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Readme File:
MOD info:
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Game: Command & Conquer 3 - Tiberium Wars 1.09
MOD Name: Assist
Gametypes: Skirmish Multiplayer
MOD Designer: Desecrator
Version: 1.2


Shortcut Instructions:
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Add: -modConfig "C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium WarsmodsAssistAssist_1.0.skudef"
to the target line in your C&C3 shortcut, then run.

Just remember where it says "User" put your username.

If you are still having trouble with the shortcut look in the mod install folder, you will fine an example picture.


Changes 1.2:
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GDI:
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Structures:
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Walls - Can now be built

Units:
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Sniper - Spot range 425 was 375
GDI Tiberium Extractor - Power -5 was 0
Firehawks - Carry missiles and bombs
Rig - Added repair decal like War Factory

Abilities:
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Orca Bombing Run - Speed 300 was 200


NOD:
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Structures:
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Shredder Turret - cost 750 was 600, turrets built 4 was 3, build radius 175 was 150
Rocket Bunker - cost 1000 was 800, turrets built 4 was 3, build radius 175 was 150
Laser Cannon - cost 1500 was 1200, turrets built 4 was 3, build radius 175 was 150
Walls - Can now be built

Units:
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Avatar 2 - Renamed Avatar Mk. II
Beam Cannon - Range 550 was 500, Reflect range 350 was 250,
Charge Obelisk 250 was 200, HP 3500 was 3000
Armoured Transport - Can be ordered to attack
Flame Tank - Added repair decal like Drop Zone
Commando - Stealthed while moving

Abilities:
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Vertigo (e.g. Seed Tiberium) - hp 900 was 600


Scrin:
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Structures:
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Mind Control Tower - Renamed Mind Control Crystal, charge time 6s was 10s, range 350 was 200
Walls - Can now be built

Units:
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Atmospheric Manipulator - Can only build 1, Damage 900 was 450,
Heal radius was 250 was 200, Heal %/sec 1.75 was 2,
Shroud Clearing 600 was 1000, Add repair decal like Gateway,
Fixed Mothership & Atmospheric Manipulator conflict
Devourer - Tiberium Enhanced range 450 was 350
Corrupter - Added repair decal like Gateway
ShockTrooper - Blink Pack range 1125 was 750

Abilities:
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Worm Hole - Cost 1500 was 2000, Charge 5min was 4min, Lasts 30s was 25s


Bugs/Irritations:
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- The lighting for the Atmospheric Manipulator is higher than the clouds.
I have tried to lower them but it does nothing.

- When collecting built money crates make sure to have enough silo space.
E.g. Tiberium Silo holds 4000, collect 6000 money crate, 2000 lost.

- The first group that you put into the APC can't get out most of the time but can attack.
The second group sometimes can't get out.


Thanks To:
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My wife for understanding my gaming needs.
Overmind @ forums.ea.com for helping with the Liquid Tiberium Truck
Golan @ CNCMods.net for the Avatar upgrade codes.
Hawk @ talonclan.com for ideas and suggestion.


Contact:
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For any faults or ideas contact me at:
spod13@lycos.com
spod@webmail.co.za


Copyright / Permissions / Distribution:
-----------------------------------------

As this MOD is freeware you are permitted to distribute
this archive subject to the following conditions,

- The archive must be distributed without modification to the
contents of the archive. Redistributing this archive with any files
added, removed or modified is prohibited.

- The inclusion of any individual file from this archive in another
archive without the prior permission of the author is prohibited.

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