Mod: ProjectileWeapons & Pezbot 0.2.3
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This mod replaces all “hitscan” based weapons with “projectile” based weapons. In other words I’ll get some bullet ballistic(e.g. bullet speed, bullet drop and ricochets ) for your favorite gun.
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- File Instructions:
- This mod replaces “hitscan” based weapons with “projectile” based weapon. In other words you’ll get some basic bullet ballistics (e.g. bullet drop, bullet speed and ricochets). Weapon damages and recoils has been changed according to bullet calibre/mass/speed (mp5 is mp5 and r700 is r700 now ; ) ).
-New weapon damages and recoils.
-Zoom only for ACOGed/Scoped weapons.
-Damage decrease over distance.
-Simple armor simulation. Two types of armor: Kevlar and Kevlar+Armor plates. Kevlar armor effective against pistol rounds(pistols/smgs). Juggernaut armor effective against any ammunition (excluding .50BMG) but player's movement speed decreased. Don't forget both types of armor are vests so they protects only torso.
-Stun effect on bullet damage. Large caliber rounds produce stun effect on target.
-xpboost system(similar to powerrank)
-No bullet penetration.
Every weapon is unique. So you'll need to chose best weapon for your game style.
For example M4 is good at medium range combat( especially with ACOG :) ), but you can be killed easily by some guy with UZI in close range.
So, I've implemented all main features which was in my TODO list.
I hope I'll find some mapper and modeler guys to help me in further development.
Lord_Gannondorf & PeZBOT Team
|File Name: ProjectileWeapons_Pezbot_023.zip|| Author: Admin
|File Size: 1.46 MB||Files Added: 10,611|
|Downloads: 2,022 (7 last week)||Author Downloads: 18,068,621 (60,585 last week)|
|Posted: 24.02.2012||Supporters: n/a|