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Author: DeekCiti Environments
Readme File:
NOTE: This map requires the Updated Teams.gsc for servers to show the proper teams being SAS vs Spetnaz.
NOTE: THIS SHOULD BE THE FINAL VERSION.
--------------
UPDATES/FIXES:
--------------
1. REMOVED DROWNING SCRIPT COMPLETELY. Players can no longer Drown in water due to Server Crashes.
2. Added Global Fog.
3. Tweaked/Cleaned Ambient Background Soundtrack.
4. Changed Heavy Rain to Drizzle. Removed Global Raining Sound. Still hear rain patter in buildings/metal or wood.
5. Added Global fireflys FX.
6. Added Misc bugs/moths FX.
7. Resampled New Thunder and Lightning Sounds. Much more clean and Vibrant sounds.
8. Fixed Climb ladder in Large House. Players had trouble Climbing down without falling.
9. Added Light stick FX around light sticks.
10. Added 5 new sounds that are played randomly. 2 New Bird sounds and 3 new coyote howls.
11. Added 2 new Frog loops. Removed the main loop and added a much more quiet and clean version.
12. Added buzzing flies and bug sounds in areas of bug/moth FX.
13. Added 4 Flares that can be tripped by players that walk through a certain area. Can be switched on and off by DVAR.
14. New Minimap.
15. New Loadscreen.
16. Added new Flicker Fire FX around campfire in cave.
17. Added one more rock ledge on the South End.
18. Added Thick Fog that comes near the ground after 300 seconds of map start. Can be switched on or off by DVAR.
---------
Features:
---------
Woodland swampland type map.
Access to foothills for snipers.
4 Flares are set up around the map to trip players positions for snipers or hunters. Flares are on by Default.
Can no longer Drown in bodies of water
UAV, Airstrikes and Helicopters available.
-------------
Server Dvars:
-------------
(To turn on or off the flares, use the following DVAR)
set swamp_flares 1 //1=on 0=off Default=1
(To turn on or off the thick fog, use the following DVAR)
set thick_fog 1 //1=on 0=off Default=1
NOTE: There is Global Fog in the air throughout the map, this is not the thick_fog. The thick fog begins after 300 seconds of map start and is constant there after. This was added so the map doesn't turn into a snipe fest.
-----
--------------------
Supported Gametypes:
--------------------
- Free-for-all (dm)
- Team Deathmatch (war)
- Domination (dom)
- Headquaters (koth)
- Sabotage (sab)
- Search and Destroy (sd)
- Capture the Flag & Capture the Flag (Back) & HTF for AWE and ACE
-----
--------------------
Players per Faction:
--------------------
15+ Players
------
Teams:
------
SAS vs Speznas
-----
----------
MOD Tests:
----------
Tested with:
AWE4 3.2
ACE 2.0
Extreme+ X4 2.0
Openwarfare
-----
NOTE: If your Mod does not support the Ghillie suits, using the new/updated teams.gsc you may not be able to play this map properly.
Please test all gametypes, and report back any glitches, gametype issues or spawn problems. Please post them in the comments section below.
If your loadscreen says "BETA" then you are running the "BETA" version as the final version will include any new fixes and a loadscreen without the "BETA" printed on it. Enjoy.
This was a group effort and a 2008-2009 DeekCiti Environments Production. This is the Final Version of This Map unless major issue is found..
PLEASE DO NOT DE-COMPILE THIS MAP FOR ANY REASON! THAT IS VERY DISRESPECTFUL TOWARDS MAP DEVELOPERS!
Readme File:
NOTE: This map requires the Updated Teams.gsc for servers to show the proper teams being SAS vs Spetnaz.
NOTE: THIS SHOULD BE THE FINAL VERSION.
--------------
UPDATES/FIXES:
--------------
1. REMOVED DROWNING SCRIPT COMPLETELY. Players can no longer Drown in water due to Server Crashes.
2. Added Global Fog.
3. Tweaked/Cleaned Ambient Background Soundtrack.
4. Changed Heavy Rain to Drizzle. Removed Global Raining Sound. Still hear rain patter in buildings/metal or wood.
5. Added Global fireflys FX.
6. Added Misc bugs/moths FX.
7. Resampled New Thunder and Lightning Sounds. Much more clean and Vibrant sounds.
8. Fixed Climb ladder in Large House. Players had trouble Climbing down without falling.
9. Added Light stick FX around light sticks.
10. Added 5 new sounds that are played randomly. 2 New Bird sounds and 3 new coyote howls.
11. Added 2 new Frog loops. Removed the main loop and added a much more quiet and clean version.
12. Added buzzing flies and bug sounds in areas of bug/moth FX.
13. Added 4 Flares that can be tripped by players that walk through a certain area. Can be switched on and off by DVAR.
14. New Minimap.
15. New Loadscreen.
16. Added new Flicker Fire FX around campfire in cave.
17. Added one more rock ledge on the South End.
18. Added Thick Fog that comes near the ground after 300 seconds of map start. Can be switched on or off by DVAR.
---------
Features:
---------
Woodland swampland type map.
Access to foothills for snipers.
4 Flares are set up around the map to trip players positions for snipers or hunters. Flares are on by Default.
Can no longer Drown in bodies of water
UAV, Airstrikes and Helicopters available.
-------------
Server Dvars:
-------------
(To turn on or off the flares, use the following DVAR)
set swamp_flares 1 //1=on 0=off Default=1
(To turn on or off the thick fog, use the following DVAR)
set thick_fog 1 //1=on 0=off Default=1
NOTE: There is Global Fog in the air throughout the map, this is not the thick_fog. The thick fog begins after 300 seconds of map start and is constant there after. This was added so the map doesn't turn into a snipe fest.
-----
--------------------
Supported Gametypes:
--------------------
- Free-for-all (dm)
- Team Deathmatch (war)
- Domination (dom)
- Headquaters (koth)
- Sabotage (sab)
- Search and Destroy (sd)
- Capture the Flag & Capture the Flag (Back) & HTF for AWE and ACE
-----
--------------------
Players per Faction:
--------------------
15+ Players
------
Teams:
------
SAS vs Speznas
-----
----------
MOD Tests:
----------
Tested with:
AWE4 3.2
ACE 2.0
Extreme+ X4 2.0
Openwarfare
-----
NOTE: If your Mod does not support the Ghillie suits, using the new/updated teams.gsc you may not be able to play this map properly.
Please test all gametypes, and report back any glitches, gametype issues or spawn problems. Please post them in the comments section below.
If your loadscreen says "BETA" then you are running the "BETA" version as the final version will include any new fixes and a loadscreen without the "BETA" printed on it. Enjoy.
This was a group effort and a 2008-2009 DeekCiti Environments Production. This is the Final Version of This Map unless major issue is found..
PLEASE DO NOT DE-COMPILE THIS MAP FOR ANY REASON! THAT IS VERY DISRESPECTFUL TOWARDS MAP DEVELOPERS!









