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C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.

The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades and maps, a fully working navy, and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.

The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended. Part of ShockWave's intent is to clean up EA's rushed release job and let people enjoy the game the way it was meant to be.

The Navy will be added in version 1.0, however that's only accessable on special Navy-compatable maps, because you can't have a Battleship in a pond.

ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us, and ShockWave is one of the most stable mods out for Zero Hour.

Drop by our highly active forums to get tech support, suggest ideas for further development, and have a matchup with other ShockWave fans online!

Please Don't ask for the release date, or even an estimate, as there is never a release date.

- The ShockWave team.

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES Shockwave Version 0.95.

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