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Author: SWR Productions

Rise of the Reds: Two Decades after Zero Hour.

After almost a year of inactivity we are finally back in action and with a new home at E-Studios. If you're just now joining us, we have changed our image from what we used to be back at Revora. We've begun a massive overhaul of the Russian faction and we are now happy to introduce the European Continental Army or ECA for short,into the ROTR conflict. The ECA originates from the mod "Rise of Europe" whom have now merged with the ROTR team. A vast majority of their content will be available for their Generals.

Rise of the Reds will add these two factions into the "General's" world, and stay true to the style of the original game in both design and gameplay. In addition we will improve the gameplay of the original game and fix balance or bug issues.

Features: New Content and General Selection

Rise of the Reds is a mod for Zero Hour which takes place several years after the Zero Hour storyline. A storyline in which entangles all 5 factions in a battle royale for both global influence and superpower status.

We're planning to scrap a the old Zero Hour Generals with ALL NEW ones with it's own unique General selection.
First you select your side: Russia, USA, ECA, China or GLA. Then once you are in game you will be prompted as to which general you wish to play, who you will then select at the Command Center.

There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. The new generals are listed as follows.

New Generals :

-Special Forces

-Red Army
-Special Weapons
-Secret Police

-Bio Command
-Terror Cell

-Rapid Deployment
-Advanced Weapons
-Tactical Ballistics

-Mechanized Assault
-Royal Guard
-Fire Support

We will release more detailed information regarding these new Generals later.

Unique Skirmish Maps :
For extra content, we will be releasing skirmish maps rather than full blown campaign, these maps will follow the storyline's war and will lead you across the globe. More on that later ;)

This version of RoTR, is RoTR 1.0 SWR edition and is currently available on Moddb. This version will include improved AI, AI for Russia, new units and strutures for the new Russian faction and improved US and Chinese factions. v1.0 will not have ECA or improved GLA factions, as we are not done making those factions at the moment. RoTR 1.0 SWR edition is still very much a beta, and will only have base factions of Russia, US and China. GLA, ECA, as well as subfaction generals will come out on a later releases. The base factions will eventually be removed as more and more of the sufaction generals come out. We plan to add the overhauled GLA first, then ECA, then the generals, and lastly the campaigns, though nothing is set in stone.

Overall we hope you will be excited with our new ROTR as we are. Stay tuned for more updates in the future. Please also jump into our forums for your comments and up-to-date news with the mod and join an active community where you can play online via Hamachi. We've had a fan base in the past and with our revival we expect old fans to revisit us and maybe new ones to join in with the fun, so don't be surprised if they expect a few games with other fans!

- The RoTR team

Please Don't ask for the release date, or even an estimate, as there is never a release date. (Unless we tell you otherwise)

There is no navy planned for this mod.

Active Forums :
Our forum links are provided here, please check our rules before posting a new thread.
Mod Forum:
Support Forum:
Media and Image Archive:
Hamachi Battle Networks:
Check out our forums for exclusive mini-updates like "Meet the Generals" and "Under the Spotlight", revealing in-depth information over the sub-factions and units planned for Rise of the Reds!

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