The Chronicles of Riddick: Assault on Dark Athena HQ

The Chronicles of Riddick: Assault on Dark Athena HQ (PC)

With The Chronicles of Riddick: Assault on Dark Athena, players will not only be challenged to survive Butcher Bay, but will also engage in a new single-player experience and, for the first time in the Riddick universe, take action in intense multi-player combat. The game introduces the ominous Merc-ship Dark Athena, which sits silent like a marauding spider, awaiting helpless prey in the dark reaches of the galaxy. Players must face a large, bloodthirsty operation led by the dreaded Captain...
With The Chronicles of Riddick: Assault on Dark Athena, players will not only be challenged to survive Butcher Bay, but will also engage in a new single-player experience and, for the first time in the Riddick universe, take action in intense multi-player combat. The game introduces the ominous Merc-ship Dark Athena, which sits silent like a marauding spider, awaiting helpless prey in the dark reaches of the galaxy. Players must face a large, bloodthirsty operation led by the dreaded Captain Revas and her slaves-turned-controllable combat drones, storm though death-defying events and fight fierce enemies in a battle of malice and gore.

Available on: PC, PS3, Xbox360 PC Rank: 1062 / 5,245  | Overall Rank: 1455 / 13,438

Game tags: Science Fiction, First-Person, Futuristic

Latest Media

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The Chronicles of Riddick: Assault on Dark Athena Screenshot
The Chronicles of Riddick: Assault on Dark Athena Screenshot
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News

Chronicles of Riddick team were told "constantly not ... (7)
Producer Ian Stevens of Chronicles of Riddick: Escape from Butcher Bay reveals, startlingly, that the much lauded action game almost become a "Devil May Cry rip-off." Didn't cave to pressure.

The team ignored the dissenters and pushed ahead, releasing an Xbox hit with an 89 metacritic score. It could have "blown up in our face" and led to them all being fired.
Posted: 20.02.2012 by Technet2k
Starbreeze "don't look at it from a genre perspective... (2)
Syndicate developer Starbreeze Studios says designing video games, at least for them, has moved on from choosing a genre and then filling in the blanks from there - it's the experience.

It's "what kind of game" they want to make which decide "whatever elements" feature in it. Syndicate has to have "top-notch shooting" but doesn't need to compete.
Posted: 23.01.2012 by Technet2k
Project RedLime "requires an expansion", reveals Star... (0)
Whatever Starbreeze is cooking with EA's Project RedLime, it just got bigger. It's because they want "creative enhancements" for an "even better game."

It also grew because of "high staff turnover" during the end of 2010. Already the studio say it's their "biggest project" ever. They must "adapt" to market changes.
Posted: 20.05.2011 by Technet2k
View all The Chronicles of Riddick: Assault on Dark Athena news...(4)

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