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Server side modification for Call of Duty 2 multiplayer version 1.0
-------------------------------------------------------------------
Name : Hold the Flag
Version: 1.0
Author : Bell
Site : http://www.awemod.com/
Forum : http://forum.awemod.com/
Compatibility
-------------
Call of Duty 2 stock maps.
Any custom map that support TDM.
Credits
-------
Detection of minefield/trigger_hurt death - Hellspawn
Installation
------------
Copy _htf_1.0.iwd your "Call of Duty 2main" folder.
Rules
-----
Each team spawns on the opposite side of the map from each other.
The object is to get the flag, which spawns in the middle of the map and hold
it for 90 seconds within your own team (hold time can be configured with cvars).
Doing that will give the team 1 point and the flag will respawn in a it's original
position or a random position (configurable)
Flag carrier is marked on the compass although with a 1 second delay for the enemy
team.
The first team that reach the score limit (default 5) wins.
-------------------------------------------------------------------
Name : Hold the Flag
Version: 1.0
Author : Bell
Site : http://www.awemod.com/
Forum : http://forum.awemod.com/
Compatibility
-------------
Call of Duty 2 stock maps.
Any custom map that support TDM.
Credits
-------
Detection of minefield/trigger_hurt death - Hellspawn
Installation
------------
Copy _htf_1.0.iwd your "Call of Duty 2main" folder.
Rules
-----
Each team spawns on the opposite side of the map from each other.
The object is to get the flag, which spawns in the middle of the map and hold
it for 90 seconds within your own team (hold time can be configured with cvars).
Doing that will give the team 1 point and the flag will respawn in a it's original
position or a random position (configurable)
Flag carrier is marked on the compass although with a 1 second delay for the enemy
team.
The first team that reach the score limit (default 5) wins.









