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Mod Homepage:
http://chrisandjenna.com/mengis/games/company_of_heroes

This mod is (obviously) Ally-friendly, and is geared toward allowing (a) player(s) to battle more and/or harder enemies, making for more intense gameplay. Currently known (and tested) to work on v1.2 of CoH. No plans to test w/ v1.3 (if you have not already updated to 1.3, don't bother). Waiting for v1.4 patch.

Extract the files into C:\Program Files\THQ\Company of Heroes and run the extracted shortcut (if you installed to a non-default path or are running x64 Windows, you are on your own).

If you have previously installed this mod and are UPDATING, YOU MUST DELETE the MengisWhackPatch folder already present. Overwriting the other files is fine.

Future distributions will be released in an .exe form which will check for older versions, install path and the like, but for now you are stuck as-is.

General list of what this mod does:

1. Increased max amount of outposts the hard/expert Axis AI will create
2. The 88mm is buildable by an allied engineer and spawns with an Allied crew
3. Increased (doubled) Max zoom out
4. Slightly increased Axis rocket barrage cost
5. Lengthened some death sequences (vehicles especially)
6. Doubled amount of disabled vehicles
7. Engineers and snipers now have grenade ability
8. 57mm now repairable
9. Increased Manpower Point generation
10. Increased Munition Point generation
11. Increased Fuel Point generation
12. Resource points give higher Population cap
13. Adjusted some unit costs (Mostly decreased Allied costs)
14. Adjusted Allied weapon accuracy - most weapon accuracies set very high
15. Yellow Zone damage changed from 95% to 90% - all players
16. Allies get Tank Heal Ability from start
17. Allies get Howitzer Shoot Ability from start
18. Allies get Tiger tank build choice
19. Some Ally building/unit costs reduced
20. Some squad sizes increased (Engineer (5), Sniper (2) and Para (6))
21. Decreased sniper reinforcement time

DOWNLOAD LINK and Version Info:

v1.31 (current)

1. When Allies built the 88mm, it was spawning two 88mm's right on top of one another! This was truly Whacked!, but a little too far out of the intent of this mod (too unrealistic also) - Fixed
2. Increased max amount of outposts the hard/expert Axis AI will create
3. The Allied 88mm now spawns with an Allied crew (we're not paying the Axis to shoot our guns are we?)

v1.3

1. Removed 88mm from Allied Bunker build menu
2. Given Allied Engineer the ability to build the 88mm
3. Increased (doubled) Max zoom out
4. Slightly increased Axis rocket barrage cost

v1.22

1. Trying to add 88mm to Engineer Build Menu, For now 88 Has been added to Allied Bunker as a unit that spawns next to the bunker
2. Lengthened some death sequences (vehicles especially)
3. Doubled amount of disabled vehicles

v1.2

Allied Changes only

1. Engineers and snipers now have grenade ability
2. 57mm now repairable
3. Increased manpower
4. Decreased sniper reinforcement time
5. Adjusted some unit costs
6. Mapped Tiger loadout to own Allies .lua
7. Moved Tiger out of HQ and in with other tanks

v1.12

1. In multiplayer, only 1 Allied HQ would get Tiger Build option - Fixed, all players now have option

v1.1

1. Added Howitzer Shoot ability from start - Attempted to give all abilities from start, but the UI does not have enough space to draw more than 8 ability icons
2. Fixed veterancy for Allied Tiger - When veterancy is gained, Tiger now gets stripes instead of stars
3. Returned command points to default 17
4. Increased Howitzer Shoot costs
5. Increased Munition Point generation

v1.0

1. Adjusted Allied weapon accuracy - most weapon accuracies set to 100%
2. Yellow Zone damage changed from 95% to 90% - all players
3. Allies get Tank heal from start - may give all abilities in next release in lieu of changing tech tree
4. Allies get Tiger tank build choice in HQ from start
5. Resource points give more Pop. cap/Munitions/Fuel/Manpower
6. Some Ally building/unit costs reduced
7. Some squad sizes increased (Engineer, Sniper and Para)
8. Higher population cap

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