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* Command and Conquer: All Stars *
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* Total Conversion Modification for C&C Generals: Zero Hour *
*******************************************************
* All Stars is officially hosted by *
* - CNC Generals World *
* http://www.cncgeneralsworld.com/ *
*******************************************************
* For comments, questions and support, visit our website *
* - All Stars Official Website *
* http://www.cncgeneralsworld.com/allstars/ *
*******************************************************
*******************************************************
* Version 1.0 Release Notes 7/17/2007 *
*******************************************************
* Requires Zero Hour Patch v1.04
The All Stars mod requires that your C&C Generals: Zero Hour installation
is patched to patch v1.04 prior to mod installation. The installations of
players who have Zero Hour installed as part of The First Decade of C&C
compilation pack are already patched to 1.04.
* Mod Premise
All Stars aims to settle the debates that Command and Conquer fans have been
having for over a decade: What unit is the best? Which storylines are best?
Who would win, Apocalypse, Overlord, or Mammoth MKII? Is Tesla technology
better than Tiberium weapons? Can the Generals build system stack up against
the classic C&C style?
When the best of the best are thrown into an all out war - when the All Stars
battle - what will happen?
In CnC All Stars, each faction is a series from the C&C universe. The armies
of the Global Defense Initiative, the zealots of the Brotherhood of Nod and
members of The Forgotten form the Tiberian Coalition. The might of the Soviet
Red Army, the wit of the Allies, and the psychic powers of Yuri form the Red
Alert Alliance. The high-tech power of the United States, the brute numbers
and force of the People's Republic of China and the terrorist tactics of the
Global Liberation Army form the Generals Elite.
What better way to experience the evolution of the series that defined a
genre than to bring out its best of the best.
The All Stars are ready. Are you?
* Known Issues
-- Playing All Stars online is not supported with The First Decade
compilation pack. Due to an oversight by The First Decade's developers,
there are incompatibilities between The First Decade (TFD) version of
Zero Hour and the non-TFD version of Zero Hour for mods.
-- Engineers cannot enter unowned neutral structures owned or structures that
have already been previously captured with an Engineer. They must instead
use the Flag Capture action in such scenarios.
-- Sometimes aircraft, usually Harpies, play their death animation in an
endless loop
-- Some players may experience issues with the Hunter Seeker Drone
-- Music fails to play on the credits screen
-- Prism beams may sometimes curve to hit their targets
-- Limpet drones can be attached to buildings
-- Missing GLA Bombtruck "Disguise as Vehicle" CSF string
* Command and Conquer: All Stars *
*******************************************************
* Total Conversion Modification for C&C Generals: Zero Hour *
*******************************************************
* All Stars is officially hosted by *
* - CNC Generals World *
* http://www.cncgeneralsworld.com/ *
*******************************************************
* For comments, questions and support, visit our website *
* - All Stars Official Website *
* http://www.cncgeneralsworld.com/allstars/ *
*******************************************************
*******************************************************
* Version 1.0 Release Notes 7/17/2007 *
*******************************************************
* Requires Zero Hour Patch v1.04
The All Stars mod requires that your C&C Generals: Zero Hour installation
is patched to patch v1.04 prior to mod installation. The installations of
players who have Zero Hour installed as part of The First Decade of C&C
compilation pack are already patched to 1.04.
* Mod Premise
All Stars aims to settle the debates that Command and Conquer fans have been
having for over a decade: What unit is the best? Which storylines are best?
Who would win, Apocalypse, Overlord, or Mammoth MKII? Is Tesla technology
better than Tiberium weapons? Can the Generals build system stack up against
the classic C&C style?
When the best of the best are thrown into an all out war - when the All Stars
battle - what will happen?
In CnC All Stars, each faction is a series from the C&C universe. The armies
of the Global Defense Initiative, the zealots of the Brotherhood of Nod and
members of The Forgotten form the Tiberian Coalition. The might of the Soviet
Red Army, the wit of the Allies, and the psychic powers of Yuri form the Red
Alert Alliance. The high-tech power of the United States, the brute numbers
and force of the People's Republic of China and the terrorist tactics of the
Global Liberation Army form the Generals Elite.
What better way to experience the evolution of the series that defined a
genre than to bring out its best of the best.
The All Stars are ready. Are you?
* Known Issues
-- Playing All Stars online is not supported with The First Decade
compilation pack. Due to an oversight by The First Decade's developers,
there are incompatibilities between The First Decade (TFD) version of
Zero Hour and the non-TFD version of Zero Hour for mods.
-- Engineers cannot enter unowned neutral structures owned or structures that
have already been previously captured with an Engineer. They must instead
use the Flag Capture action in such scenarios.
-- Sometimes aircraft, usually Harpies, play their death animation in an
endless loop
-- Some players may experience issues with the Hunter Seeker Drone
-- Music fails to play on the credits screen
-- Prism beams may sometimes curve to hit their targets
-- Limpet drones can be attached to buildings
-- Missing GLA Bombtruck "Disguise as Vehicle" CSF string






