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Changes:
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- occlusion of units removed
- tracers removed from rifles and smgs
- projectile smoke removed from none missile weapons
- projectile speed of tankguns/atguns increased significantly
- small arms weapons range increased to 40-55 meters
- tankgun/atgun weapons range increased to 65-95 meters
- tankgun/atgun reload time increased and randomized
- atgun movement speed reduced
- damage of infantry antitank weapons increased
- only one antitank weapons per squad allowed
- strategic/fuel/munitions point capture time raised to 60 seconds
- strategic/fuel/munitions point revert time raised to 180 seconds
- (other) buildings can be build only in command territory
- command tree disabled
granted abilities to axis
~ Off map artillery (requires 3 command points)
~ Off map mortar barrage
~ Off map Stormtrooper reinforcements
~ Off map Volksgrenadier reinforcements with Stug (requires 2 command points)
~ Inspired assault
granted abilities to allies
~ Off map artillery (requires 3 command points)
~ Bomber run (requires 3 command points)
~ Strafing run
~ Off map Paradrop reinforcements
~ Off map Rifleinfantry reinforcements with armored vehicle (requires 2 command points)
- to build units requires manpower and munition costs
- to build vehicles requires manpower, munition and fuel costs
- some tanks can be upgraded with armorskirt and/or top Mgun
- population cap doubled
- all units have limited number to build (1-4)
- squad loadout increased (5-7-9 persons depend on squad types)
- added buildible vehicles to axis
~ transport truck
~ Tiger
~ flak88
- added buildible vehicles to allies
~ transport truck
~ M26 Pershing
~ Sherman Calliope
- allies motorpool, 2nd_motorpool working as repair station
(equipped with 2 repair_engineer who automaticly find and repairs damaged vehicles in 75 m radius)
- axis company_support_building, batallion_support_building working as repair station
(equipped with 2 repair_pioneers who automaticly find and repairs damaged vehicles in 75 m radius)
- changed AI behaviour
~ increased cover search radius
~ buildorder reworked
~ modified fallback and retreat values
~ increased aggressiveness
~ engagement distance of units doubled to 70 meters
~ Ai allways builds medic station
~ no more engineer/tank spam
- added retreat ability (and button) for vehicles


Installation:
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First make a backup of RelicCOH.English.ucs file (find it EngineLocalEnglish folder) then copy all files into your COH directory.
Create a new shortcut to run this mod like
"C:Program FilesTHQCompany of HeroesRelicCOH.exe" -nomovies -modname mytest -dev

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