Preview

Civilization V Preview (PC)

The Civilization series is about the only videogame franchise that can bring out the inner obsessive in all of us. This is the series that invented the term "one more turn", and if the newest instalment - Civilization V - proves one thing, it is that this ideal isn't going anywhere anytime soon. But how do you keep a twenty year old franchise fresh? Well as the saying goes, God is in the details, and Sid Meier has taken a detailed look at the game and made several tweaks in order to provide a similar, yet refreshed experience.

Remember guys, no stacking

Having merely observed the game at E3, we were finally able to get our hands on a playable version and, twenty eyes and little sleep later, we're ready to give a more practical analysis. The first thing that struck me, random though it is, is that Leonard Nemoy is no longer the narrator. Instead, we are left with the gravely yet soothing tones of William Morgan Sheppard, of Star Trek and Babylon 5. Not the most important aspect of the game, admittedly, but considering that the voice of the narrator is heard every time you research a new tech (and now with every faction's intro sequence as well), it's hard not to notice.

Any severe changes to the game would run the risk of either being immensely unpopular, or changing the game beyond a point where you could still call it a 'Civ' game, but what does that leave? Again - God is in the details, and whether it's the new Hex grid, the elimination of road spaghetti, or the abolishing of religion (ish), it all adds up to provide a new paradigm.

The thing that I personally found most frustrating about Civ IV was the combat - as a bit of a wargamer used to Total War or Age of Empires, or the Blizzard games of old, combat in a strategy game is key. If you didn't have good combat mechanics then you'd run the risk of getting bored. To us, Civilization always had a problem with providing engaging combat - Civilization IV's stack-static tactics of just throwing waves of units against your enemy abstracted combat to a silly degree, and even made taking cities a right pain. No More.

The first step in improving combat has been to prevent stacking. Now any single grid can only be occupied by one combat unit, and combat units overall take longer to make and cost a lot more to maintain. This both decreases the size of armies and opens up realistic combat fronts - and even forces you to think tactically. Ranged units can now actually fire at range (really though, it took them five games to figure this out?), allowing you to create a 'second rank' to make up for the fact that combat space is a premium.
 
Seriously though, five games?

Cities now have health, instead of just being garrisoned by however many units you can pile in. This makes them easier to deal with, although also easier to underestimate. The health is tied to things like size, the presence of walls, castles etc... and you can garrison one unit in there to provide an extra boost. Cities can also now fire back at enemies, independently of whatever unit is acting as the garrison. Tied into this is the change from a square to a hexagonal grid. This grants new and easier tactical manoeuvring, but is also used in regards to city growth as well - now cities expand in accordance to their needs, not in an automatic outward bound circle of influence.

This isn't really new information though, but then again none of it is - Firaxis have kept little back with regards to what's new and what's changed in Civilization V. The only thing you won't know is how it feels when playing the game, how it feels to play on a hex grid, or how it feels to deal with City-States which, instead of being just another AI you have to deal with, truly do add a whole new dynamic to the game. Do you befriend and defend them, or do you conquer them outright? I once thought about simply taking over two city-states I had been buddies with for a while, but then I realised that would make me feel bad.

Religion and Espionage have been pretty much removed from the game, as have things like corporations and a lot of the 'meta' games. In fact you could go as far to say that there's been a noticeable decrease in micromanagement and meta-features. Makes you wonder whether these things were a 'failed' experiment or not in Civ IV, and some may even resent the back-tracking in terms of depth. Technology is left unchanged, and say what you will, but I think I will always resent being more or less forced to progress my civilisation through the ages - although the timing seems to have been improved. In Civ IV there were instances where I had hit a new era before having fully gotten to grips with the current one.
 
The new engine makes everything look very slick and natural

If you were to sum up Civilization V in a word (or two) it would be 'more natural'. The new game engine gives it more natural looking graphics, the improved AI means that civilizations act in a more natural manner, even combat is more 'natural'. Civilization V is the culmination of nearly twenty years worth of work, and this is probably going to be the best game of the series yet - but don't expect a breath-takingly new experience. It's the same Civilization you know and love, just evolved once again. If God is in the details, then this is as close to Heaven as we're going to get. Civilization V is due out on PC and Mac (eventually) on September 21st in the US, and September 24th in the UK.

Most Anticipated Feature: It's hard to pin down one particular feature, but the improved combat mechanics over all have made this a much more enjoyable game.

<a href="http://www.game-advertising-online.com/">Game Advertising Online</a> ad requires flash player.

