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Changes for both Generals and Zero Hour:
-- All text names used in menus, HUDS, command bars and buttons are in lowercase. The primary font for all strings is Arial, except for the Generals font used in buttons.
-- Difficulty settings for the skirmish and MP renamed to Easy, Medium and Hard.
-- All vehicles and drones doubled their health (except civilian and misc vehicles) and dozers tripled their health. Infantry increased their health by 50%. This is to reduce the fragility of the units.
-- All infantry building times nerfed to minimize spamming.
-- Gun and rocket/missile armor damage to all vehicles decreased slightly.
-- All superweapons are equalized to seven minutes before firing.
-- All rocket soldiers in all factions have their attack range equalized to the same range of most tank vehicles.
-- Emergency Repair reload time for all factions: 2 minutes.
-- Capture Building upgrade for all factions now cost 1000/20.
-- Transport slots used by ground vehicles all reduced to two except for the Overlord, Troop Crawler, Listening Post, Nuke Launcher and Battle Bus with 4 transport slots each and Dozer(s) with 1 transport slot each.
-- Experience values increased for all units making veterancy hard to achieve.
-- When capturing an Oil Derrick with any infantry, you'll gain 500 credits on initial capturing and then 200 credits every 12 seconds.
-- All heroes have their cost and build times increased to 2000/25 with a limit of one each on the field.

USA costs and other changes:
-- Ranger 250/5. Missile Defender 300/6. Pathfinder 700/10. Colonel Burton 2000/25.
-- Dozer 1000/10. Chinook 1200/15.
-- Humvee 700/10. Crusader Tank 900/12.
-- Ambulance 800/12. Can also heal vehicles.
-- Tomahawk Launcher 1200/15.
-- Paladin increased to 1400/16 and requires Strategy Center. No science ugprade required. Scan range to counter missiles increased to 150. Can now scan for stealth material on the field at a range of 200.
-- Commanche 1500/20. Raptor 1400/15. Stealth Fighter 1600/20.
-- Cold Fusion Reactor 800/10. Barracks 600/10. Supply Center 2000/20.
-- Patriot Missile System 1000/20. Requires Barracks to be built.
-- War Factory 2000/20. War Factory re-ordered command set lines for the five vehicles.
-- Strategy Center 4000/60. Uses 4 power and requires war factory/airfield. Increased health to 2000.
-- Supply Drop Zone 3000/40. Detention Camp 1000/20. Particle Cannon 5000/60.

USA support power, upgrade and unit ability changes:
-- Daisy Cutter reload time: 5 minutes
-- Paradrop reload time: 4 minutes
-- Carpet Bomb reload time: 2.5 minutes
-- EMP Pulse reload time: 5 minutes
-- Crate drop reload time: 5 minutes
-- Missile Strike reload time: 4 minutes. Radius cursor radius increased to 100.
-- Particle Cannon reload time: 7 minutes
-- Spy Satellite reload time: 1 minute
-- Spy Drone reload time: 1.5 minutes
-- Ranger capture building reload time: 15 seconds
-- CIA Intelligence reload time: 2 minutes
-- Advanced Control Rods upgrade 500/20.
-- Flash Bang Grenades upgrade 800/20.
-- TOW Missile upgrade 1000/30.
-- Commanche Rocket Pods upgrade 1000/30.
-- Laser Missiles upgrade 1500/40.
-- Advanced Training upgrade 1500/45.
-- Drone Armor upgrade 1000/30.
-- Composite Armor upgrade 2000/45.
-- Scout Drone upgrade 100/5.
-- Battle Drone upgrade 200/5.

China costs and other changes:
-- Red Guard 400/8. Tank Hunter 300/6.
-- Black Lotus 2000/25. Health increased to 300.
-- Hacker increased to 800/15. Gaining credits per second increased when using hacking ability: 5 for regular, 7 for veteran, 10 for elite, 15 for heroic.
-- Dozer 1000/10. Supply Truck 700/10.
-- Battlemaster Tank 900/12. Dragon Tank 1000/12.
-- Gattling Tank 900/12. Overlord Tank 2000/25.
-- Trooper Crawler 1400/15. Vision range and clear shroud increased.
-- Inferno Cannon 1200/15. Nuke Cannon 1600/20.
-- China Mig 1200/15. Health increased.
-- Nuclear Reactor 1000/10. Bunker 400/6. Gattling Cannon 1200/15. Barracks 600/10. Supply Center 2000/20.
-- War Factory 2000/20. Speaker Tower 500/10. Nuclear Silo 5000/60.
-- Propaganda Center 4000/60. Uses 4 power and requires war factory/airfield. Increased health to 2000.

