 1x Panzerfaust
19.) incl. scriptdata/wp-file for MeatBot-Mod (MBot)
20.) >100 (5) custom textures (total 536) // 18 custom sounds
(total 50 sounds) // 25403 Brushes // 5506 Entities // 145805 Grids
21.) Maybe I forgot something to mention...?!?
Attention: JEEP --> please be carefully with the jeeps, they don't run perfectly... remember this is no Battlefield! Keep distance to any object and if the jeep is unfavourably parked it is possible to get trapped.
3) INSTALLATION AND ERRORS
--> To install and play this map read first item 6, then use WINZIP or WINRAR and extract the above mentioned iwd-FILE to your Call of Duty 2/main folder. That's it! ? --> in case of bad gameplay [FPS] use lower graphic settings or/and directx7!
--> To install the BOT waypoint-file, the mod must be already installed --> copy the file mp_anomaly_tdm.wp simply into the scriptdata folder of the mbot-mod (.../Call of Duty 2/mbot/scriptdata/), where the other .wp-files are located.
If you get the modelindex_overflow ERROR try first without any mods or custom maps.
If you get the IWD_SUM_MISMATCH - ERROR while loading this map, delete some other custom maps and/or change the mp_config (seta_sv pure "0")!
If you get the CL_PARSE_GAMESTATE:BAD COMMAND BYTE - ERROR delete some mods and/or use the 1.3 Patch for COD2.
If you get a Script_Runtime Error (e.g. jeep) remove other custom maps or mods and be sure to switch the developer mod off (type in mp console--> /developer 0 and press enter).
If you get a 'More than 1024 Materials' Error, e.g. when trying to play S&D, remove other custom maps
|File Name: mp_anomaly1_1.zip|| Author: Admin
|File Size: 38.52 MB||Files Added: 9,769|
|Downloads: 1,490 (2 last week)||Author Downloads: 17,377,546 (47,144 last week)|
|Posted: 05.10.2007||Supporters: n/a|