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Lethal Tanks is a mod that focuses on tank and vehicle warfare in the realm of ZH. It adds many new units, new structures and powers. The ability to build infantry (except some special units) is now reserved to only one special general, which in turn, is unable to build any tanks. Furthermore, artillery units have been heavily nerfed so that they are very much unsuitable for offensive campaigns. So, no longer can you win a game by amassing scud-launchers. There is also a penalty for building air-untis, and bombers are only suited for attacking buldings and base defences, not tanks. This mod contains some of the best stuff from my other mod Destructive Forces, but gameplay and factions are not the same. The goal of this mod is to create a well balanced mod, with an advanced tech-tree, making you think twice before you start researching that particular upgrade.
This mod will contain seven different playable generals:* USA Hi-Tech General
-Has access to a wide variety of advanced tanks and vehicles. Can process several upgrades that enhances units fighting abilities. Great intelligence and defenisve options.
* USA Laser general
-Can field lots of different laser-tanks and vehicles. Even the air units are laser-based. However, all units require power so this general is vulnerable to power outages.
*China Assault General
-Can build several fast, advanced and agile tanks. Also has good intelligence capabilities.
*China Overlord General
-All about size and firepower. This general can build a variety of super-heavy overlord tanks. Might be a bit difficult in the early game, but in late-game sessions this general will excel in firepower.
*GLA General Muhammed
*GLA General Abdullah
-Road to success lies in cheap and fast to produce tank designs. GLA also has the ability to make all base defences stealth. GLA will also be able to produce fighter planes and helicopters. These generals will require power, just like China and USA generals.
*Revolutionary Arab Army (GLA)
-This general will be able to field huge armies of infantry. Everything from toxin rebels to snipers and terrorists. All structures are stealth when built and infantry can be upgraded to become stealth. Key to success is to use the production facilities as forward defences, since they will be garrisonable
This mod will contain seven different playable generals:* USA Hi-Tech General
-Has access to a wide variety of advanced tanks and vehicles. Can process several upgrades that enhances units fighting abilities. Great intelligence and defenisve options.
* USA Laser general
-Can field lots of different laser-tanks and vehicles. Even the air units are laser-based. However, all units require power so this general is vulnerable to power outages.
*China Assault General
-Can build several fast, advanced and agile tanks. Also has good intelligence capabilities.
*China Overlord General
-All about size and firepower. This general can build a variety of super-heavy overlord tanks. Might be a bit difficult in the early game, but in late-game sessions this general will excel in firepower.
*GLA General Muhammed
*GLA General Abdullah
-Road to success lies in cheap and fast to produce tank designs. GLA also has the ability to make all base defences stealth. GLA will also be able to produce fighter planes and helicopters. These generals will require power, just like China and USA generals.
*Revolutionary Arab Army (GLA)
-This general will be able to field huge armies of infantry. Everything from toxin rebels to snipers and terrorists. All structures are stealth when built and infantry can be upgraded to become stealth. Key to success is to use the production facilities as forward defences, since they will be garrisonable






