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Gold Rush for Call of Duty 4 - Modern Warfare
Autor: T|GER
E-Mail: _-tiger-_@web.de
Homepage: tiger-hp.bplaced.net
Map-Name: Gold Rush
Consoles Name: mp_gold_rush
Version: 1.0 / Final
Creation Time: 21 Months
***
Support Gametyp:
DM, TDM, HQ, S&D SAB, DOM, CTF, CFTB, CH, HTF, RE, VIP
Recommended Size: 2 - 32 Player
***
Installation Instructions
Extract the Files mp_gold_rush.ff, mp_gold_rush_load.ff, mp_gold_rush.iwd in the Folder
/Call of Duty 4 - Modern Warfare/usermaps/mp_gold_rush and the z_mp_gold_rush.iwd File
comes into the mod folder e.g. >> /Call of Duty 4 - Modern Warfare/mods/yourmod
important!
Please use the z_mp_gold_rush.iwd only in an unique named fs_game folder.
If you use a global one, clients get kicked, if they join another server without that file!
Custom weapons can be disabled with this DVAR: set weapon_mp_gold_rush "0"
Without custom weapons, there's no need of the additional IWD in the fs_game folder.
***
Description
Small desert village with underground bunker. The custom map have I very open designed,
coming from all directions into the village, Almost all buildings are accessible.
On the mosque, fountains and the ventilation shaft to get into the underground bunker.
All the walls with graffiti and the posterior wall of the mosque is destructible.
Some little things to make the map more interesting:
Custom textures with normal and specular map
doors with sound when opening
destroyable windows with sound and FX
destroyable TV's with sound and FX
destroyable walls with sound and FX
destroyable ventilator with sound and FX
destroyable XModel (barrels, gas container, petrol pumps) with sound and FX
Radio with sound
Single Player Weapons: g3, m4 sd +m69, g36 + m69, m14 scoped silencer
Custom Weapons: as-val, as-val cobra, vss (models, animations, textures are from me)
***
DVARS for serverconfig:
set weapon_mp_gold_rush "1" // Turns Weapons on or off (0=off, 1=on, default=1)
set weapon_respawn_mp_gold_rush "150" // Set the number in seconds before new weapon spawns after pickup. (min=30, max=300, default 150)
set weapon_pickupFX_mp_gold_rush "0" // Base FX on weapon spawn (0=off, 1=on, default=0)
set weapon_soundFX_mp_gold_rush "1" // Sound on weapon spawn (0=off, 1=on, default=1)
set weapon_objpoints_mp_gold_rush "1" // Shows objective points in HUD (0=off, 1=on, default=1)
set weapon_rotate_mp_gold_rush "1" // Rotate weapon on spawn (0=off, 1=on, default=1)
***
Comments
USE AT YOUR OWN RISK!
This material is from Activision Inc., 3100 Ocean Park
Boulevard, Santa Monica, California 90405., not manufactured and not supported
Note:
This map may be circulated, as long as the files contained no
be changed or deleted and that the non-commercial purposes.
Have Fun!
Gold Rush for Call of Duty 4 - Modern Warfare
Autor: T|GER
E-Mail: _-tiger-_@web.de
Homepage: tiger-hp.bplaced.net
Map-Name: Gold Rush
Consoles Name: mp_gold_rush
Version: 1.0 / Final
Creation Time: 21 Months
***
Support Gametyp:
DM, TDM, HQ, S&D SAB, DOM, CTF, CFTB, CH, HTF, RE, VIP
Recommended Size: 2 - 32 Player
***
Installation Instructions
Extract the Files mp_gold_rush.ff, mp_gold_rush_load.ff, mp_gold_rush.iwd in the Folder
/Call of Duty 4 - Modern Warfare/usermaps/mp_gold_rush and the z_mp_gold_rush.iwd File
comes into the mod folder e.g. >> /Call of Duty 4 - Modern Warfare/mods/yourmod
important!
Please use the z_mp_gold_rush.iwd only in an unique named fs_game folder.
If you use a global one, clients get kicked, if they join another server without that file!
Custom weapons can be disabled with this DVAR: set weapon_mp_gold_rush "0"
Without custom weapons, there's no need of the additional IWD in the fs_game folder.
***
Description
Small desert village with underground bunker. The custom map have I very open designed,
coming from all directions into the village, Almost all buildings are accessible.
On the mosque, fountains and the ventilation shaft to get into the underground bunker.
All the walls with graffiti and the posterior wall of the mosque is destructible.
Some little things to make the map more interesting:
Custom textures with normal and specular map
doors with sound when opening
destroyable windows with sound and FX
destroyable TV's with sound and FX
destroyable walls with sound and FX
destroyable ventilator with sound and FX
destroyable XModel (barrels, gas container, petrol pumps) with sound and FX
Radio with sound
Single Player Weapons: g3, m4 sd +m69, g36 + m69, m14 scoped silencer
Custom Weapons: as-val, as-val cobra, vss (models, animations, textures are from me)
***
DVARS for serverconfig:
set weapon_mp_gold_rush "1" // Turns Weapons on or off (0=off, 1=on, default=1)
set weapon_respawn_mp_gold_rush "150" // Set the number in seconds before new weapon spawns after pickup. (min=30, max=300, default 150)
set weapon_pickupFX_mp_gold_rush "0" // Base FX on weapon spawn (0=off, 1=on, default=0)
set weapon_soundFX_mp_gold_rush "1" // Sound on weapon spawn (0=off, 1=on, default=1)
set weapon_objpoints_mp_gold_rush "1" // Shows objective points in HUD (0=off, 1=on, default=1)
set weapon_rotate_mp_gold_rush "1" // Rotate weapon on spawn (0=off, 1=on, default=1)
***
Comments
USE AT YOUR OWN RISK!
This material is from Activision Inc., 3100 Ocean Park
Boulevard, Santa Monica, California 90405., not manufactured and not supported
Note:
This map may be circulated, as long as the files contained no
be changed or deleted and that the non-commercial purposes.
Have Fun!