China support power, upgrade and unit ability changes:
-- Cluster Mines reload time: 5 minutes
-- Napalm Strike reload time: 5 minutes
-- Neutron Missile (aka nuclear missile) reload time: 7 minutes
-- Artillery Barrage reload time: 4 minutes
-- Cash Hack reload time: 4 minutes
-- Tank Hunter TNT Attack reload time: 10 seconds
-- Hacker Disable Building reload time: 5 seconds
-- Black Lotus Capture Building reload time: 10 seconds
-- Black Lotus Disable Vehicle reload time: 5 seconds
-- Black Lotus Cash Hack reload time: 5 seconds
-- Red Guard capture building reload time: 15 seconds
-- Nationalism upgrade 2000/60.
-- Radar upgrade 500/10.
-- Mines upgrade 500/10.
-- Black Napalm upgrade 2000/45.
-- Chain Guns upgrade 1500/30.
-- Aircraft Armor upgrade 1000/30.
-- Subliminal Messaging upgrade 1000/30.
-- Uranium Shells upgrade 2500/45.
-- Nuclear Tanks upgrade 2000/45.
-- Overload Gattling Cannon upgrade 800/15.
-- Overload Propanganda Tower upgrade 400/10.
-- Overload Battle Bunker upgrade 200/10.

GLA costs and other changes:
-- Terrorist suicide weapon nerfed to 300 damage instead of unlimited. Speed decreased.
-- Normal suicide weapon nerfed to 600 damage instead of unlimited. Speed decreased.
-- Convoy truck suicide weapon nerfed to 1000 damage instead of unlimited. Speed decreased slightly.
-- Increased splash damage radius for all bomb trucks equipped with either normal or high explosive bombs.
-- Rebel 200/5. RPG Trooper 300/6. Jarmen Kell 2000/25.
-- Hijacker 500/10. Terrorist 500/10. Angry Mob 1000/15. Worker 200/5.
-- Radar Van 500/10. Scorpion Tank 600/10. Quad Cannon 700/10. Technical 500/10. Toxin Truck 700/10.
-- Marauder Tank 800/12. Rocket Buggy 1000/12. Scud Launcher 1200/15. Demolition Truck 1500/20.
-- Barracks 600/10. Supply Stash 2500/25. Arms Dealer 2500/25. Scud Storm 5000/60.
-- Stinger Site 1000/20. Tunnel Network 800/15. Demo Trap 400/10.
-- Palace increased to 4000/60 and requires Arms Dealer.
-- Black Market increased to 3000/45 and requires Arms Dealer and Palace.

GLA support power, upgrade and unit ability changes:
-- Detonation of a dirty nuke reload time: 5 minutes
-- Scud storm reload time: 7 minutes
-- Radar Van scan reload time: 30 seconds
-- Power Defector reload time: 7 minutes
-- Terror Cell reload time: 7 minutes
-- Rebel Ambush reload time: 4 minutes
-- Black Market Nuke reload time: 10 minutes
-- Anthrax Bomb reload time: 6 minutes
-- Rebel capture building reload time: 15 seconds
-- Scorpion Rocket upgrade 1000/30.
-- Radar Van Scan upgrade 500/15.
-- Anthrax Beta upgrade 2500/30.
-- Toxin Shells upgrade 1000/30.
-- Camouflage upgrade 2000/45.
-- AP Rockets upgrade 2000/45.
-- Junk Repair upgrade 1500/30.
-- AP Bullets upgrade 2000/45.
-- Buggy Ammo upgrade 1000/30.
-- Arm The Mob Ak-47s upgrade 1000/30.
-- Bomb truck high explosives 500/5
-- Bomb truck bio bomb 500/5

Changes for Zero Hour only:
-- Generals Challenge text names and buttons are in lowercase.
-- Some balance changes for all other generals sub-factions and will be mentioned in full detail on the next future release. This part may have issued a crash(s) during the balance changes' experiemnt.
-- Edited USA Mission 4 map to have the Airfield, Supply Drop Zone and Colonel Burton buildable.

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