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aNHCmod OF version 0.2 Beta
==========================
By AB2531

This is the continuation of the NHCmod!
It is still on beta stage because there a lot of things to fix before it became a balance mod.

Changes:
Some news units, original units changes, dead bodies stays on the battlefield and other stuff:
Please see below for details.

-----------------------------------Installation----------------------------------
1)Well this mod have been created on the 2.300 version of CoH, it means that I never tested on another version. It also
means that since Relic have decided to delete the -dev command, so you need this temporary solution to play any mods:
Please go to this page:

http://forums.relicnews.com/showpost.php?p=2890156&postcount=19

and download the zip file which contains the file "RelicCOHUnblocked.exe" and put it into your Company of Heroes directory

2)If you have previous NHCmod version, delete the folder Company of HeroesNHCOF
and all its contains
!Never delete the Company of HeroesEngineLocale or you'll be in big troubles!!!!
if not, go to 3)

3)Extract all files of my mod into Company of Heroes directory.

4)I made a .bat file, so you dont have to create a shortcut with the command line
"[D:Program Files]THQCompany of HeroesRelicCOH.exe" -modname NHCOF -dev
(anyway that won't work anymore it is now RelicCOHUnblocked.exe -modname NHCOF -dev)

--> Just click on the NHCOF.BAT file to play the mod.

-------------------------------------ChangeLog----------------------------------
04/05/2008
- Fixed the text bug
- Increased the max size of the squads:
US enginneers: 6
US riflemen: 9
BR engineer: 6
BR riflemen: 7
WH Grenadiers: 6
WH volksgrenadier: 8
WH Pionneer: 4
PE PanzerGrenadiers: 6 (upgrade required)
PE anti-tank grenadiers: 5 (upgrade required)
PE anti-infantry grenadiers: 6 (upgrade required)
- The PE can also build the Eselschreck.
- RAF added to british (need more testing)


04/01/2008
American
=======
New units:
- Mass-producted Sherman
It costs less time to be built and is cheaper. But It can't be upgraded with the 76mm gun and is weaker
but it is faster.
It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded
with Armor Skirts instead of Crab Mine Flail. (He has a green skin)

- Radio Operator (From Dawn of Conflict mod by Kamino)
He can call Air recon flight and artillery Support on the battlefield. You can't have more than 2 of them.
They can be trained in the Weapons Support Center.

- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka for the allies
and mp44,mg42,panzerfaust,panzerschreck for the axis side. The german supply truck can also reinforce
troops but it's slower and gives less suplly than the allies one.
it can be produced for the allies: in the Logistic Support

- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight,
can be built in the barrack and sometimes the HQ (yeah, sometimes...it doesn't work. I dont know why)
Only 3 available.

- lieutenant Powell
(from Medal of Honor...) a super ranger that can beat any infantry squad with only his M1Garand :)
He can be built in the barrack.

Changes:
- Added M26 to Tank Factory
- Added Calliope to Tank Factory
- Increased grenades max range
- base population set to 70 (instead of 30)
- The M4 'Crocodile' Sherman can have a machine gun upgrade like the standard one.
- howitzer's max range increased.

Infantry company buff
- This company have reduced mine cost
- They can build rangers
- Infantry cost reduced

Airbone Company
- They can call snipers on the battlefield. (Paratrooper upgrade required)
- strafe, recon and bombing cost reduced

Armor Company
- They can call as many pershing as they want (If you have enough ressource of course...)
- reduced tank cost

wehrmacht
=========
New units:
- Flammenwerfer Team
It is a team of 3 flamethrowers extremely effective against infantry at short range. I had to create them
because too many people wanted something to counter Powell. They may be built in the Wehrmacht Quarters
but require the Escalate to Skirmish Phase. Only 3 squads available.

- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka for the allies
and mp44,mg42,panzerfaust,panzerschreck for the axis side. The german supply truck can also reinforce
troops but it's slower and gives less suplly than the allies one.
it can be produced in the Sturm Armory

- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight
can be built in the barrack and sometime the HQ (yeah, sometimes...it doesn't work. I dont know why)

- The Eselschreck: a very special unit that Relic have created... :)
I let you guess how to build it.

Changes:
- reduced Stuka reload time by 10%
- reduced Nebelwerfer reload time by 10%
- Added (modified) Tiger ace to Sturm Armory
- Added flak20mm aagun to Pioneer construction tree
- base population set to 70 (instead of 30)
- Added Plant demolition ability to pioneer (work only on bridges)
- The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson)

Defense doctrine
- Reduced mines cost
- Reduced buildings cost
- stronger bunker

Blitzkrieg doctrine
- Reduced cost of some basic units

Propaganda doctrine
- they can call Hilter-Jugend squads:
the Hitler Jugend was an organisation which indoctrinated young children whith
the nazi's ideology. Thereby, when they were old enough, lots of these young boys (and girls) fought against the allies.
They can be produced with the 'Zeal' upgrade from the propaganda tactics. They are less stronger than regular troops, can't be reinforced, and have random weapons.
But they don't cost too much. They have the same special ability as the paratroopers. You can't have more than 6 squads.

Panzer Elite
============
New unit:
- the Supply truck, nearly the same as the one of the wehrmacht

Changes:
- They can call Tigers on the battlefield.
- New upgrade: Elite Tank
cost 600 manpower 140 fuel
It upgrades your tanks so that they start as Elite rank (so the Panzer Elite name make sense)

Britain
=======

I just added a supply truck which is nearly the same as the one of the americans but it also produces british weapons.
I also reduced the cost of some units.

For the changes, please read the BBB-Readme.txt, this side have been modded by Tim McCurdy in his Bloody British Buff (v1).

---------------------------------LEGAL---------------------------------------------
I dont own any CoH or THQ stuff it's the game developpers property
I am not responsable if with this mod you corrupt the game, or have some troubles.
for suggestions or bugs, you can contact me. NOT for rants, or your troubles.
You can distribute, modify, include, my mod. But giving credit is always appreciated.

-----------------------------NOTES ON TESTING--------------------------------------
I have tested my mod on the 2.300 version on my French version of OF
This mod was not intended to be used with other mod, skin or modifications, you can always do it, of course,
but I don't guarantee that it will work.
Some dead bodies are sometimes 'alive', it is a very weird bug.

Many balance flaws, but I am working on it.

------------------------------CREDITS----------------------------------------------
Thanks to Corsix for his wonderful Corsix's Mod Studio
and Relic, for making such a kick-ass game.
Night Stalker AKA Iceburner for the grenadier skin, I first wanted to use this skin on german paratroopers
but it seems that I didn't finish them, so I used it on every grenadiers cause it look nice on them.
Thanks to Kamino, for allowing me to use his radio operator.
Thanks to LethalDosage and Speedy for helping me to improve my mod.
Thanls to Tim McCurdy who allowed me to use his Bloody British Buff mod.
Thanks to people who played my previous mod and left some comments.
Special thanks to Paul Binocle for checking some spelling errors.

mod create by ab2531
merde_jai_oublieAThotmailDOTcom

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