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Main mod features:
==================
Back2Fronts will be separated into SP and MP parts and those parts will also be released separately. As already said our mod is to bring much more intense, realistic and full battle experience. From our point of view the best way to achieve this is to give the player more options and diversity. Original CoD2 has not many unique stuff. This is especially the case of characters and sounds but also textures and effects. Also limited number of weapons and vehicles was the same issue.
We want to correct it by creating a lot of new weapons, textures, sounds, effects, 2D graphics, scripts, options, menus, etc.
For more details see the "MAIN MOD FEATURES" which contains also current development meter.
Mod tryout:
===========
Go to the download section to try demonstration standalone mods which contain one aspect each. These can be applyed into the CoD2 main or fs_game folder. Instalation istructions are present in each standalone mod (in the *.txt format as a readme).
Mod decision:
=============
Now, as our team is quite small and work large we had to make priorities:
Priority number one: new weapons (models, animations and everything around), new sounds, new effects, new textures, new 2D graphics and some minor scripts.
Priority number two: new characters (meaning uniforms) and new SP maps (if we find a mapper).
==================
Back2Fronts will be separated into SP and MP parts and those parts will also be released separately. As already said our mod is to bring much more intense, realistic and full battle experience. From our point of view the best way to achieve this is to give the player more options and diversity. Original CoD2 has not many unique stuff. This is especially the case of characters and sounds but also textures and effects. Also limited number of weapons and vehicles was the same issue.
We want to correct it by creating a lot of new weapons, textures, sounds, effects, 2D graphics, scripts, options, menus, etc.
For more details see the "MAIN MOD FEATURES" which contains also current development meter.
Mod tryout:
===========
Go to the download section to try demonstration standalone mods which contain one aspect each. These can be applyed into the CoD2 main or fs_game folder. Instalation istructions are present in each standalone mod (in the *.txt format as a readme).
Mod decision:
=============
Now, as our team is quite small and work large we had to make priorities:
Priority number one: new weapons (models, animations and everything around), new sounds, new effects, new textures, new 2D graphics and some minor scripts.
Priority number two: new characters (meaning uniforms) and new SP maps (if we find a mapper).









