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Author: H-kon
This is my fourth map for CWC, this time an inland map without water. It contains a lot of hills, valleys and forests. The map is called "Countryside Combat", and is somewhere in central Europe, and opposite to my last map, this is a "peaceful" area where the cold war hasn't gone hot - yet!
Install
Put this folder in your Command and Conquer Generals Zero Hour dataMaps folder.
Located under Documents and Settings. Remember to put the whole folder in your maps directory, otherwise it will not work!
It should look like this: "C:Documents and SettingsUsernameMy DocumentsCommand and Conquer Generals Zero Hour DataMaps"
In Mac:
ApplicationsCommand and Conquer GeneralsZero HourUser DataMaps
Notes
This is a 2 players map, it contains 6 flags and 6 fuel depots, differing in size. That "guarantees" 1-2 flags each, and fighting for the last three that are closer to the center. The map fully supports AI players, and has both convoys and secondary objectives. This map does not focus very much on town and city-fighting, as there are large areas of open land, and almost all of the map is accesible with land units. There are a few emplacements of buildings and small towns where some of the flags are.
This is my fourth map for CWC, this time an inland map without water. It contains a lot of hills, valleys and forests. The map is called "Countryside Combat", and is somewhere in central Europe, and opposite to my last map, this is a "peaceful" area where the cold war hasn't gone hot - yet!
Install
Put this folder in your Command and Conquer Generals Zero Hour dataMaps folder.
Located under Documents and Settings. Remember to put the whole folder in your maps directory, otherwise it will not work!
It should look like this: "C:Documents and SettingsUsernameMy DocumentsCommand and Conquer Generals Zero Hour DataMaps"
In Mac:
ApplicationsCommand and Conquer GeneralsZero HourUser DataMaps
Notes
This is a 2 players map, it contains 6 flags and 6 fuel depots, differing in size. That "guarantees" 1-2 flags each, and fighting for the last three that are closer to the center. The map fully supports AI players, and has both convoys and secondary objectives. This map does not focus very much on town and city-fighting, as there are large areas of open land, and almost all of the map is accesible with land units. There are a few emplacements of buildings and small towns where some of the flags are.






