Mod: Only War Final Release 2
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Only War Final Release 2.
Expand Full Description & Credits
- File Instructions:
- The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour.
+ Fully functioning AI
+ New maps
+ New sound effects
+ New special effects
+ Several new units
+ Working music
+ Vehicle hulks
+ Damaged buildings
And lots more.
Only War is a total conversion of Command and Conquer Generals: Zero Hour that brings the war torn future of the 41st millennium to the SAGE Engine. Only War features three distinct factions; the Imperial Guard, the Tau Empire and the Space Marines Chapter, the Ultramarines. Each faction features a complete set of units and structures and a range of unique Generals Powers. Only War also features a new resource system, i.e. a virtually unlimited one. The advantages to this are that the emphasis is no longer on defeating the enemy through finance, but defeating the enemy through weight of firepower and numbers.
The Emphasis of Only War is set on combat between infantry, who are the primary combatants of real wars. The mod seeks to show the chaos and the gritty nature of Warhammer 40 000 universe through large scale battles, an endless supply of funds and weapons that can lay waste to entire platoons. As a result of this emphasis, vehicles are more expensive and take longer to produce.
Only War also seeks to create more realistic warfare. In The Warhammer 40 000 Table Top game, a heavy weapon will almost always kill a humble soldier if it hits him, and similarly, a Lasgun will do nothing to the armoured shell of a tank. Weapon ranges are also substantially increased, the Cadian Basilisk can shoot vast distances, tanks have ranges more appropriate and missiles travel much further.
Brief Faction and Unit Descriptions:
The Imperial Guard emphasises a strong line of defence over which their artillery can pound the enemy whilst a vast horde of vehicles and infantry amass to eventually drown the enemy in numbers. As a result, the Imperial Guard has the best defensive structures in the game, and the longest ranged artillery. They also have access to the most powerful vehicle in the game; the Vulture Gunship, which is armed with Missile Pods, Autocannons and Heavy Bolters.
The Tau emphasise stealth, speed and long range. As a result, all of their vehicles are fast moving, lightly armoured and heavily armed. The Tau Hammerhead tank, for example, can dish out tremendous damage from long range, whilst being able to retreat much faster than the enemy can pursue. Tau Tau infantry also enjoy advantages in stealth and range. The Firewarrior outranges other standard infantry, Pathfinders are stealthed whilst not moving, allowing them to lie in wait for enemy tanks before eliminating them with Railguns. Tau Stealthsuits are the ultimate stealth unit, fast moving and armed with a deadly pulse laser.
The Ultramarines enjoy the most elite infantry available, making them almost un-beatable with access to structures to garrison. The standard infantry of the Ultramarines is naturally faster, tougher and armed with a more potent weapon than that of any other faction. Their devastator squads can lay waste to enemy tanks and infantry alike, bearing none of the disadvantages of other heavy weapon infantry. The Land raider tank can unleash substantial damage in a short time from its four Lascannons, whilst shrugging off damage from all but the heaviest weaponry. Not only that but it has the capacity to carry a squad of troops.
|File Name: only_war_final_public_release_1.0.exe|| Author: Admin
|File Size: 144.77 MB||Files Added: 9,769|
|Downloads: 2,474 (2 last week)||Author Downloads: 17,384,878 (54,157 last week)|
|Posted: 15.09.2006||Supporters: n/a|