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V2.1 - Updated changes
Added starting teams to each faction
Increased time in between Sphinx Cannon shots from 1s to 1.5s
Lowered Kodiak Summon time from 7 minutes to 6
Fixed Shock Troopers shroud clearing from 400 to 300 to fix firing issues
Changed the secondary damage type for the Griffin Missiles from Gun to Grenade to give it a bit extra punch
Fixed GDI "Infinite Cash" force shooting bug
Increased damage output from special bombs power delt by Black Operations Teams
Decreased Damage output from Seeker Artillery Cannons
Decreased Damage output from Gun Walker Mono-Fillimant Plasma Guns

V2 - For full details on what changes have happened in this mod check the recent news article.

A quick rundown of the changes are

1. New Units for each faction
2. New AI's for each faction
3. New ways to gather resources that are unique to each faction
4. New powers for each faction
5. New ways for each faction to protect themselves that fits that factions design

and more!

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