Comments

By Kres (SI Elite) on Aug 09, 2010
Kres
Can't wait. Research is probably the best thing about Civ, but need to agree that advancment through ages does sometime take too fast. Not sure how/if they have dealt with that. But there was always the "epic" game mode, or what was the name...
By bosnian_dragon (SI Core) on Aug 09, 2010
bosnian_dragon
@ Kres, there was "epic" mode but I think it was too slow lol. Normal is the best for multiplayer. Epic mode is only good for single player imho. I wonder if the battle system is going to be better. As I read in many previews, the battle system is improved, but how will it look when the game gets released, we will see :)
By Wowerine (SI Elite) on Aug 09, 2010
Wowerine
Seriously I hope this is better than IV part. This one brings back some memories... Now 5 years back those were some serious games. The reveal trailer looks nice btw.
By Ridgy (SI Core Member) on Aug 10, 2010
Ridgy
I hope the hexagons and the non-stacking turns out good, I think that was one of the things that annoyed me with civ.
By jseidelin (SI Newbie) on Aug 10, 2010
jseidelin
Really excited about this. Seems like it might bring some fresh improvements.
By Kres (SI Elite) on Aug 10, 2010
Kres
@bosnian_dragon: yeah Epic was reaaaaly slow. :)

As for stacking, that sounds great. Especially teh bit that every unit will be more expensive to create now and more valuble. Hence surely the veterancy and prmotions will finally mean something in a game.
By Gyorn (SI Core) on Aug 10, 2010
Gyorn
And another great game to be realeased soon :)
Even though they are always quite the same i still cant seem to evade their addictiveness. 'Just one more round' sums it up perfectly :)
By Wowerine (SI Elite) on Aug 10, 2010
Wowerine
I'm gonna wait for a review, and maybe a demo, then I'll judge it ;)
By bosnian_dragon (SI Core) on Aug 10, 2010
bosnian_dragon
One more thing that I'd love to see in the new Civ is the better city management system. I think it needs more economic spirit. It would be great if the cities would look more different as the game evolves through the ages, and it would be great if they created certain penalties for industrial cities to prevent unit hyper production.
By CATAB (SI Veteran Newbie) on Aug 11, 2010
CATAB
Long time ago i playied something that looked like a strategy game. The peasants would work for cereals and stuff. The curency was in gold. You could build an army and catapults!The setup was in egypt if i remember corectly...was it one of the civilisation trilogy?
By bosnian_dragon (SI Core) on Aug 11, 2010
bosnian_dragon
:D hahah what a description :) I don't remember a game which was that "complicated".
By nocutius (SI Elite) on Aug 12, 2010
nocutius
I got bored of civilization games after/with civ3. I actually preferred Alpha Centauri cause it was more sci-fi in nature. But i have to say this version looks interesting, specially with the new combat system. It was always stupid seeing your longbowmen being clubbed to death by a caveman.
By bosnian_dragon (SI Core) on Aug 12, 2010
bosnian_dragon
Alpha Centauri, man, you reminded me of something that I'd love to see continued. Alpha Centauri 2 would surely make a bigger boom than Civ 5. I wonder have they abandoned that idea, or are they preparing something in the background :)
By lacki2000 (SI Member) on Aug 13, 2010
lacki2000
I hope it will be as moddable as Civ IV. In fact Civ IV with good mods is very playable game. Throwing away religion and espionage is not good, imho. It seems like they did only wargame civ with simplified city management. We'll find out soon :P
By bosnian_dragon (SI Core) on Aug 13, 2010
bosnian_dragon
Throwing away religion is really bad, imho. I hope they won't do it. Mainly because of the theocratic states. Middle Age will look like fantasy without religious turmoil in kingdoms and withour religious warfare. If they want to make a true Civilization they better keep it.
By unsilviu (SI Core) on Aug 14, 2010
unsilviu
Can't wait to try this, I always liked the idea of evolving a civilization through the centuries. I almost don't regret not getting Civ4 now.
By JPerry06 (SI Core) on Aug 14, 2010
JPerry06
After just buying C&C i think this might be my next addition to my computer gaming shelf.
By bosnian_dragon (SI Core) on Aug 16, 2010
bosnian_dragon
When can we expect an official review from SI? I am happily following all your reports on this topic ;)
By BelugaHval (I just got here) on Aug 18, 2010
BelugaHval
Civ IV was the best civilization game ever. I hated Civ III. I sure hope they are kidding about removing religion, i think this was one of the best additions to Civ IV!
By bosnian_dragon (SI Core) on Aug 19, 2010
bosnian_dragon
As I already said, if they ever decide to throw out religion from the game, they will be throwing out half of the timeline because most wars during the medieval age were started with the religious motives.
By OPFORCE (SI Member) on Aug 19, 2010
OPFORCE
@Joe Robinson (reviewer),

What is the combat balance like. Example between archers and tanks. Do archers damage the tanks or just scratch the paint? Is it realistic in that sense?

Also the diplomacy aspect, did it work, and if so, how?

Thanks.