Mod: Both MCVs mod
Command & Conquer 3: Tiberium Wars: All Downloads (348) Patches (81) | Demos (1) | Mods (156) | Maps (99) | Movies (10) | Others (1)
Mere_Mortal has created a mod for the Command & Conquer 3: Tiberium Wars demo which allows you to play with both MCVs.
Expand Full Description & Credits
- File Instructions:
1. Backup the file CNC3_english_1.0.SkuDef in the TW root directory.
2. Extract the attached files from the archive into the TW root directory.
1. Reinstate the original CNC3_english_1.0.SkuDef file.
2. Delete the Custom.BIG file from the TW root directory.
* GDI starts with the NOD Mobile Construction Vehicle.
* NOD starts with the GDI Mobile Construction Vehicle.
(AI will deploy the MCV, but not build foreign tech)
* The splash and intro are no longer shown at startup.
* No event audio for NOD is present, all NOD related
parameters have been replaced with those for GDI.
* In PlayerTemplate.INI, both factions now have...
* InitialUpgrades = Upgrade_GDIFaction Upgrade_NODFaction
Previously, they just had their own upgrade.
As it happens, I have no idea what these do.
Please let me know if you figure anything out.
|File Name: custom.zip|| Author: Admin
|File Size: 11 KB||Files Added: 9,772|
|Downloads: 938 (2 last week)||Author Downloads: 17,393,275 (57,183 last week)|
|Posted: 23.03.2007||Supporters: n/a|